- remove buildings_use_blocks setting from quickfort config file
- add a new Buildingplan Global Settings dialog to house global settings
- move Quickfort Mode (for legacy Python Quickfort) into that dialog
- add four settings to control how generic building materials are matched:
- blocks
- boulders
- logs
- bars
- ajust the buildingplan algorithm to register duplicate tasks for
building material item filters, one for each type. since we track how
many items we've matched for a filter, the first matched item will
"win" and the extras will get detected as invalid and popped off the
queue.
- ensure boulders, logs, and bars are scanned last, and in that order
- more global settings planned for the future! see
http://www.bay12forums.com/smf/index.php?topic=176889.msg8202679#msg8202679
I never implemented ignoring spaces in alias definitions, and now that
I've thought more about the consequences, I don't plan to : ) Ignoring
spaces would lead to conusing behavior when players attempt to give
names with spaces to buildings
plus, the original quickfort doesn't seem to have generally treated it
as {Shift}. it was special-cased when it preceded {Enter}, which we
don't need to do.