Commit Graph

21 Commits (5a076df30594e4de4ae92499cef5b32cfd3c40fb)

Author SHA1 Message Date
bseiller efc92750fa Fix crash
embark-assistant.cpp: Move call to survey::initiate() after call to survey::setup(), otherwise state won't exist
2021-02-04 01:10:10 +01:00
bseiller 0c304cf85f Improve performance of surveying => faster search
replace the local/automatic mid_level_tiles variable in matcher::match_world_tile with one that is created once during the setup phase (heap).
The dynamic part of the contained (16*16*3 = 768) vectors is being allocated on the heap in both cases - which made the repeated instatiations of the automatic variable so slow/expensive.

Also replace calls to vector<bool>.resize in nested loops with direct assignments to those vectors, which curiously even after a lot of profiling is the fastest way to reset the inorganic vectors - at least on Windows.

- embark-assistant.cpp: Replace 2 local/automatic mid_level_tiles variables with a single dynamic variable created during setup as well; add calls to matcher::setup() and matcher::shutdown()
- matcher.cpp/.h: add state with mid_level_tiles member; add setup and shutdown functions
- survey.cpp: add function reset_mlt_inorganics as replacement for the looped calls to vector::resize as all inorganic vectors are now expected to have the proper size when entering survey::survey_mid_level_tile
2021-02-03 00:08:59 +01:00
bseiller 85fe05b723 early return from embark_update during an active search to improve performance
- embark-assistant.cpp: checking if a search is active, if so return early
2021-01-18 22:08:46 +01:00
PatrikLundell c36fbe4c8b Corrected river size handling 2020-12-03 15:40:22 +01:00
PatrikLundell ab617f67cc corrected world tile level incursion calculations 2020-11-17 19:52:46 +01:00
PatrikLundell 46835c9edd reworked aquifer bit fiddling 2020-11-14 14:43:43 +01:00
PatrikLundell 6014a45235 Fixed bug missing world tiles lacking incurson supplied resources 2020-11-13 20:11:03 +01:00
PatrikLundell cd4c7ee422 Updated embark-assistant. Lt aquifer, trees, neighbors 2020-03-03 21:45:20 +01:00
lethosor e7353ba9bf embark-assistant: clean up "else if" style
Ref #1456
2019-11-02 22:13:28 -04:00
PatrikLundell 5eceab2794 Added 'fileresult' optional parameter, improved world traversal 2019-09-23 13:13:04 +02:00
lethosor 7a5902418e Abbreviate label on narrow screens 2019-08-25 21:49:41 -04:00
lethosor 417212814d embark-assistant: add in-game key to activate
Closes #1384
2019-08-25 21:33:43 -04:00
PatrikLundell 6f5abc79e9 Restored install-debug contents and removed offensive white space 2019-07-12 22:38:12 +02:00
PatrikLundell 8248832cbc Added detection and use of incursions into embark tiles 2019-07-12 22:09:03 +02:00
PatrikLundell 242f6fbc38 Waterfall detection changed 2019-07-01 13:28:54 +02:00
PatrikLundell cde8ffd0fd Fixed materials vector length determination 2019-06-06 20:56:47 +02:00
PatrikLundell 70630cfd92 Added embark-assistant world match indication 2018-08-05 17:11:26 +02:00
PatrikLundell 14b0ea5b98 Updated evil weather 2018-06-21 20:49:08 +02:00
PatrikLundell 578d6666eb Addressed request. Improved profile saving 2018-02-27 10:46:06 +01:00
lethosor 6260062d05 Add basic embark-assistant docs (closes #1226) 2018-02-11 03:08:02 -05:00
PatrikLundell 80fe49b339 Add embark-assistant plugin 2017-09-01 14:13:34 +02:00