Alexander Gavrilov
560e977f05
Implement trivial RPC interface for dfhack via TCP & protobufs.
...
Use it to make an executable capable of calling commands remotely.
2012-03-14 19:57:29 +04:00
Alexander Gavrilov
c42e2ff053
Support crafts and add a couple of options in workflow.
2012-03-14 12:09:02 +04:00
Alexander Gavrilov
a05cbcc2de
Rename the world substruct with the save directory name.
2012-03-14 10:56:30 +04:00
Quietust
a4ce1fff13
Update MapCache to allow decoding tiles underneath ice and constructions, and allow revflood to take those into account
2012-03-13 15:40:38 -05:00
Quietust
8e933fb75e
Ignore the .rule file too
2012-03-13 12:17:00 -05:00
Petr Mrázek
9079ffa4ff
Add clsocket as a dependency for dfhack lib.
2012-03-13 17:10:46 +01:00
Petr Mrázek
eb4757043b
Move depends out of main library, make them (static) libraries.
2012-03-13 14:46:48 +01:00
Petr Mrázek
b3f6bccdf6
Merge branch 'cleanups' of https://github.com/plaes/dfhack
2012-03-12 15:05:44 +01:00
Petr Mrázek
ea8a2ad9a2
Remove references to never implemented commands...
2012-03-12 15:05:23 +01:00
Petr Mrázek
db93b548db
Check for a valid plugin_shutdown function when unloading plugins
...
Fixes related segfault
2012-03-11 23:07:38 +01:00
Petr Mrázek
32cc4c8928
Fix MSVC build error related to min and max macros
...
Tinythread was leaking those.
2012-03-10 20:47:10 +01:00
Petr Mrázek
75113b715a
Misc fixes for warnings...
2012-03-10 16:03:11 +01:00
Petr Mrázek
cff654bca6
Track structures
2012-03-10 15:51:50 +01:00
Petr Mrázek
003a0f9eb8
Merge https://github.com/angavrilov/dfhack
2012-03-10 15:51:45 +01:00
Petr Mrázek
50b7db982f
Fix zlib, protobuf.
...
Zlib is now found using CMake on linux and set to harcoded paths
on windows, yet uniform in use throughout the build system.
protobuf-lite now compiles under MSVC properly.
2012-03-10 15:31:46 +01:00
Alexander Gavrilov
8cc82d5876
Make plugins accept explicit output stream references.
...
This is an incompatible change to the plugin ABI.
The Console is not thread-safe unless used indirectly
via color_ostream_proxy, so everything should use their
per-thread stream.
2012-03-10 15:55:42 +04:00
Alexander Gavrilov
b2737e2bed
Pull out a colored text output interface out of the Console class.
2012-03-10 13:29:33 +04:00
Petr Mrázek
c260aca3f1
Merge https://github.com/angavrilov/dfhack
2012-03-10 02:15:34 +01:00
Alexander Gavrilov
75c569b097
Add some experimental message definitions to the main library.
2012-03-09 21:42:22 +04:00
Alexander Gavrilov
edf77cf270
Link protobuf to dfhack core as a shared library.
...
- Change protobuf libraries to build as DLLs.
- Move some stream features to the lite library.
- Install the lite library and use it from dfhack.
Note that:
- A couple of protobuf headers had to be tweaked.
- The lite library is used because the full one is
absolutely incompatible with reloading plugins.
- Shutting down protobuf also can't be allowed.
2012-03-09 19:46:21 +04:00
Clayton Hughes
47bbe1a3ff
Fixed up formatting, debug messages in new Windows Hotkey stuff.
2012-03-09 01:07:47 -08:00
Clayton Hughes
3d1ce32785
Windows now detects hotkeys using the correct keyboard layout.
2012-03-09 00:56:09 -08:00
Petr Mrázek
3598282ed7
Update readme, track df2mc and structures
2012-03-07 23:40:22 +01:00
Petr Mrázek
b6df6c2eff
Track structures
2012-03-07 21:02:46 +01:00
Alexander Gavrilov
9b071097de
Fix advtools metal-detector
...
Trader items are now inside tables, and thus not in the block
item lists. Thus it is necessary to scan the global item vector
and look up blocks by coords.
2012-03-07 18:10:53 +04:00
Petr Mrázek
f83db86258
Use tile buffers!
2012-03-05 02:24:02 +01:00
Petr Mrázek
a45fc82743
First pass at windowing, track df2mc, stonesense
2012-03-05 01:34:04 +01:00
Petr Mrázek
6aa2a3e676
Track structures
2012-03-04 11:58:41 +01:00
Petr Mrázek
99abd4102d
Merge https://github.com/quietust/dfhack
2012-03-04 11:58:37 +01:00
Petr Mrázek
d33e9a9770
Sort layer materials in prospector by depth.
2012-03-03 23:18:12 +01:00
Quietust
2b2c30ac43
DEEP_ANY got renamed to SPECIAL
2012-03-03 16:03:35 -06:00
Petr Mrázek
7fe8762852
Get rid of Simple namespace, Gui module is now a namespace.
2012-03-03 14:38:24 +01:00
Petr Mrázek
022822277d
Fix the ugly Materials code...
2012-03-01 01:52:13 +01:00
Petr Mrázek
2682c54fce
Fix horrible errors and make MSVC shut upt about non-issues.
2012-03-01 01:29:55 +01:00
Petr Mrázek
c6fd508ee3
Fix possible source of vile errors.
2012-03-01 00:33:11 +01:00
Petr Mrázek
a322b3ad87
Track structures
2012-02-29 17:44:51 +01:00
Petr Mrázek
f0fc0d4428
Bump version to 0.34.03-r1, update docs to list new plugins.
2012-02-28 22:30:55 +01:00
Petr Mrázek
a13717212a
Track structures
2012-02-28 19:05:55 +01:00
Petr Mrázek
d1a1c790ec
Paint DFHack in corner if supported.
2012-02-28 18:19:13 +01:00
Petr Mrázek
95ac3db542
Fix normal hooks.
2012-02-28 12:59:02 +01:00
Petr Mrázek
731472a478
Add eggy hooks (linux only for now)
2012-02-28 03:37:56 +01:00
Petr Mrázek
f8721c88b5
dev version. update structures, stonesense
2012-02-27 20:10:31 +01:00
Petr Mrázek
8afafd0430
Get rid of ntdll, update stonesense
2012-02-25 22:59:32 +01:00
Petr Mrázek
75bec0dfb2
fix spatter objects
2012-02-25 21:17:45 +01:00
Alexander Gavrilov
ad7b9d42a1
Add a command for swapping body with another units in adventure mode.
...
Based on dfusion code, with lots of safety checks added. Supports two
swap modes: transient and permanent; the former does a minimal change
and is intended for managing companion inventory. The permanent one
performs all known actions necessary to turn it into the real adventurer.
Note: the transient mode is a hack and may cause the game to crash
if not reverted while within range of the real adventurer unit.
2012-02-25 17:08:05 +04:00
Priit Laes
1299b0d4c6
Don't compile Lua on UNIX
2012-02-23 13:49:07 +02:00
Petr Mrázek
6696e79838
Disable 34.01 symbol tables
2012-02-23 09:02:10 +01:00
Petr Mrázek
2b761e450f
Add the init file to builds, mention it in readme.
2012-02-23 08:57:11 +01:00
Petr Mrázek
2371b93b3d
move sortable to top level
2012-02-22 23:22:41 +01:00
Petr Mrázek
390859dd98
Update xml
2012-02-22 22:58:33 +01:00