Commit Graph

299 Commits (4f6ebf1ee1bf178d424d2511f4eca868b39ab03a)

Author SHA1 Message Date
Kelvie Wong f8d94afb7d Add getSelectedCivZone to dfhack.gui
Mostly helpful for my own automation in my custom lua scripts.

Tested it with barracks, meeting areas, and pastures.
2023-02-13 15:22:33 -08:00
Robob27 65f38ec75c Add isGeldable, isMarkedForGelding, isPet 2023-02-11 05:44:45 -05:00
Myk Taylor cd12f95849
add const & to Push overloads; remove circular def 2023-02-08 12:15:19 -08:00
Robob27 2bf9b86c7b Fix getCurFocus lua, use where appropriate in c++ 2023-02-05 19:04:21 -05:00
Robob27 a770a4cae4 WIP 2023-02-05 19:04:21 -05:00
Myk 21f93173c3
Merge pull request #2778 from myk002/myk_halfsies
support offset text in graphics mode for pens
2023-02-01 17:50:24 -08:00
Myk Taylor 58be8cfd69
support offset text in graphics mode for pens 2023-02-01 17:39:32 -08:00
Myk Taylor 5127f06571
expose new tiles to Lua 2023-01-31 23:55:30 -08:00
Myk 274e995790
Merge pull request #2747 from myk002/myk_on_off
Add new on/off icons
2023-01-29 16:55:01 -08:00
Myk Taylor 1c6235633f
add dfhack.units.getCitizens() 2023-01-29 16:28:05 -08:00
Myk Taylor c2d6debcd8
add on/off light textures and expose to lua 2023-01-29 00:35:29 -08:00
Myk Taylor 22dd49ce38
remove "room" checking for buildings -- there is no room 2023-01-27 13:38:21 -08:00
Myk Taylor 9aaa55cd7f
add textures and frames for various use cases 2023-01-23 03:58:51 -08:00
20k 598354d9d4 getbiometype naming, docs 2023-01-21 20:33:40 +00:00
20k 8b7c8d83b5 remove save fixup
Add notifyCivzoneModified
2023-01-19 21:55:20 +00:00
Myk Taylor 478b5ada39
expose icons texpos to Lua 2023-01-12 22:17:39 -08:00
Myk Taylor 079d5e4178
support foreground and background writing from pens 2023-01-12 12:30:07 -08:00
Myk Taylor 2234328a91
use an actual pin texture for ZScreen pins 2023-01-09 00:47:13 -08:00
Myk Taylor 6f46ae672e
add Gui::getDFViewscreen and Lua binding 2023-01-06 12:17:36 -08:00
Myk Taylor 1934014659
framework for passthru, z-order swapping windows 2023-01-05 18:07:38 -08:00
Myk Taylor 5d04b9c4cb
add Textures module and load DFHack logo
undocumented for now since it's internal. in the future, perhaps this
could morph into a dynamic texture loading facility for tools
2023-01-04 13:30:18 -08:00
Myk Taylor 7d5d2d0a9b
clear out obsolete area map and menu logic
in particular, return the correct map dimensions in getDwarfmodeDims()
2022-12-31 22:49:30 -08:00
Myk Taylor fc523f12fe
expose and document dfhack.screen.getMousePixels() 2022-12-28 16:05:27 -08:00
Tachytaenius 0836962007 Rename [xyz]CategoryActionTimers to [xyz]GroupActionTimers in action timer API 2022-12-01 23:24:04 +00:00
Tachytaenius a925c34413 Rename [xyz]ActionTimer functions to [xyz]ActionTimers 2022-12-01 13:34:54 +00:00
Tachytaenius 7f54a77ed9 Continue work on unit action timer API 2022-12-01 13:34:54 +00:00
Tachytaenius 0f8ce360ac Make first pass of action timer API 2022-12-01 13:34:54 +00:00
Myk ac5a1d35ae
remove duplicate function definition 2022-11-18 17:39:49 -08:00
Myk 11c27d40dd
Merge branch 'develop' into Bumber64-patch-2 2022-11-18 17:34:00 -08:00
Josh Cooper 7e1bdb5302 Matches Units.h ordering in LuaApi.cpp 2022-11-12 17:05:11 -08:00
Josh Cooper ebd450af0e Adds isUnitInBox to Units module 2022-11-12 14:42:41 -08:00
Josh Cooper 34de030ba9 Units module
- Updates `Lua API.rst`
  - Only adds the most important additions (complicated enough to need explaining)
- Adds new functions to LuaApi.cpp
- Revises isUndead to accommodate `dfhack.units.isUndead(u)` => `Units::isUndead(u, false)` instead of taking the default value
2022-11-09 22:03:39 -08:00
myk002 e4d0bb9e46 move Lua push methods into LuaTools.cpp 2022-11-08 10:15:28 -08:00
myk002 b82a604c8d factor out keys -> lua onInput code to LuaTools 2022-11-08 10:15:28 -08:00
Tachytaenius ded5f483d6 Fix issues in construction module 2022-10-12 21:32:27 +01:00
Tachytaenius 1cf9688349 Implement/change/expose constructions findAtTile & insert (not building) 2022-10-12 21:10:22 +01:00
Myk Taylor 28b70eaee9
return map coords as a coord, not x, y, z 2022-09-18 13:27:33 -07:00
Myk Taylor 1f15e4d47e
expose Gui::getMousePos() to Lua 2022-09-18 08:19:56 -07:00
myk002 cae2bca0a7
add dfhack.screen.hideGuard 2022-09-10 09:49:43 -07:00
myk002 10f8417cc2
create helpdb entries for all plugins
even those that have no commands and are not enableable
2022-07-26 22:22:43 -07:00
myk002 2ce7518562
read plugin command docs from single plugin file 2022-07-21 22:33:43 -07:00
myk002 048b20ac45
no help entries for non-enableable plugins 2022-07-20 13:34:29 -07:00
myk002 e650bd0942
add comment about plugin docs 2022-07-17 17:05:29 -07:00
myk002 c9a87511bd
add dfhack history repository and expose to lua 2022-07-15 09:18:27 -07:00
myk002 193b9a4004
add missing namespace
which did not cause compiler errors for some reason
2022-07-14 14:08:33 -07:00
myk002 e926e1116e
replace more Core cpp code with calls to helpdb
also document devel/dump-rpc builtin
2022-07-14 13:19:30 -07:00
Myk 64aba7a8a3
Myk rendered help (#2240)
* implement help db

