Commit Graph

357 Commits (391a4d8883c5d92053df59a15cb82c4318fbc680)

Author SHA1 Message Date
lethosor 1147add520
Constructions module: remove some old/unused functions/types 2022-06-29 23:35:14 -04:00
lethosor 4c7caa2658
Remove unneeded dependencies on modules/Graphic.h 2022-06-29 23:35:13 -04:00
lethosor 8bb047fcc6
Remove Notes module
Only used in a devel plugin that prints notes, and can be easily replaced
with `ui.waypoints.points`
2022-06-29 23:35:13 -04:00
Josh Cooper 9c9a7ef99a Adds consistent interface signatures for Maps module 2022-04-21 19:40:58 -07:00
Josh Cooper 251f4f92c8 Fixes build errors 2022-04-18 23:53:23 -07:00
Josh Cooper d6b2629cfc Adds hash functions and operator overloads for event data structures 2022-04-18 23:53:23 -07:00
lethosor d1f0edd33b
Apply initial pre-commit config 2022-04-12 14:48:19 -04:00
Myk 2df6980237
fix crash in eventful due to misaligned fn map (#2059)
also add warnings in eventful and EventManager to prompt devs to keep them in sync
2022-03-29 12:51:21 -07:00
Josh Cooper b18eff9ce2
Revert EventManager to previous behavior, but keep new events
Fixes #2031
2022-03-29 09:42:24 -07:00
Ryan Williams 88b403ec7a
Add functions reverse-engineered from ambushing unit code (#1992)
* Add functions reverse-engineered from ambushing unit code

* Fix whitespace

* Fix debug_showambush check

* Remove getOuterContainerRef from Lua API

Don't think this works properly without allocating a new specific_ref. More trouble that it's worth.

* Fixed tile visibility check

* I don't think gamemode or gametype are ever NULL

* Minor tweaks to documentation

* Reimplement getOuterContainerRef for Lua; fix some comments

* Update Units.cpp and changelog

* Update Units.cpp
* Update changelog.txt
2022-03-13 17:19:35 -07:00
Quietust aa1bc3fe52 Cleanup Kitchen module (and the seedwatch plugin which uses it) 2022-03-12 12:04:34 -08:00
Josh Cooper ba5710f263 Adds new event type NEW_UNIT_ACTIVE 2022-03-12 11:33:27 -08:00
Josh Cooper fb51e2d8b5 Adds comments to members of EventHandler 2022-03-12 11:33:27 -08:00
Josh Cooper 24255d3195 Adds event type JOB_STARTED 2022-03-12 11:33:27 -08:00
Josh Cooper f5ced46608 Refactors EventManager
- handler freq now works on an individual handler basis (set to 0 to fire as frequently as possible)
- tick events no longer need to be re-registered after every eventful tick
2022-03-12 11:33:27 -08:00
myk002 5b960b97bc
fix comment for Maps::getSize(); add getTileSize() 2021-07-30 13:09:12 -07:00
Ryan Williams c5fb28a13c
Rename getPlantAtCoords to getPlantAtTile 2021-06-23 23:00:30 -07:00
Ryan Williams d81de5e4c7
Add getPlantAtCoords function to Maps namespace
Derived from disassembly of DF code. Returns a pointer to plant struct that owns the tile at position. Useful for finding a tree from one of its branches. Lua API support.
2021-06-22 20:01:10 -07:00
myk002 fc860478e4
move fastdwarf's teleport code to Units module
and expose in Lua API
2021-06-06 08:48:32 -07:00
myk002 aff5c9bf35
add getCursorCoords overload for df::coord
and factor out active cursor detection
2021-05-15 12:05:00 -07:00
lethosor 59b023c71d
Ensure that command-prompt is dismissed after a command creates a new screen
Fixes #1803

Running a command that created a new screen would previously result in a screen
order that looked like this, due to how `Screen::Hide` works:

- DF screen
  - `command-prompt` screen (dismissed)
    - New screen

The `command-prompt` screen remained on the stack until the new screen was
dismissed, so it would intercept viewscreen vmethod calls intended for the
DF screen.

This change adds a new behavior to `Screen::Hide` that results in this screen
order after running a command:

- DF screen
  - New screen
    - `command-prompt` screen (dismissed) - DF removes this screen immediately
2021-03-21 20:42:50 -04:00
myk002 6819ee9928
make alchemist flag valid for controllable civs 2021-02-05 16:45:39 -08:00
myk002 3ba984c22c
only reset extents if they are unusable
this allows callers of Buildings::setSize() to "pre-initialize" the
extents to declare non-rectangular structures. this allows quickfort to
create non-rectangular stockpiles, farm plots, zones, etc. the extents
are still reset as before if the size of the building doesn't match the
caller's expectations.

