Commit Graph

13335 Commits (4eb3ae566d1234c3eb1fc89e475a3a3fc218b718)
 

Author SHA1 Message Date
myk002 86cd723162 update changelog 2021-10-04 12:53:31 -07:00
myk002 ffe5bad66b implement "track" phase in blueprint
required decoupling phases from modes since now we have two "dig" phases
2021-10-04 12:53:31 -07:00
myk002 490afa28c5 ecosystem test harness: decouple phases from modes 2021-10-04 12:53:31 -07:00
myk002 15456c523b add "tracks" ecosystem test 2021-10-04 12:53:31 -07:00
myk002 9d2e51c003 add tracks to "basic" ecosystem test 2021-10-04 12:53:31 -07:00
myk002 44fc289b79 remove the "all" prefix from ecosystem tests
so they're easier to tell apart when listing the dir
2021-10-04 12:53:31 -07:00
myk002 c292b14b3e add documentation for quickfort single-tile tracks 2021-10-04 11:02:18 -07:00
myk002 8245db8862 update changelog 2021-10-03 08:54:27 -07:00
myk002 089de5f422 support non-rectangular extent-based buildings 2021-10-03 08:54:27 -07:00
myk002 438f030221 update changelog 2021-10-02 23:36:26 -07:00
myk002 27c0c41536 only create empty blueprints on explicit request
and use the new functionality in the ecosystem tests, which simplifies
the blueprint commandline creation
2021-10-02 23:36:26 -07:00
myk002 d013b336ba update changelog 2021-10-02 12:50:47 -07:00
myk002 12eb9e48c7 support multi-type and non-rectangular stockpiles
and add integration tests
2021-10-02 12:50:47 -07:00
myk002 06916280f4 update changelog 2021-10-02 09:26:32 -07:00
myk002 42ae45dd5f support designate for enterSidebarMode 2021-10-02 09:26:32 -07:00
myk002 850da0b5e4 move changelog entries to correct version 2021-10-02 09:25:19 -07:00
myk002 94e88532cd update scripts head to incorporate unit test fix 2021-10-02 09:25:19 -07:00
myk002 e3f723c6a2 update changelog 2021-10-02 09:25:19 -07:00
myk002 9d1f84c6ac add all buildings and convert to minimal
also add adjacent multi-tile buildings to ensure boundaries are detected
properly
2021-10-02 09:25:19 -07:00
myk002 09d7cd83df add/fix missing/incorrect building specs
added:
- wS
- wp
- roller speed designations
- n
- TS
- ~s
- ~h
- ~c
- F
- ~a

fixed:
- Wall (CW -> Cw)
- DownStair (Cj -> Cd)

