* reorganize init scripts into dfhack-config
allows player init scripts to build on defaults instead of replace them
this also moves the init scripts out of the main df directory
* [pre-commit.ci] auto fixes from pre-commit.com hooks
for more information, see https://pre-commit.ci
* escape asterisks in docs
* remove unneeded dfhack.init file creation for test
* write the test init script to the new init dir
* create the init dir before trying to write a file
* rename default init files for clarity
* Update changelog
* Update docs/changelog.txt
Co-authored-by: Alan <lethosor@users.noreply.github.com>
* Try to get buildmaster to work with old branches
* Update changelog
* get keybindings from all init scripts
* [pre-commit.ci] auto fixes from pre-commit.com hooks
for more information, see https://pre-commit.ci
* Fix spacing in changelog
* split default loading into its own file
* update docs with new changes
* update help text wording in default init files
* Apply suggestions from code review
Co-authored-by: Alan <lethosor@users.noreply.github.com>
* Alphabetize changelog
* Update onMapLoad.default.init
* Update onMapLoad.init
* Update Core.rst
Co-authored-by: pre-commit-ci[bot] <66853113+pre-commit-ci[bot]@users.noreply.github.com>
Co-authored-by: Alan <lethosor@users.noreply.github.com>
* test jsoncpp upgrade
* use new json library target name
* don't remap the output dirs
* undo warnings at the source
* set new defaults for jsoncpp
* fix typo in new options
* fix signed comparison mismatch warning
* address random(?) compile failures
saying our std::atomic is not initialized in Debug.cpp
* update example init files
replace onLoad.init-example with documentation on how to create scripts that run on world/map load
it was confusing to show it being loaded with sc-script since it gets autorun anyway if it is just named properly
* update changelog
* add quickfort keybinding
* move standard tweaks from dreamfort init to main
Thurin reports that the path specified does not exist on macOS 11.2, and DFHack links successfully without it.
CMake output from the find_package(ZLib) call in /CMakeLists.txt:
Found ZLIB: /Applications/Xcode-beta.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/MacOSX11.1.sdk/usr/lib/libz.tbd (found suitable version "1.2.11", minimum required is "1.1.2")
This partially reverts f02466de8a, but behavior
should be the same under MSVC, which that commit attempted to fix. From
https://cmake.org/cmake/help/v3.14/command/add_custom_command.html:
> The `BYPRODUCTS` option is ignored on non-Ninja generators except to mark
> byproducts `GENERATED`.
Since `$GENERATED_HDRS` are already marked generated, this change should have
no effect on non-Ninja generators.
Alter World to use Persistence instead of storing data in historical figures.
Fake historical figures will be converted to the new format when a world is loaded.
Added plugin_save and plugin_load functions to the plugin API.
Made the weird int7/int28 code that was in the old persistence API slightly safer.
The change allows correct and optimized incremental builds with VC and
ninja but unix makefile backend will rebuild everything if anything
changes in structures.
ninja has a single build file which avoided issues if multiple targets
depend on same files. But Unix Makefiles generator user recursive make
which requires each ADD_CUSTOM_COMMAND to have only one target depending
on them.
Then makefile generator also has stupid rule that it touches all
secundary output files if primary file has been updated.
It was surprising hard to find a version that actually works correctly
for both issues. Solution is using BYPRODUCTS and refactoring command
and target dependencies.
As a bonus this change now allows build to work from source tarball if
the tarball includes git-describe.h.
Using add_custom_command allows cmake to track dependency from command
to git-describe.h that is implicit dependency of DFHackVersion.cpp.
The change also fixes issues if there is multiple build directories and
git-describe.h missing but git-dsecribe.h.tmp is present.
The runtime debug print filtering support dynamic debug print selection.
Tis patch only implements basic core support for filtering. The commands
to change the runtime filtering settings will be added in a following
patch.
But even with only this one can change filtering settings by editing
memory using a debugger. It can even be automated by using gdb break
point commands.
- Use port from remote-server.json in dfhack-run
- Make DFHACK_RUN environment variable take priority over remote-server.json
- Log current port to stderr
G++ generates structure debug symbols for a few df namespace classes to
generated stub source files. I decided to test how much symbols from
those files would increase binary size. When the result was about double
size I decided to add cmake configuration option to let user easily
select if they prefer complete symbols or reduced size.
This makes jsoncpp a submodule that can be build directly from git
sources. This changes depends/jsoncpp to depends/jsoncpp-sub to avoid
filename conflict if someone tries to use git bisect.
jsoncpp library name changes to jsoncpp_lib_static.
jsoncpp version is the latest tagged release.
This makes it easier for tools to properly handle designating and undesignating
trees for chopping and plants for gathering, which changed significantly in
0.40.20.
Ref #531 (?), #656, #1014, #1018, #1030, #1076