Commit Graph

302 Commits (528d7b1be146f04d6f2c414e6b932967e3a73e76)

Author SHA1 Message Date
20k 3912c6290f Military module start 2023-02-26 18:05:34 +00:00
20k ce3ee386fd makeSquad, updateRoomAssignments 2023-02-26 18:05:34 +00:00
Myk Taylor 2b59d6ee3d
make dfhack.job.attachJobItem available to Lua 2023-02-26 09:40:02 -08:00
Kelvie Wong f8d94afb7d Add getSelectedCivZone to dfhack.gui
Mostly helpful for my own automation in my custom lua scripts.

Tested it with barracks, meeting areas, and pastures.
2023-02-13 15:22:33 -08:00
Robob27 65f38ec75c Add isGeldable, isMarkedForGelding, isPet 2023-02-11 05:44:45 -05:00
Myk Taylor cd12f95849
add const & to Push overloads; remove circular def 2023-02-08 12:15:19 -08:00
Robob27 2bf9b86c7b Fix getCurFocus lua, use where appropriate in c++ 2023-02-05 19:04:21 -05:00
Robob27 a770a4cae4 WIP 2023-02-05 19:04:21 -05:00
Myk 21f93173c3
Merge pull request #2778 from myk002/myk_halfsies
support offset text in graphics mode for pens
2023-02-01 17:50:24 -08:00
Myk Taylor 58be8cfd69
support offset text in graphics mode for pens 2023-02-01 17:39:32 -08:00
Myk Taylor 5127f06571
expose new tiles to Lua 2023-01-31 23:55:30 -08:00
Myk 274e995790
Merge pull request #2747 from myk002/myk_on_off
Add new on/off icons
2023-01-29 16:55:01 -08:00
Myk Taylor 1c6235633f
add dfhack.units.getCitizens() 2023-01-29 16:28:05 -08:00
Myk Taylor c2d6debcd8
add on/off light textures and expose to lua 2023-01-29 00:35:29 -08:00
Myk Taylor 22dd49ce38
remove "room" checking for buildings -- there is no room 2023-01-27 13:38:21 -08:00
Myk Taylor 9aaa55cd7f
add textures and frames for various use cases 2023-01-23 03:58:51 -08:00
20k 598354d9d4 getbiometype naming, docs 2023-01-21 20:33:40 +00:00
20k 8b7c8d83b5 remove save fixup
Add notifyCivzoneModified
2023-01-19 21:55:20 +00:00
Myk Taylor 478b5ada39
expose icons texpos to Lua 2023-01-12 22:17:39 -08:00
Myk Taylor 079d5e4178
support foreground and background writing from pens 2023-01-12 12:30:07 -08:00
Myk Taylor 2234328a91
use an actual pin texture for ZScreen pins 2023-01-09 00:47:13 -08:00
Myk Taylor 6f46ae672e
add Gui::getDFViewscreen and Lua binding 2023-01-06 12:17:36 -08:00
Myk Taylor 1934014659
framework for passthru, z-order swapping windows 2023-01-05 18:07:38 -08:00
Myk Taylor 5d04b9c4cb
add Textures module and load DFHack logo
undocumented for now since it's internal. in the future, perhaps this
could morph into a dynamic texture loading facility for tools
2023-01-04 13:30:18 -08:00
Myk Taylor 7d5d2d0a9b
clear out obsolete area map and menu logic
in particular, return the correct map dimensions in getDwarfmodeDims()
2022-12-31 22:49:30 -08:00
Myk Taylor fc523f12fe
expose and document dfhack.screen.getMousePixels() 2022-12-28 16:05:27 -08:00
Tachytaenius 0836962007 Rename [xyz]CategoryActionTimers to [xyz]GroupActionTimers in action timer API 2022-12-01 23:24:04 +00:00
Tachytaenius a925c34413 Rename [xyz]ActionTimer functions to [xyz]ActionTimers 2022-12-01 13:34:54 +00:00
Tachytaenius 7f54a77ed9 Continue work on unit action timer API 2022-12-01 13:34:54 +00:00
Tachytaenius 0f8ce360ac Make first pass of action timer API 2022-12-01 13:34:54 +00:00
Myk ac5a1d35ae
remove duplicate function definition 2022-11-18 17:39:49 -08:00
Myk 11c27d40dd
Merge branch 'develop' into Bumber64-patch-2 2022-11-18 17:34:00 -08:00
Josh Cooper 7e1bdb5302 Matches Units.h ordering in LuaApi.cpp 2022-11-12 17:05:11 -08:00
Josh Cooper ebd450af0e Adds isUnitInBox to Units module 2022-11-12 14:42:41 -08:00
Josh Cooper 34de030ba9 Units module
- Updates `Lua API.rst`
  - Only adds the most important additions (complicated enough to need explaining)
- Adds new functions to LuaApi.cpp
- Revises isUndead to accommodate `dfhack.units.isUndead(u)` => `Units::isUndead(u, false)` instead of taking the default value
2022-11-09 22:03:39 -08:00
myk002 e4d0bb9e46 move Lua push methods into LuaTools.cpp 2022-11-08 10:15:28 -08:00
myk002 b82a604c8d factor out keys -> lua onInput code to LuaTools 2022-11-08 10:15:28 -08:00
Tachytaenius ded5f483d6 Fix issues in construction module 2022-10-12 21:32:27 +01:00
Tachytaenius 1cf9688349 Implement/change/expose constructions findAtTile & insert (not building) 2022-10-12 21:10:22 +01:00
Myk Taylor 28b70eaee9
return map coords as a coord, not x, y, z 2022-09-18 13:27:33 -07:00
Myk Taylor 1f15e4d47e
expose Gui::getMousePos() to Lua 2022-09-18 08:19:56 -07:00
myk002 cae2bca0a7
add dfhack.screen.hideGuard 2022-09-10 09:49:43 -07:00
myk002 10f8417cc2
create helpdb entries for all plugins
even those that have no commands and are not enableable
2022-07-26 22:22:43 -07:00
myk002 2ce7518562
read plugin command docs from single plugin file 2022-07-21 22:33:43 -07:00
myk002 048b20ac45
no help entries for non-enableable plugins 2022-07-20 13:34:29 -07:00
myk002 e650bd0942
add comment about plugin docs 2022-07-17 17:05:29 -07:00
myk002 c9a87511bd
add dfhack history repository and expose to lua 2022-07-15 09:18:27 -07:00
myk002 193b9a4004
add missing namespace
which did not cause compiler errors for some reason
2022-07-14 14:08:33 -07:00
myk002 e926e1116e
replace more Core cpp code with calls to helpdb
also document devel/dump-rpc builtin
2022-07-14 13:19:30 -07:00
Myk 64aba7a8a3
Myk rendered help (#2240)
* implement help db