this commit also fixes a memory leak when setSize() allocates memory for
extents, but the memory is not deallocated if the building is ultimately
invalid for some reason.
2020-12-16 11:10:47 -08:00
lethosor 8cb38ecf5b
Merge remote-tracking branch 'myk002/myk_metalhead_mario' into develop 2020-11-13 14:04:30 -05:00
myk002 10616a387f
cleaner mask-based implementation 2020-11-12 22:44:38 -08:00
myk002 02a86d761a
identify bars as non_economic items
allows Job::isSuitableMaterial() to match metal bars as a building
material
2020-11-12 19:10:06 -08:00
lethosor 913d860ae4
Use initial working directory as process path on Linux, and expose to Lua 2020-11-12 19:07:51 -05:00
lethosor 23b230495e
Merge branch 'develop' into cwd-handling 2020-11-12 18:44:05 -05:00
lethosor ce7772a1c2
Add Filesystem::restorecwd()
This allows restoring the working directory to its original value, which may not actually be the DF root. See #1671, dfhack/scripts#152
2020-10-14 21:22:53 -04:00
Myk Taylor 4d7f4d80ad prep buildingplan for core algorithm changes
player-visible changes
- removed text that showed up if you used the wrong hotkeys. no other
  dfhack screen does this, and it seems unneeded. can add back if others
  think otherwise, though

internal changes
- changed signature of lua-exported isPlannableBuilding to take subtype
  and custom type in addition to building type. this is only used by
  quickfort, and it already sends all three params in preparation for
  this change
- added lua-exported scheduleCycle(), which is like doCycle(), but only
  takes effect on the next non-paused frame. this lets quickfort
  run only one buildingplan cycle regardless of how many #build
  blueprints were run
- declared a few dfhack library methods and params const so buildingplan
  could call them from const methods
- converted buildingplan internal debug logging fn to have a printf api
- reshaped buildingplan-planner API and refactored implementation in
  preparation for upcoming core algorithm changes for supporing all
  building types (no externally-visible functionality changes)
  - changed df::building_type params to type, subtype, custom tuple keys
  - introduced capability to return multiple filters per building type
    (though the current buildings all only have one filter per)
- split monolith hook functions in buildingplan.cpp into one per scope.
  this significantly cleans up the code and preps the hooks to handle
  iterating through multiple item filters.
- got rid of send_key function and replaced with better reporting of
  whether keys have been handled
2020-10-04 20:05:08 -07:00
Myk Taylor e546d3eec3 rename is_civzone to the more general allow_wall 2020-08-15 20:13:48 -07:00
Myk Taylor ae872e812f properly detect valid tiles for civzones 2020-08-15 17:24:12 -07:00
lethosor 8c5b21b7ee
Fix a couple warnings in the Units module (#1615) 2020-08-08 14:35:12 -04:00
Ryan Bennitt 9510dd52e1 Add Goal to Manipulator Detail Modes 2020-08-04 23:01:28 +01:00
Myk Taylor e17d492203 address PR review comments on api docs 2020-07-23 21:55:05 -07:00
Myk Taylor 16cfd34678 recurs-ify default config copying logic
I refactored Filesystem::listdir_recursive to support removing the path
prefix from the returned files list. There are no current calls that
make use of the prefix parameter, so I converted it into a boolean.
Current usages will use the new default parameter and will not see any
changed behavior.
2020-07-18 22:22:37 -07:00
Myk Taylor c19fc1f349 gcc-4.8 compatibility 2020-07-15 21:35:21 -07:00
lethosor 7c1d1c43e5 Merge remote-tracking branch 'PatrikLundell/stocks' into develop
Conflicts:
	docs/changelog.txt
2020-04-25 21:12:27 -04:00
Ben Lubar ffb3c29cfc
simplify Graphic module. update structures.
it appears that all this added complexity including an extra pointer dereference was to avoid including the vector header.
2020-03-08 00:12:48 -06:00
PatrikLundell 121497a466 Propagated getBookTitle to Lua 2020-01-26 11:47:47 +01:00
PatrikLundell 876ac6c056 Renamed to getBookTitle, cut down on virtual_cast 2020-01-25 21:46:10 +01:00
PatrikLundell c6bbf39c6c Issue #1262. Added Items::getTitle and used in stocks 2020-01-25 12:43:02 +01:00
lethosor 5eca50476e Merge remote-tracking branch 'nornagon/unit-description' into develop 2020-01-13 23:31:23 -05:00
Jeremy Apthorp 50e696acf6 getDescription => getPhysicalDescription 2019-12-14 09:36:47 -08:00
Jeremy Apthorp 910f965838 wip 2019-12-07 22:17:59 -08:00
lethosor f3658db85f Merge branch 'develop' into avoid_rebuilding_df_statics_if_core_h_changes 2019-10-03 23:23:36 -04:00
lethosor 07575095fd Merge branch 'develop' into persist 2019-08-22 22:00:50 -04:00
Pauli f0632347d0 Remove Core.h include from DataDefs.h
Core.h isn't required for DataDefs.h which removes Core.h dependency
from DataStatics*.
2018-12-30 17:08:42 -05:00
Ben Lubar a672ffcb95
Use viewscreen_savegamest instead of viewscreen_optionst 2018-08-26 19:05:44 -05:00
Ben Lubar 4e690df96a
Add Persistence module.
Alter World to use Persistence instead of storing data in historical figures.

Fake historical figures will be converted to the new format when a world is loaded.

Added plugin_save and plugin_load functions to the plugin API.

Made the weird int7/int28 code that was in the old persistence API slightly safer.
2018-08-26 18:27:58 -05:00