Commit Graph

156 Commits (48f5fd7a398dcda8a13dde40606e2c3725462428)

Author SHA1 Message Date
lethosor 27343e3253 Add unit and tile visibility functions 2017-06-10 21:54:08 -04:00
lethosor 9b63c451b1 Expose getUnitsInBox to Lua 2017-06-10 21:03:42 -04:00
lethosor 8d23660d55 Expose Gui::getAny* to Lua 2017-06-08 11:21:30 -04:00
lethosor 4eb767c3f0 Expose getDepthAt() to Lua 2017-06-02 15:39:49 -04:00
lethosor ae1aa49089 Add map parameter to Lua paintTile() and use in Painter
Also updated gui/siege-engine.lua
2017-06-02 12:42:51 -04:00
lethosor 05f322ca30 Merge remote-tracking branch 'lethosor/lua-dmdims' into develop 2017-06-01 23:34:35 -04:00
lethosor d41ff4e836 Implement map parameters for Lua paintString() and fillRect(), update docs 2017-06-01 16:17:59 -04:00
lethosor 939aff3231 readTile(): add hook support and map parameter 2017-05-31 12:12:15 -04:00
lethosor f4e18b2d87 Lua: implement to_first argument in dfhack.screen.dismiss()
This was mentioned in Lua API.rst, but never actually implemented.
2017-05-30 09:17:09 -04:00
lethosor 55931703ac Designate the correct tile for trees with multi-tile trunks
DF always designates the southeast trunk tile, while plant.pos is the center,
which is sometimes inaccessible (see #1014)
2017-05-05 21:25:25 -04:00
lethosor d3c496cc2b Add getSelectedPlant() and related functions
Currently only works with the center tile of multi-tile trees
2017-05-05 14:45:46 -04:00
lethosor 1e469453fc Add Designations module, currently supporting plant/tree designations
This makes it easier for tools to properly handle designating and undesignating
trees for chopping and plants for gathering, which changed significantly in
0.40.20.

Ref #531 (?), #656, #1014, #1018, #1030, #1076
2017-05-04 21:47:12 -04:00
lethosor e3258defd7 Expose Gui::revealInDwarfmodeMap() to Lua
Closes #1085
2017-05-04 14:37:14 -04:00
lethosor 71b553b305 Add a few functions to retrieve unit social activities 2017-04-28 17:25:58 -04:00
lethosor 334817fa1b Add Lua API functions to determine architecture 2017-03-02 14:04:34 -05:00
lethosor a8f4833188 internal_memscan: add extra check 2017-02-04 14:49:09 -05:00
lethosor 8521b830b2 Merge remote-tracking branch 'CannibalVox/job_remove' into develop 2016-12-05 15:24:37 -05:00
Stephen Baynham e490afdf00 Rebuilt slightly to offer bool return val
We fail on unknown general ref types now, without modifying the job at
all yet
2016-11-24 22:36:11 -08:00
Stephen Baynham 67af9f5e82 Add lua bindings for removeJob 2016-11-17 23:04:48 -08:00
lethosor 9f541481ea Fix some warnings with GCC -Wall 2016-10-15 00:37:18 -04:00
lethosor 70d3c07cdb Initial lua getDwarfmodeViewDims rewrite 2016-10-07 23:51:58 -04:00
lethosor 1dab45ffed Replace lua_pushnumber with lua_pushinteger in LuaApi.cpp 2016-08-22 23:18:08 -04:00
lethosor e965f5318f Replace many includes with forward declarations in modules/Maps.h 2016-08-13 21:44:01 -04:00
Carter Bray 44913609c8 Fix format string warnings 2016-08-01 19:03:26 -07:00
lethosor dc79e2477b Expose long/[u]intptr_t to lua and fix some integer return values 2016-07-29 00:02:51 -04:00
lethosor 2455e36510 Initial 64-bit support 2016-07-03 23:32:43 -04:00
lethosor 402a96b0e6 Expose new unit functions to lua and add some basic safety checks 2016-04-23 21:52:50 -04:00
lethosor b97d33ca28 moveToBuilding improvements
- Don't set in_building by default when use_mode is 0 (consistent with most vanilla DF items)
- make use_mode optional and default to 0 (including in Lua API)

Resolves #885
2016-04-05 11:43:02 -04:00
lethosor 25507a10f9 Add Units::getKillCount() and expose it to Lua 2016-02-25 15:21:14 -05:00
lethosor 3e44aabf12 Expose Units::getSquadName to lua 2016-02-25 15:19:35 -05:00
sv-esk 83c70ccb0f forbid manipulator editing non-citizens 2016-02-11 13:31:52 +02:00
lethosor 2d23a848cc git-describe: Add git xml information 2016-02-01 10:30:53 -05:00
lethosor d087f4f741 Expose process MD5/PE to Lua (useful in export-dt-ini) 2015-12-27 14:59:18 -05:00
lethosor 83603fcf45 Add prerelease build flag and warning script 2015-12-11 20:27:46 -05:00
lethosor 2aeac718cc workflow: Account for job postings correctly and fix existing issues
Without removing postings correctly, it was possible to end up with
multiple workers assigned to a job that workflow had suspended
multiple times, which caused crashes if more than one worker was
assigned to the same job by DF.

This adds an additional command, fix-job-postings, that runs
automatically when loading a world and fixes:
- Multiple job postings that point to the same job
- Job postings that point to a job where posting_index == -1
  (i.e. jobs that should have no posting assigned)

Fixes #741
2015-11-25 20:33:13 -05:00
lethosor ac71fa8070 Add isValidLabor() to Units module
Closes #711 and could avoid potential issues when editing units from
other civs with manipulator.
2015-10-30 18:41:09 -04:00
lethosor 5387c03ea0 DFHackVersion: Expose whether the built commit is tagged 2015-10-17 15:35:40 -04:00
lethosor 9eb86c7e38 Support additional script search paths
These can currently be added/removed from C++ or through the Lua API.
2015-09-06 16:23:02 -04:00
lethosor 2aba2da56d Avoid DataStaticsFields dependency on PluginManager.h 2015-08-11 22:59:19 -04:00
lethosor 9c84c78129 Make lua listdir functions return useful error messages 2015-08-10 12:44:27 -04:00
lethosor de49befdbb Improve version information
* Add reimplementations of old DFHACK_VERSION-style macros
* Expose full git commit ID
* Expose all DFHack::Version functions to Lua
2015-08-06 17:30:51 -04:00
lethosor 7758311f88 Make gametype functions use default arguments when called from Lua 2015-04-02 16:55:27 -04:00
lethosor bbb41078e7 Expose PenArray dimensions and tiles to Lua 2015-03-28 18:35:07 -04:00
lethosor e2b6ae9beb Allocate Lua PenArray objects using an existing buffer 2015-03-28 11:27:47 -04:00
lethosor 99f4ea4d2b Implement a PenArray class for caching parts of rendered screens 2015-03-27 22:56:30 -04:00
lethosor 01c6d05775 Add custom enabler::zoom_display() method (screen.zoom in Lua) 2015-03-25 17:55:56 -04:00
Lethosor 3639920a50 Merge pull request #575 from lethosor/game-type
Add gametype checks to World module
2015-03-13 22:25:37 -04:00
lethosor 016f67e83f Expose strerror to Lua 2015-03-10 16:32:43 -04:00
lethosor afca7419dc Add gametype checks to World.cpp 2015-03-09 20:08:21 -04:00
lethosor a8a8fc43ef Add df2console() wrapper
Closes #522
2015-02-13 17:56:29 -05:00