* add initial list of tags

* read tags fr help, read script short desc, filter
2022-07-10 20:14:21 -07:00
Ryan Williams b0b601cf0f
Remove recenterViewscreen, update revealInDwarfmodeMap 2022-06-04 11:59:04 -07:00
Ryan Williams ce34ac8f33
Use debugfilter; remove redundant changelog entries 2022-05-16 18:41:47 -07:00
Ryan Williams 5be0fe2a44
Fix issues, update changelog and docs
Initialize variables in LuaApi.cpp, solve changelog conflicts, hyperlink and escape char info in docs
2022-05-02 23:52:47 -07:00
Ryan Williams f565de88e8
Fix stuff (#4)
* Update Lua API.rst

* Update Gui.h

* Update Gui.cpp

* Update LuaApi.cpp
2022-05-01 22:53:53 -07:00
Ryan Williams b56d9520e9
Fix trailing whitespace 2022-04-25 00:39:05 -07:00
Ryan Williams 861a0ee85e
Update LuaApi.cpp
Wrappers for autoDFAnnouncement, pauseRecenter, and recenterViewscreen.
2022-04-24 22:52:31 -07:00
Ryan Williams 88b403ec7a
Add functions reverse-engineered from ambushing unit code (#1992)
* Add functions reverse-engineered from ambushing unit code

* Fix whitespace

* Fix debug_showambush check

* Remove getOuterContainerRef from Lua API

Don't think this works properly without allocating a new specific_ref. More trouble that it's worth.

