Commit Graph

6408 Commits (5352d37967004b9c5a09fba1dcf19f7145b842d0)
 

Author SHA1 Message Date
Anuradha Dissanayake fbd8727b6b Add docs for autochop 2014-05-05 23:10:12 +12:00
PeridexisErrant e011c390f1 formatted notes, deleted more
went through `blame` and `history` to work out value of remaining stuff,
formatted notes for other people to read and deleted a few more plugins
2014-05-05 15:52:21 +10:00
PeridexisErrant 09620b65fb delete obsolete plugins, add notes +new dfstatus
The new dfstatus script needs some work on magic numbers before it moves
to the scripts folder; the notes file contains my notes on further
things to delete.
2014-05-05 15:13:32 +10:00
PeridexisErrant 26c2d0e16b added two scripts
Added scripts `exportlegends` and `log-region`, including init and
readme entries.  The init file now has a section for legends-mode
keybindings.
2014-05-05 14:59:59 +10:00
Anuradha Dissanayake f824e7f294 stocks plugin: added more filtering and display options. 2014-05-05 16:56:40 +12:00
Eric Wald 144eff4cf2 Clearing the center column.
The official order selection screen has an extra space to the left of the orders on the right-hand side.
2014-05-04 15:36:42 -06:00
Eric Wald 4fc850445d Magic Number Reduction: Display placement constants 2014-05-04 15:28:53 -06:00
Eric Wald 767badbfb9 Magic number reduction: Clothing flags
Bone and shell are used to construct BARRED and SCALED armor/clothing items, for some reason.
2014-05-04 15:13:25 -06:00
Eric Wald bdb22235af Magic number reduction: Job types 2014-05-04 15:02:12 -06:00
Eric Wald 2d5f7e4022 Magic number reduction: Persistent storage
Replaces explicit indices into the ints field of Stockflow persistent storage objects with enumerated values.
2014-05-04 12:55:00 -06:00
Eric Wald 723cfcf28e Attempting to repair an order object leak.
Now frees manager_order objects in the reaction_list when the plugin is disabled or the world unloaded.  However, there may still be orders leaked elsewhere.
2014-05-04 12:35:10 -06:00
Warmist e29e29d537 Updated readme, NEWS and changed where rendermax looks for it's config. 2014-05-04 21:00:16 +03:00
Alexander Gavrilov cca8014630 Mention more clearly how the data structures are defined in the Lua API. 2014-05-04 19:53:48 +04:00
Alexander Gavrilov 13584f08c5 Merge remote-tracking branch 'warmist/dev-buildings' into develop 2014-05-04 19:52:01 +04:00
Warmist 94904eb66b Updated NEWS. 2014-05-04 18:27:18 +03:00
Alexander Gavrilov b76ededc1b Merge branch 'undump' of git://github.com/eswald/dfhack into develop 2014-05-04 18:32:29 +04:00
Alexander Gavrilov fb4c402dc0 Merge 'ignore_DS_Store' of git://github.com/tareqak/dfhack into develop 2014-05-04 18:01:02 +04:00
Anuradha Dissanayake 1f93b8e144 getplants: add autochop function to automate woodcutting. 2014-05-04 23:43:52 +12:00
Anuradha Dissanayake e9c7d502e2 dwarfmonitor: add screen to summarise preferences of fortress dwarfs. 2014-05-04 22:45:48 +12:00
Anuradha Dissanayake 5a3065fa80 Use shifted keys for buildingplan so as not to interfere with QuickFort. 2014-05-04 22:23:10 +12:00
Anuradha Dissanayake cba143c447 Add workshop profile search. 2014-05-04 22:04:03 +12:00
Anuradha Dissanayake 7fd7d3d48c mousequery: several usability improvements.
mousequery: show live overlay (in menu area) of what's on the tile under the mouse cursor.
2014-05-04 21:55:58 +12:00
Anuradha Dissanayake de9140336f autotrade: adds "(Un)mark All" options to both panes of trade screen. 2014-05-03 22:56:34 +12:00
Anuradha Dissanayake 5e52bb60f0 Update uicommon.h with new common display functions 2014-05-03 21:19:46 +12:00
Anuradha Dissanayake a14f31fbfe Show box select dimensions in Automaterial 2014-05-03 11:44:35 +12:00
Alexander Gavrilov 6bb57c7b08 Merge gm-editor changes by warmist into develop 2014-05-02 17:57:10 +04:00
Warmist 9733b30ed6 gui/gm-editor: Fixed enum editing. And added free pointer/reinterpret options 2014-05-01 10:59:21 +03:00
Warmist 401c8f3026 gm-editor: Added enum printing and selection.
gm-editor: a bugfix for some entries not having fields
2014-05-01 10:59:21 +03:00
Alexander Gavrilov 415cdad489 Make using new for allocating DF objects with vtables a compile-time error.
When done from plugins, it doesn't correctly initialize the vtable
because of some weird things MSVC does, so the only safe way is to
use df::allocate<df::foo>(). For consistency, it is also enforced
for code in the main library. It reveals the issue in the digging
invaders plugin, first found by warmist.

