Commit Graph

910 Commits (47b87a5ac18d3e939a22d39d1339f115c1bf357b)

Author SHA1 Message Date
Josh Cooper 9c9a7ef99a Adds consistent interface signatures for Maps module 2022-04-21 19:40:58 -07:00
Josh Cooper ff2bd8d953 Retypes the EventManager's constructions container 2022-04-18 23:53:23 -07:00
Josh Cooper d6b2629cfc Adds hash functions and operator overloads for event data structures 2022-04-18 23:53:23 -07:00
Josh Cooper 64b7de0339 Revises getVerb signature 2022-04-18 22:46:38 -07:00
Josh Cooper 018d189494 Simplifies report index safety 2022-04-18 22:46:38 -07:00
Josh Cooper 1f972d6c1c Implements clang-tidy suggestions 2022-04-18 22:46:38 -07:00
Josh Cooper 9bf9a79a11
EventManager/Eventful - Generate event arrays (#2097)
* Replaces EventManager.cpp's event array with an auto-gen one

* Replaces eventful.cpp's event array with auto-gen one
2022-04-14 21:47:25 -07:00
lethosor d1f0edd33b
Apply initial pre-commit config 2022-04-12 14:48:19 -04:00
Josh Cooper b18eff9ce2
Revert EventManager to previous behavior, but keep new events
Fixes #2031
2022-03-29 09:42:24 -07:00
Ryan Williams 88b403ec7a
Add functions reverse-engineered from ambushing unit code (#1992)
* Add functions reverse-engineered from ambushing unit code

* Fix whitespace

* Fix debug_showambush check

* Remove getOuterContainerRef from Lua API

Don't think this works properly without allocating a new specific_ref. More trouble that it's worth.

* Fixed tile visibility check

* I don't think gamemode or gametype are ever NULL

* Minor tweaks to documentation

* Reimplement getOuterContainerRef for Lua; fix some comments

* Update Units.cpp and changelog

* Update Units.cpp
* Update changelog.txt
2022-03-13 17:19:35 -07:00
Kelly Kinkade 3d4c96de56 update Job.cpp to use the DF-provided job cancel method
use DF's provided job cancel function instead of the hackadoo workaround we used to use
2022-03-12 15:37:33 -08:00
Quietust aa1bc3fe52 Cleanup Kitchen module (and the seedwatch plugin which uses it) 2022-03-12 12:04:34 -08:00
Josh Cooper 3f05859780 Revises manageJobStartedEvent, and adds comments 2022-03-12 11:33:27 -08:00
Josh Cooper c8e7869375 Fixes some build errors 2022-03-12 11:33:27 -08:00
Josh Cooper 524f1670ed Fixes missing namespace 2022-03-12 11:33:27 -08:00
Josh Cooper ba5710f263 Adds new event type NEW_UNIT_ACTIVE 2022-03-12 11:33:27 -08:00
Josh Cooper 6ace4b2cf8 Fixes mistake in EventManager::manageTickEvent 2022-03-12 11:33:27 -08:00
Josh Cooper b8ad0131ea Modifies EventManager::registerTick to retain old behaviour of re-registering tick events 2022-03-12 11:33:27 -08:00
Josh Cooper 1107c03b86 Modifies EventManager unit loops 2022-03-12 11:33:27 -08:00
Josh Cooper c550a6caf0 Updates EventManager job loops 2022-03-12 11:33:27 -08:00
Josh Cooper 07ffa0b8da Fixes bug in manageJobStartedEvent 2022-03-12 11:33:27 -08:00
Josh Cooper 24255d3195 Adds event type JOB_STARTED 2022-03-12 11:33:27 -08:00
Josh Cooper 48444afbd5 Fixes issue in manageJobCompletedEvent 2022-03-12 11:33:27 -08:00
Josh Cooper 3e72d549d1 Switches iterators to pre-increment instead of post for EventManager
My understanding is that iterators (.begin()/end()) are slightly faster with
pre-increment instead of post. Something about avoiding a copy if I recall correctly.
I replaced all `([:alpha:]+)\+\+` with `++$1` so non-iterators were switched as well - luckily there is no impact to pre/post aside from with iterators.
2022-03-12 11:33:27 -08:00
Josh Cooper f5ced46608 Refactors EventManager
- handler freq now works on an individual handler basis (set to 0 to fire as frequently as possible)
- tick events no longer need to be re-registered after every eventful tick
2022-03-12 11:33:27 -08:00
myk002 31397af99b cache civzones so lookup is O(1) instead of O(N) 2022-02-26 15:32:25 -08:00
lethosor e7754ea890
Enable -Wunused-variable and fix most errors 2021-09-07 01:16:21 -04:00
myk002 e9eef31344
refactor list item removal into a library fn 2021-08-19 19:51:25 -07:00
Myk 8b824244ac
Update library/modules/Items.cpp
Co-authored-by: Alan <lethosor@users.noreply.github.com>
2021-08-19 19:21:27 -07:00
myk002 06a85d6f0d
handle projectiles in the Items module 2021-08-19 17:44:13 -07:00
myk002 5b960b97bc
fix comment for Maps::getSize(); add getTileSize() 2021-07-30 13:09:12 -07:00
lethosor f33db33c8f
Merge remote-tracking branch 'myk002/myk_force_extents' into develop + add extra changelog note
Conflicts:
	docs/changelog.txt
2021-07-05 15:52:03 -04:00
lethosor 96dd249be0
getAnyPlant: use Maps::getPlantAtTile
Followup to #1882
2021-06-25 01:08:58 -04:00
Ryan Williams c5e7a54d97
Rename to getPlantAtTile; remove extra variables 2021-06-23 23:03:22 -07:00
Ryan Williams b64e28253f
Update Maps.cpp 2021-06-22 20:03:18 -07:00
myk002 1a016a0ff3
force creation of extents for abstract buildings 2021-06-07 07:02:46 -07:00
myk002 fc860478e4
move fastdwarf's teleport code to Units module
and expose in Lua API
2021-06-06 08:48:32 -07:00
myk002 aff5c9bf35
add getCursorCoords overload for df::coord
and factor out active cursor detection
2021-05-15 12:05:00 -07:00
lethosor 59b023c71d
Ensure that command-prompt is dismissed after a command creates a new screen
Fixes #1803