also remove track designations. we'll add that back once we create a
"track" phase.
2021-10-02 09:25:19 -07:00
myk002 8a08a0a0c1 produce minimal blueprints for the ecosystem test 2021-10-02 09:25:19 -07:00
myk002 d7d4f364ac channel over dig equals no ramp
fixes special case where a channel tile is specified over a regular dig
tile. this allows dig-now to produce a flat floor in that case, which is
likely what is intended.
2021-10-02 09:25:19 -07:00
myk002 42f4cbdc9c remove designations from all modified tiles
found this bug with blueprint-generated blueprints. if both a channel
and the resulting ramp are explicitly marked in the blueprint (like the
blueprint plugin does), the channel is processed first, pre-creating the
ramp in the tile designated for a ramp. Then, when the ramp designation
is processed, the ramp is already there, which is an invalid tile to
make a ramp on, so the designation is skipped (and therefore not
cleared). this change clears the designation for both the ramp tile and
the channel tile when either is processed. this opens another edge case
where the designation under a channel is a regular 'd' mine, which will
now get ignored and leave a ramp insead of a flat floor. but I'll
address that in the next commit.
2021-10-02 09:25:19 -07:00
myk002 1a11c43546 record carved tracks in dig blueprints 2021-10-02 09:25:19 -07:00
DFHack-Urist via GitHub Actions 62493dd282 Auto-update submodules
scripts: master
2021-10-02 07:15:23 +00:00
DFHack-Urist via GitHub Actions 73c309b3a8 Auto-update submodules
scripts: master
2021-09-29 07:15:55 +00:00
lethosor 443d1a17a1
Merge branch 'test-dump-df-state' into develop 2021-09-28 21:34:19 -04:00
lethosor 2471028227
test.lua: Dump some DF globals
This should help identify differences in environments, e.g. what the screen
resolution is in `PRINT_MODE:TEXT`. The `scripts/gui/blueprint:render_labels`
test currently fails in an 80x25 resolution, which implies that our CI is using
something else.
2021-09-28 21:18:50 -04:00
DFHack-Urist via GitHub Actions b51d7cc80d Auto-update submodules
library/xml: master
2021-09-28 07:15:58 +00:00
myk002 ecdfca89d1 support nil to indicate no short param name 2021-09-25 22:00:49 -07:00
myk002 fc556c9e5d implement non-alias long form params
now long form parameters can exist by themselves without being an alias
for a required equivalent short form param
2021-09-25 22:00:49 -07:00
myk002 3c91f55612 update changelog 2021-09-25 22:00:49 -07:00
DFHack-Urist via GitHub Actions 0d55ff89cd Auto-update submodules
scripts: master
2021-09-23 07:15:51 +00:00
myk002 50a16ac147 update changelog 2021-09-22 10:30:41 -07:00
myk002 e6d93f4170 update docs for example orders and professions 2021-09-22 10:30:41 -07:00
myk002 24e5bd7b2c remove orders for gypsum plaster b/c df bug
see: https://www.bay12games.com/dwarves/mantisbt/bug_revision_view_page.php?bugnote_id=0041146#r16745
2021-09-22 10:30:41 -07:00
DFHack-Urist via GitHub Actions 5a7ae67f30 Auto-update submodules
scripts: master
2021-09-21 07:15:53 +00:00
myk002 c23970f36b add unit tests 2021-09-20 16:10:15 -07:00
myk002 e328609ac4 update changelog 2021-09-20 16:10:15 -07:00
myk002 596f72f06b implement --playback-start param and logic 2021-09-20 16:10:15 -07:00
myk002 53c1582080 update library guide 2021-09-20 13:01:07 -07:00
myk002 91304f4c36 dreamfort docs refresh 2021-09-20 13:01:07 -07:00
myk002 4a00ab19fc update embark suggestions 2021-09-20 13:01:07 -07:00
myk002 346910ecbc set is_validated to false for biz. bronze maces 2021-09-20 13:01:07 -07:00
myk002 3962251edd add iron bolts and biz. bronze weapons/armor/bolts
also fix off-by-one errors in order conditions and rebalance some of the
thresholds
2021-09-20 13:01:07 -07:00
myk002 b7a9f4a95f ensure booze production can keep up with demand
becomes relevant when population nears 200
2021-09-20 13:01:07 -07:00
myk002 0be7bf37d6 reduce limit for flux from 20 to 5 for making iron
and remove non-hauling labors (except mechanics) from military classes
2021-09-20 13:01:07 -07:00
myk002 9f1a7c906e adjust professions to match new embark guidance 2021-09-20 13:01:07 -07:00
myk002 d5a9a9534e dreamfort improvements
- shift seventh dwarf from craftsdwarf to farmer
- give starting miners some skill in engraving to make smoothing the
  cistern go faster
- update embark suggestions and sample profile accordingly
- widen clearcutting area for surface fort so trees don't overhang the
  roof
- move wax from the cookables stockpile to the industry goods pile
- move coins from goods to metal
- move sheets from goods to textiles
2021-09-20 13:01:07 -07:00
myk002 f26c37aa9f add scroll and shell craft orders 2021-09-20 13:01:07 -07:00