Commit Graph

433 Commits (54780cac3f03df28d51cfd4a2c59e0dc5369d391)

Author SHA1 Message Date
Alexander Gavrilov f1915915b4 Follow change in xml again. 2012-08-27 23:03:02 +04:00
Alexander Gavrilov 41ad42d0fd Expose the liquids plugin engine to lua, and make a wrapper gui script. 2012-08-25 10:37:03 +04:00
Alexander Gavrilov 8359e80b23 Expose a few API functions to lua, and implement a room browser overlay. 2012-08-24 18:26:18 +04:00
Alexander Gavrilov e825dc5ddb Tweak the API for current viewscreen, and dispatch show/dismiss from C++. 2012-08-24 13:20:08 +04:00
Quietust 1e28ceff6d Add getProfessionColor and getCasteProfessionColor to Units module 2012-08-22 16:54:00 -05:00
Alexander Gavrilov 7987ea9a98 Put some compatibility features into the base dfhack viewscreen. 2012-08-22 18:18:19 +04:00
Alexander Gavrilov 2b79582e99 Implement a policy of marking DFHack-owned screens with a signature. 2012-08-22 12:28:01 +04:00
Alexander Gavrilov 8969fc9435 manipulator: Inherit from dfhack_viewscreen, and don't use itoa. 2012-08-22 12:23:56 +04:00
Quietust 51ba252344 Add Screen::drawBorder(string), duplicates DF's interfacest::drawborder() 2012-08-21 15:28:11 -05:00
Alexander Gavrilov 38a07a4ca5 Export the tile finder function to lua, and improve mouse event reporting. 2012-08-19 20:00:10 +04:00
Alexander Gavrilov cacb082416 Add a stupid example of a lua-controlled viewscreen. 2012-08-19 17:53:25 +04:00
Alexander Gavrilov 30f71ff510 Implement support for lua-backed viewscreens. 2012-08-19 14:27:44 +04:00
Alexander Gavrilov b8ee52131b Add a module for painting tiles into the gps global. 2012-08-19 09:31:09 +04:00
Alexander Gavrilov fd0bf2ef92 Extract the color enum from color_ostream to toplevel. 2012-08-19 09:21:25 +04:00
Quietust bf82b2d20d Sync with df-structures 2012-07-17 10:35:20 -05:00
jj cdd711efa4 add COAL subtypes in MaterialInfo::getToken 2012-07-04 17:31:41 +02:00
Alexander Gavrilov db91850464 Sync to the change in gamemode/gametype globals. 2012-06-16 14:42:56 +04:00
Petr Mrázek 52f9fe4a6a Merge https://github.com/danaris/dfhack
Conflicts:
	depends/clsocket
2012-06-14 00:00:36 +02:00
Alexander Gavrilov 9dbcaa2733 Support adventure mode and stockpile screens in focus strings. 2012-06-06 18:54:06 +04:00
Alexander Gavrilov e72bf1ac9a Sync to changes in df-structures. 2012-05-26 14:49:27 +04:00
Alexander Gavrilov 8644ea4dc0 Merge remote-tracking branch 'q-github/master' 2012-05-26 14:41:36 +04:00
Timothy Collett 44c3afc306 Merge git://github.com/quietust/dfhack
Gotta get the changes that prevent DFHack from crashing.
2012-05-24 15:39:11 -04:00
Timothy Collett 24d221052b Initial changes to get dfhack building on the Mac 2012-05-24 11:31:20 -04:00
Quietust 64ea06bbfe Don't crash if "gps" is null 2012-05-23 13:38:01 -05:00
Quietust 9a73ea9f14 Cleanup World module to use df::global, and fix crashes when control_mode/game_mode are missing 2012-05-23 12:51:03 -05:00
Alexander Gavrilov 9adf310d7f Update Units::isCitizen after looking at game-over detection code. 2012-05-22 12:31:37 +04:00
Alexander Gavrilov 81022451c2 Support sorting items in stocks, and correct unit sorting in joblist. 2012-05-21 22:29:03 +04:00
Alexander Gavrilov 34f08c0223 Handle the stocks screen in the focus strings. 2012-05-21 21:30:53 +04:00
Alexander Gavrilov 32d6257c70 DF code analysis uncovered another item-related flag to clear.
It turns out, buildings cache their 'site is blocked' state,
and won't actually recheck until the flag is cleared.
2012-05-20 21:58:43 +04:00
Alexander Gavrilov b992b04f0b Remove stuff that shouldn't be in the core, and expose to lua what's left.
Specifically, any "if (verbose) { Core::printerr("blah") }" kind
of stuff definitely doesn't belong in the common API functions.
Also, ref->getUnit() is very expensive.