* add initial list of tags

* read tags fr help, read script short desc, filter
2022-07-10 20:14:21 -07:00
Ryan Williams b0b601cf0f
Remove recenterViewscreen, update revealInDwarfmodeMap 2022-06-04 11:59:04 -07:00
Ryan Williams ce34ac8f33
Use debugfilter; remove redundant changelog entries 2022-05-16 18:41:47 -07:00
Ryan Williams 5be0fe2a44
Fix issues, update changelog and docs
Initialize variables in LuaApi.cpp, solve changelog conflicts, hyperlink and escape char info in docs
2022-05-02 23:52:47 -07:00
Ryan Williams f565de88e8
Fix stuff (#4)
* Update Lua API.rst

* Update Gui.h

* Update Gui.cpp

* Update LuaApi.cpp
2022-05-01 22:53:53 -07:00
Ryan Williams b56d9520e9
Fix trailing whitespace 2022-04-25 00:39:05 -07:00
Ryan Williams 861a0ee85e
Update LuaApi.cpp
Wrappers for autoDFAnnouncement, pauseRecenter, and recenterViewscreen.
2022-04-24 22:52:31 -07:00
Ryan Williams 88b403ec7a
Add functions reverse-engineered from ambushing unit code (#1992)
* Add functions reverse-engineered from ambushing unit code

* Fix whitespace

* Fix debug_showambush check

* Remove getOuterContainerRef from Lua API

Don't think this works properly without allocating a new specific_ref. More trouble that it's worth.

