expwnent
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f459bfc4f1
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diggingInvaders: added per-creature dig times and differentiated between smooth and rough constructions.
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2013-06-15 23:04:15 -04:00 |
expwnent
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f557376c3a
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diggingInvaders: make invaders dig slowly, in a configurable way.
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2013-06-11 05:14:56 -04:00 |
expwnent
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07a4839d8b
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diggingInvaders: made it easy to flip between int64 and int32 for distance cost. It did not make a significant difference in performance when I timed it.
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2013-06-09 23:26:07 -04:00 |
expwnent
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08114cf574
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diggingInvaders: more fixes. Still a few issues with ramps probably.
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2013-05-31 20:39:43 -04:00 |
expwnent
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2b7dfca21e
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diggingInvaders: cleanup, tweaks. Works for simple situations.
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2013-05-31 19:27:22 -04:00 |
expwnent
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f8261348ff
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Merge branch 'master' into diggingInvaders
Also make edgeCost.cpp compile because I stopped midsentence for some reason.
Conflicts:
library/modules/Maps.cpp
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2013-05-31 16:28:05 -04:00 |
expwnent
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3c7ca2ad71
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Digging invaders: buildings can only be destroyed orthogonally, made path cost deal with hatches and raised bridges, but did NOT yet make job assignment deal with them.
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2013-01-05 11:06:46 -05:00 |
expwnent
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a7d6cf5157
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Digging invaders: fixed a few problems involving digging and stairs, added a way to debug path cost, added a way to set the cost of each type of invasion job, made invaders only pathfind to one local instead of all of them.
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2013-01-04 21:02:09 -05:00 |
expwnent
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fd05d30733
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Digging invaders: improved edge cost evaluation.
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2013-01-04 18:11:38 -05:00 |
expwnent
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1d6dec54c7
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Digging Invaders: reorganized the files to make it easier to work with.
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2013-01-03 18:14:16 -05:00 |