On the other hand, checks for crash-inducing conflicts with the
ui should be in the core api, and not in client plugins.
2012-05-20 21:57:45 +04:00
Alexander Gavrilov d28d240dbd Merge remote-tracking branch 'kmartin/master' 2012-05-20 11:03:41 +04:00
Kelly Martin abbe0ceb8d Fix order-of-operations oopsie in DFHack::Items::moveToInventory 2012-05-19 14:13:32 -05:00
Petr Mrázek bc7dbe1175 Merge derp fixed. 2012-05-19 20:03:08 +02:00
Alexander Gavrilov 1b4a24c827 Support using focus strings to limit keybinding scope. 2012-05-19 21:31:42 +04:00
Petr Mrázek 51f06c78fc Merge https://github.com/playfordh/dfhack
Conflicts:
	library/include/modules/Items.h
	library/modules/Items.cpp
2012-05-19 19:09:13 +02:00
Alexander Gavrilov 7774f5f2c1 Add a mechanism converting ui focus to a string representation.
The idea is to make ui handling more modular, dispensing with
huge functions that switch or if/else on lots of variables.
For now, used to split up functions in the sort plugin.
2012-05-19 19:50:36 +04:00
Petr Mrázek 1333dc569f Merge https://github.com/Caldfir/dfhack 2012-05-18 17:42:34 +02:00
Petr Mrázek ed6da7618a Merge https://github.com/warmist/dfhack 2012-05-18 17:41:09 +02:00
Alexander Gavrilov 3c44e22760 Support trade viewscreens in Items::getSelectedItem. 2012-05-18 17:54:05 +04:00
Warmist 48185568e9 Added df::Items::moveToBuilding. Moved item from ground to building, usefull for museum forts (placing items on tables) 2012-05-18 16:05:29 +03:00
Alexander Gavrilov f37f708b37 Add a workaround for Planepacked bug in buildings constructed via API.
Buildings hanging in the air cause constructWithFilters to
exhibit the same behavior as a moody dwarf in a burrow excluding
the workshop, i.e. endlessly collecting the same type of reagent.

http://www.bay12games.com/dwarves/mantisbt/view.php?id=1416

The workaround monitors jobs and reclassifies the reagents on the fly.
2012-05-17 20:38:27 +04:00
Alexander Gavrilov 2c0024adc9 Make Items::getPosition exactly match the DF original in behavior. 2012-05-17 19:56:55 +04:00
Alexander Gavrilov efdb709284 Support creating rollers and stops with dfhack.buildings.constructBuilding. 2012-05-17 00:19:29 +04:00
harlanplayford 27ca317871 Added new method - Items::moveToInventory(...)
Signed-off-by: playfordh <harlanplayford@gmail.com>
2012-05-15 06:01:59 -04:00
Alexander Gavrilov 87ec1de891 Improve lua api for tile biome access. 2012-05-13 13:58:41 +04:00
Alexander Gavrilov 60bb486aba Add api for enabling liquid and temperature updates for blocks.
Now updates also have to be enabled for the z level to work.
2012-05-12 20:12:09 +04:00
Alexander Gavrilov 9ad8d767b4 Add code for adding abstract buildings and removing constructions. 2012-05-06 19:09:11 +04:00
Alexander Gavrilov b70130cf36 Add a couple more building api functions. 2012-05-06 11:22:55 +04:00
Alexander Gavrilov 05e8083c84 Allow constructing itemless actual buildings. 2012-05-06 10:09:39 +04:00
Alexander Gavrilov 81f2240c23 Fix some things that confuse MSVC. 2012-05-05 20:46:28 +04:00