* Fixed tile visibility check

* I don't think gamemode or gametype are ever NULL

* Minor tweaks to documentation

* Reimplement getOuterContainerRef for Lua; fix some comments

* Update Units.cpp and changelog

* Update Units.cpp
* Update changelog.txt
2022-03-13 17:19:35 -07:00
Ryan Williams 818ff7a946
Rename getPlantAtCoords to getPlantAtTile 2021-06-23 22:59:39 -07:00
Ryan Williams bc841f595e
Update LuaApi.cpp 2021-06-22 20:05:45 -07:00
myk002 fc860478e4
move fastdwarf's teleport code to Units module
and expose in Lua API
2021-06-06 08:48:32 -07:00
myk002 6819ee9928
make alchemist flag valid for controllable civs 2021-02-05 16:45:39 -08:00
lethosor 69ce5d9e3f
Send runCommand output to correct output stream
e.g. when run with dfhack-run
2021-01-08 21:06:42 -05:00
lethosor a9bb11c145
Optimize Lua's internal.runCommand() when printing directly to the console
This also makes commands run with `run_command()` detect the console properly (notably used by `df2console()`)
2020-11-20 17:57:54 -05:00
lethosor 913d860ae4
Use initial working directory as process path on Linux, and expose to Lua 2020-11-12 19:07:51 -05:00
lethosor ce7772a1c2
Add Filesystem::restorecwd()
This allows restoring the working directory to its original value, which may not actually be the DF root. See #1671, dfhack/scripts#152
2020-10-14 21:22:53 -04:00
lethosor 9c8098b4f0
Expose to_search_normalized to Lua, add test, and use in ListColumn (most useful for the `stocks` plugin) 2020-10-10 01:40:00 -04:00
lethosor 8f047530c4
Make Units::getRaceNameById and other ID-related functions available to Lua 2020-08-08 14:28:17 -04:00
Ryan Bennitt a85b77e6f1 Retrieve goal string values from enum attributes and add new Units methods to Lua API and docs 2020-08-07 22:07:48 +01:00
lethosor 7c921d8c91
Lua listdir_recursive: allow nil to be used for default arguments
https://github.com/DFHack/dfhack/pull/1609#issuecomment-663803777
2020-07-25 13:02:35 -04:00
lethosor cafdc1620b
Improve Lua listdir_recursive error handling
Ref #519, #1609
2020-07-24 22:15:35 -04:00
Myk Taylor d0f8ba06a2 expose new include_prefix param to Lua 2020-07-19 01:52:57 -07:00
Myk Taylor c19fc1f349 gcc-4.8 compatibility 2020-07-15 21:35:21 -07:00
PatrikLundell 121497a466 Propagated getBookTitle to Lua 2020-01-26 11:47:47 +01:00
Jeremy Apthorp 50e696acf6 getDescription => getPhysicalDescription 2019-12-14 09:36:47 -08:00
Jeremy Apthorp 910f965838 wip 2019-12-07 22:17:59 -08:00
Stoyan Gaydarov 12c8046f90 Some memory management changes for Core 2018-07-14 19:51:46 -07:00
lethosor 7afa3690bf Add support for DFHACK_BUILD_ID
Used for BuildMaster builds, for example
2018-07-11 11:47:55 -04:00
lethosor 2dac3c53c7 Add stress cutoffs to Units module, fix dwarfmonitor/manipulator
Fixes #1292
2018-07-09 15:59:12 -04:00
lethosor 46e53fc3b3 Make df2console only call df2utf if the output stream is a console
Fixes output in command-prompt, for example
2018-07-09 11:00:28 -04:00
lethosor 81a7ddcf92 Merge remote-tracking branch 'suokko/screen_show_memory_leak' into develop 2018-07-02 22:58:11 -04:00
Pauli c39a882b57 Add missing Unit::isDiplomat
Fixes #1324
2018-06-29 16:19:18 +03:00
Pauli 9c59b7ff48 Fix unlikely memory leaks if Screen::show fails
The Screen::show takes ownership of the screen pointer. I decided to
switch the parameter to std::unique_ptr to make the pointer ownership
explicit. The unique_ptr then provides automatic screen destruction in
Screen::show unless pointer is inserted or is already in the linked list
that is managed by df.
2018-06-19 16:41:31 +03:00
PatrikLundell f329774059 dead & killed flag separation
squashed 4 commits from #1297
2018-06-13 15:37:45 -04:00
lethosor e44bca0fb4 Merge remote-tracking branch 'grubsteak/patch-1' into develop 2018-05-18 00:48:04 -04:00
grubsteak fe0049db8c
enable lua api construction functions
it seems this has been left out on accident?
2018-05-17 23:29:10 -05:00
lethosor 17ba492992 Add some exclusion functions to Kitchen module, expose to Lua, fix build 2018-05-17 19:34:03 -04:00
lethosor e9ec08f419 Add Buildings::getRoomDescription(), moved from search plugin, +cleanup 2018-05-12 17:00:21 -04:00
lethosor c15571caa0 Move isRouteVehicle, isSquadEquipment from workflow to Items module 2018-05-12 14:49:30 -04:00
lethosor a34b34d3cb Move a few item functions from autotrade/stocks into DFHack::Items 2018-05-12 12:04:46 -04:00
lethosor 2a52582c1f Add Gui::inRenameBuilding 2018-05-09 10:23:05 -04:00
Ben Lubar a44b3b8f98
Move null pointer check from Job module to LuaApi, where it does not invoke undefined behavior. 2018-04-05 16:01:26 -05:00
lethosor 7721a142d8 Add a basic Lua console API 2017-12-07 14:43:27 -05:00
lethosor d628212254 Lua API: Use CallWithCatchWrapper for a few more functions
This produces more readable backtraces when native functions that aren't wrapped
using wrap_function() throw exceptions.
2017-07-01 17:39:39 -04:00
lethosor 6100074ba6 Add a few MD5 and thread functions to the Lua API 2017-07-01 17:39:17 -04:00
lethosor 10e13c532a Add "tweak cage-butcher" and some extra Building module functions
* Buildings::markedForRemoval()
* Buildings::getCageOccupants()

Closes #906
2017-06-25 15:27:21 -04:00
lethosor ae809afde7 Add Gui::refreshSidebar()
This handles feeding CURSOR_DOWN_Z and CURSOR_UP_Z properly, avoiding issues
when on the lowest z-level.
2017-06-23 00:02:21 -04:00
lethosor 27343e3253 Add unit and tile visibility functions 2017-06-10 21:54:08 -04:00
lethosor 9b63c451b1 Expose getUnitsInBox to Lua 2017-06-10 21:03:42 -04:00
lethosor 8d23660d55 Expose Gui::getAny* to Lua 2017-06-08 11:21:30 -04:00
lethosor 4eb767c3f0 Expose getDepthAt() to Lua 2017-06-02 15:39:49 -04:00
lethosor ae1aa49089 Add map parameter to Lua paintTile() and use in Painter
Also updated gui/siege-engine.lua
2017-06-02 12:42:51 -04:00
lethosor 05f322ca30 Merge remote-tracking branch 'lethosor/lua-dmdims' into develop 2017-06-01 23:34:35 -04:00
lethosor d41ff4e836 Implement map parameters for Lua paintString() and fillRect(), update docs 2017-06-01 16:17:59 -04:00