Commit Graph

16 Commits (49b7f8acb5989e05c7e85bfa015982d59a0dc2ff)

Author SHA1 Message Date
reverb 5e507163b8 Material fix, custom reaction items seem to work again with offset update and bars work 2010-10-27 22:30:58 -05:00
reverb df012b4bae Fixes animal bars but may need to be reworked if other item types were messed up. Also, fix shouldn't break other types. 2010-10-25 16:15:14 -05:00
Petr Mrázek b3121b898d Urrgh. Seriously. 2010-10-07 01:23:35 +02:00
Petr Mrázek 88934f0add Materials done 2010-09-19 06:17:48 +02:00
Petr Mrázek 5a5745590a More Creatures rework, this time with more memset 2010-09-03 03:01:37 +02:00
Petr Mrázek b9bee108e1 Sync, fixes. 2010-08-31 06:52:03 +02:00
Petr Mrázek 95abf6e605 All the modules *should* now use the new offset storage properly. Maybe, needs testing :) 2010-08-30 00:08:17 +02:00
Petr Mrázek d46dcb8342 Maps stuff, geology seems broken 2010-08-28 15:43:53 +02:00
Petr Mrázek 1bceac2343 Rename memory_info and its factory class. 2010-08-20 14:10:05 +02:00
Petr Mrázek f6aea927c8 Memory.xml in new format (offsetedit/Memory-ng.xml). The declarations/descriptions are still missing. 2010-08-12 21:38:15 +02:00
Simon Jackson 1e7a705129 getType needs lots of work but its ok(ish). Mostly working .10 creature offsets 2010-07-15 12:57:45 +01:00
Petr Mrázek ec35663b62 Common base for all modules 2010-06-25 07:11:26 +02:00
Petr Mrázek bbb29fe3d5 Find, Filter, FindInRange and Incremental search methods 2010-06-19 03:47:09 +02:00
Petr Mrázek 04b71f154c Fun and games. Also turning old DFWindow class into a module tracked by Context. 2010-05-26 12:24:45 +02:00
Petr Mrázek 966a145b3e Moving stuff around, part 3 2010-05-26 08:42:09 +02:00
Petr Mrázek b710ed687a Moving stuff around, part 2 2010-05-26 06:48:23 +02:00