This change is linked to a modification in df-structures codegen.
2014-04-30 21:28:02 +04:00
Alexander Gavrilov 98325757e2 Fix signed-unsigned mismatch warnings in the new item value code.
Unsigned comparison allows catching negatives in the same check too.
Also, it didn't check the values in getValue.
2014-04-30 20:44:22 +04:00
Japa b74d0da872 Merge branch 'develop' of https://github.com/DFHack/dfhack
Conflicts:
	library/xml
2014-04-26 09:23:21 +05:30
Quietust 0f4684f29d Add Items::getItemBaseValue and Items::getValue, available from Lua 2014-04-25 11:04:21 -05:00
Quietust 57fbb1004b Assorted cleanup 2014-04-23 08:23:34 -05:00
Quietust c3d45c3a1e Add Job::getName(job *), also available from Lua 2014-04-23 08:03:10 -05:00
Alexander Gavrilov 1d1ede279f Update structures 2014-04-21 09:52:07 +04:00
Timothy Collett e4641c506f Replace a std::string method not implemented until C++11 with a C++0x-valid substitute 2014-04-21 09:34:42 +04:00
Alexander Gavrilov 74429f12d7 Pull the list of libraries to preload into a variable in linux/dfhack.
This is so that the workaround described here can be applied easily:

http://www.bay12games.com/dwarves/mantisbt/view.php?id=2688
2014-04-21 09:33:13 +04:00
Alexander Gavrilov 6bef167f83 Add a couple of useful scripts and fix two missing NULL checks.
- A script to unstick jobs trying to build walls from the same tile.
- A devel script for viewing the path a unit is currently following.
2014-04-21 09:24:05 +04:00
Alexander Gavrilov 4b8760815d Merge branch 'siege-reports' into develop 2014-04-21 09:05:12 +04:00
Eric Wald 5fb87c2ea9 Now accepts the new enable/disable commands. 2014-04-18 21:58:45 -06:00
Alexander Gavrilov 63d256c1e9 Adjust siege engine targeting weights.
Stop shooting at leaving caravan guards for one.
2014-04-17 22:10:43 +04:00
Alexander Gavrilov c27c38e4c0 Remove tired or hungry siege operators from duty when at peace.
The threshold is set at the level when they start to blink - normally
they would continue on with the job until they get a thirsty/hungry
thought, but immediately run off to eat if they lose the job (thus
refusing to load the engine after firing it). The code checks for
active sieges and whether there is a free replacement unit.
2014-04-15 21:52:39 +04:00
Alexander Gavrilov fc9826389b Account for meandering movement when predicting unit path in siege engine.
The movement is random, but there is an average slowdown coefficient.
2014-04-15 19:50:23 +04:00
Alexander Gavrilov 55cea36c76 Use the new API to produce combat reports for aimed siege engine attacks.
This requires exposing the actual operator unit to lua code.
2014-04-15 19:50:23 +04:00
Alexander Gavrilov ee4e3a6168 Use the new official gamelog output function in soundsense-season. 2014-04-15 19:50:23 +04:00
Alexander Gavrilov 7844907204 Add new API functions for creating announcements and combat reports.
Allow specifying the announcement flags directly, and adding unit
combat reports. Also, make announcement functions write the message
to the game log.
2014-04-15 19:50:23 +04:00
Alexander Gavrilov b56c3a95a6 Fix some signed/unsigned mismatch warnings and whitespace in Job module. 2014-04-15 19:50:23 +04:00
Quietust 22dab5d807 Update XML, fix several scripts that were broken by field name changes 2014-04-14 12:30:34 -05:00
Eric Wald 2391d11097 Minimal Readme documentation for the undump-buildings command 2014-04-13 16:16:33 -06:00
Eric Wald 3288ab8895 Repairing the new menu option list in the Readme files. 2014-04-13 15:24:02 -06:00