Running a command that created a new screen would previously result in a screen
order that looked like this, due to how `Screen::Hide` works:

- DF screen
  - `command-prompt` screen (dismissed)
    - New screen

The `command-prompt` screen remained on the stack until the new screen was
dismissed, so it would intercept viewscreen vmethod calls intended for the
DF screen.

This change adds a new behavior to `Screen::Hide` that results in this screen
order after running a command:

- DF screen
  - New screen
    - `command-prompt` screen (dismissed) - DF removes this screen immediately
2021-03-21 20:42:50 -04:00
myk002 9e17bc938c
only set labor validity for the player civ 2021-02-17 09:16:49 -08:00
myk002 6819ee9928
make alchemist flag valid for controllable civs 2021-02-05 16:45:39 -08:00
myk002 32a0363f31
move identity check up a bit to avoid useless work 2021-01-24 08:57:56 -08:00
myk002 03719f58df
avoid infinite parentage when linking rooms 2021-01-24 08:52:34 -08:00
myk002 3ba984c22c
only reset extents if they are unusable
this allows callers of Buildings::setSize() to "pre-initialize" the
extents to declare non-rectangular structures. this allows quickfort to
create non-rectangular stockpiles, farm plots, zones, etc. the extents
are still reset as before if the size of the building doesn't match the
caller's expectations.

this commit also fixes a memory leak when setSize() allocates memory for
extents, but the memory is not deallocated if the building is ultimately
invalid for some reason.
2020-12-16 11:10:47 -08:00
lethosor 8cb38ecf5b
Merge remote-tracking branch 'myk002/myk_metalhead_mario' into develop 2020-11-13 14:04:30 -05:00
myk002 76e8c495fe
revert skip_vector=true for now 2020-11-13 10:45:53 -08:00
myk002 fa126af1fd
undo unnecessary edits 2020-11-12 22:49:06 -08:00
myk002 10616a387f
cleaner mask-based implementation 2020-11-12 22:44:38 -08:00
myk002 02a86d761a
identify bars as non_economic items
allows Job::isSuitableMaterial() to match metal bars as a building
material
2020-11-12 19:10:06 -08:00
lethosor 913d860ae4
Use initial working directory as process path on Linux, and expose to Lua 2020-11-12 19:07:51 -05:00