- Updates `Lua API.rst`
- Only adds the most important additions (complicated enough to need explaining)
- Adds new functions to LuaApi.cpp
- Revises isUndead to accommodate `dfhack.units.isUndead(u)` => `Units::isUndead(u, false)` instead of taking the default value
many callers of setDesignationAt simply didn't bother with the priority
parameter. change the default value of the priority param so that by
default we will keep the previous value instead of overwriting it
Added parseReportString, which parses a string using '&' as a control character (&r as newline, && as &) and cuts to a certain length w/o splitting words.
Added autoDFAnnouncement, which takes a report_init and a string, and handles them like DF does.
Added variants to log unprinted announcements and to build the report_init from arguments.
Added pauseRecenter, which recenters on an xyz coord (item style, not unit) and optionally pauses, while respecting pause_zoom_no_interface_ms.
Added variant that takes a pos.
Added recenterViewscreen, which recenters on an xyz coord using a report zoom style (item, unit, generic. revealInDwarfmodeMap calls "unit" style "center". Generic style ignores coords and just enforces valid view bounds.)
Added variants that take pos or use current cursor coords.
* Add functions reverse-engineered from ambushing unit code
* Fix whitespace
* Fix debug_showambush check
* Remove getOuterContainerRef from Lua API
Don't think this works properly without allocating a new specific_ref. More trouble that it's worth.
* Fixed tile visibility check
* I don't think gamemode or gametype are ever NULL
* Minor tweaks to documentation
* Reimplement getOuterContainerRef for Lua; fix some comments
* Update Units.cpp and changelog
* Update Units.cpp
* Update changelog.txt
- handler freq now works on an individual handler basis (set to 0 to fire as frequently as possible)
- tick events no longer need to be re-registered after every eventful tick
Derived from disassembly of DF code. Returns a pointer to plant struct that owns the tile at position. Useful for finding a tree from one of its branches. Lua API support.
Fixes#1803
Running a command that created a new screen would previously result in a screen
order that looked like this, due to how `Screen::Hide` works:
- DF screen
- `command-prompt` screen (dismissed)
- New screen
The `command-prompt` screen remained on the stack until the new screen was
dismissed, so it would intercept viewscreen vmethod calls intended for the
DF screen.
This change adds a new behavior to `Screen::Hide` that results in this screen
order after running a command:
- DF screen
- New screen
- `command-prompt` screen (dismissed) - DF removes this screen immediately
this allows callers of Buildings::setSize() to "pre-initialize" the
extents to declare non-rectangular structures. this allows quickfort to
create non-rectangular stockpiles, farm plots, zones, etc. the extents
are still reset as before if the size of the building doesn't match the
caller's expectations.
this commit also fixes a memory leak when setSize() allocates memory for
extents, but the memory is not deallocated if the building is ultimately
invalid for some reason.