* Fixed tile visibility check

* I don't think gamemode or gametype are ever NULL

* Minor tweaks to documentation

* Reimplement getOuterContainerRef for Lua; fix some comments

* Update Units.cpp and changelog

* Update Units.cpp
* Update changelog.txt
2022-03-13 17:19:35 -07:00
Ryan Williams 818ff7a946
Rename getPlantAtCoords to getPlantAtTile 2021-06-23 22:59:39 -07:00
Ryan Williams bc841f595e
Update LuaApi.cpp 2021-06-22 20:05:45 -07:00
myk002 fc860478e4
move fastdwarf's teleport code to Units module
and expose in Lua API
2021-06-06 08:48:32 -07:00
myk002 6819ee9928
make alchemist flag valid for controllable civs 2021-02-05 16:45:39 -08:00
lethosor 69ce5d9e3f
Send runCommand output to correct output stream
e.g. when run with dfhack-run
2021-01-08 21:06:42 -05:00
lethosor a9bb11c145
Optimize Lua's internal.runCommand() when printing directly to the console
This also makes commands run with `run_command()` detect the console properly (notably used by `df2console()`)
2020-11-20 17:57:54 -05:00
lethosor 913d860ae4
Use initial working directory as process path on Linux, and expose to Lua 2020-11-12 19:07:51 -05:00
lethosor ce7772a1c2
Add Filesystem::restorecwd()
This allows restoring the working directory to its original value, which may not actually be the DF root. See #1671, dfhack/scripts#152
2020-10-14 21:22:53 -04:00
lethosor 9c8098b4f0
Expose to_search_normalized to Lua, add test, and use in ListColumn (most useful for the `stocks` plugin) 2020-10-10 01:40:00 -04:00
lethosor 8f047530c4
Make Units::getRaceNameById and other ID-related functions available to Lua 2020-08-08 14:28:17 -04:00
Ryan Bennitt a85b77e6f1 Retrieve goal string values from enum attributes and add new Units methods to Lua API and docs 2020-08-07 22:07:48 +01:00
lethosor 7c921d8c91
Lua listdir_recursive: allow nil to be used for default arguments
https://github.com/DFHack/dfhack/pull/1609#issuecomment-663803777
2020-07-25 13:02:35 -04:00
lethosor cafdc1620b
Improve Lua listdir_recursive error handling
Ref #519, #1609
2020-07-24 22:15:35 -04:00
Myk Taylor d0f8ba06a2 expose new include_prefix param to Lua 2020-07-19 01:52:57 -07:00
Myk Taylor c19fc1f349 gcc-4.8 compatibility 2020-07-15 21:35:21 -07:00
PatrikLundell 121497a466 Propagated getBookTitle to Lua 2020-01-26 11:47:47 +01:00
Jeremy Apthorp 50e696acf6 getDescription => getPhysicalDescription 2019-12-14 09:36:47 -08:00
Jeremy Apthorp 910f965838 wip 2019-12-07 22:17:59 -08:00
Stoyan Gaydarov 12c8046f90 Some memory management changes for Core 2018-07-14 19:51:46 -07:00
lethosor 7afa3690bf Add support for DFHACK_BUILD_ID
Used for BuildMaster builds, for example
2018-07-11 11:47:55 -04:00
lethosor 2dac3c53c7 Add stress cutoffs to Units module, fix dwarfmonitor/manipulator
Fixes #1292
2018-07-09 15:59:12 -04:00
lethosor 46e53fc3b3 Make df2console only call df2utf if the output stream is a console
Fixes output in command-prompt, for example
2018-07-09 11:00:28 -04:00
lethosor 81a7ddcf92 Merge remote-tracking branch 'suokko/screen_show_memory_leak' into develop 2018-07-02 22:58:11 -04:00
Pauli c39a882b57 Add missing Unit::isDiplomat
Fixes #1324
2018-06-29 16:19:18 +03:00
Pauli 9c59b7ff48 Fix unlikely memory leaks if Screen::show fails
The Screen::show takes ownership of the screen pointer. I decided to
switch the parameter to std::unique_ptr to make the pointer ownership
explicit. The unique_ptr then provides automatic screen destruction in
Screen::show unless pointer is inserted or is already in the linked list
that is managed by df.
2018-06-19 16:41:31 +03:00
PatrikLundell f329774059 dead & killed flag separation
squashed 4 commits from #1297
2018-06-13 15:37:45 -04:00
lethosor e44bca0fb4 Merge remote-tracking branch 'grubsteak/patch-1' into develop 2018-05-18 00:48:04 -04:00
grubsteak fe0049db8c
enable lua api construction functions
it seems this has been left out on accident?
2018-05-17 23:29:10 -05:00
lethosor 17ba492992 Add some exclusion functions to Kitchen module, expose to Lua, fix build 2018-05-17 19:34:03 -04:00
lethosor e9ec08f419 Add Buildings::getRoomDescription(), moved from search plugin, +cleanup 2018-05-12 17:00:21 -04:00
lethosor c15571caa0 Move isRouteVehicle, isSquadEquipment from workflow to Items module 2018-05-12 14:49:30 -04:00
lethosor a34b34d3cb Move a few item functions from autotrade/stocks into DFHack::Items 2018-05-12 12:04:46 -04:00
lethosor 2a52582c1f Add Gui::inRenameBuilding 2018-05-09 10:23:05 -04:00
Ben Lubar a44b3b8f98
Move null pointer check from Job module to LuaApi, where it does not invoke undefined behavior. 2018-04-05 16:01:26 -05:00
lethosor 7721a142d8 Add a basic Lua console API 2017-12-07 14:43:27 -05:00
lethosor d628212254 Lua API: Use CallWithCatchWrapper for a few more functions
This produces more readable backtraces when native functions that aren't wrapped
using wrap_function() throw exceptions.
2017-07-01 17:39:39 -04:00
lethosor 6100074ba6 Add a few MD5 and thread functions to the Lua API 2017-07-01 17:39:17 -04:00
lethosor 10e13c532a Add "tweak cage-butcher" and some extra Building module functions
* Buildings::markedForRemoval()
* Buildings::getCageOccupants()

Closes #906
2017-06-25 15:27:21 -04:00
lethosor ae809afde7 Add Gui::refreshSidebar()
This handles feeding CURSOR_DOWN_Z and CURSOR_UP_Z properly, avoiding issues
when on the lowest z-level.
2017-06-23 00:02:21 -04:00
lethosor 27343e3253 Add unit and tile visibility functions 2017-06-10 21:54:08 -04:00
lethosor 9b63c451b1 Expose getUnitsInBox to Lua 2017-06-10 21:03:42 -04:00
lethosor 8d23660d55 Expose Gui::getAny* to Lua 2017-06-08 11:21:30 -04:00
lethosor 4eb767c3f0 Expose getDepthAt() to Lua 2017-06-02 15:39:49 -04:00