Commit Graph

640 Commits (3552269b463a8cf9e7696c1a28b7b47ad3ac3c06)

Author SHA1 Message Date
myk002 0d970509f8
update changelog 2022-11-07 16:58:51 -08:00
myk002 f906aee5b8
update changelog 2022-11-07 16:19:09 -08:00
myk002 b2b2a52b55
update changelog 2022-11-07 16:00:43 -08:00
myk002 5a720bd496
update changelog 2022-11-07 15:40:00 -08:00
Josh Cooper 391553624f
Update changelog.txt 2022-11-06 17:34:53 -08:00
Myk 1e31cc197d
Merge branch 'develop' into spectate 2022-10-26 12:30:58 -07:00
Myk c7f4f57367
Merge pull request #2360 from myk002/myk_automaterial_render
[automaterial] fix render errors with box boundaries
2022-10-26 12:25:48 -07:00
Myk e60cbfc743
Merge pull request #2361 from myk002/myk_zjump_twbt
[mousequery] fix z-level jumps when clicking quickly
2022-10-26 12:25:40 -07:00
myk002 8b61a17009
prevent z-level from changing after box select
if the player clicks the mouse too fast after finishing a selection
2022-10-24 12:46:31 -07:00
myk002 01c46f7a7e
fix z-level jumps when clicking quickly
this happens when TWBT is enabled and multilevel is > 0
getDepthAt() returns inconsistent values for the same position, leading
to a mismatch when we "unshift" the coordinates to account for render
depth
2022-10-24 12:44:25 -07:00
myk002 6a57cc4450
fix render errors with automaterial box boundaries 2022-10-24 12:41:17 -07:00
Josh Cooper c611a7615c Merge branch 'develop' into spectate 2022-10-23 10:41:28 -07:00
myk002 64b923b9eb
make the materials dialog filter lcase only
this allows the capital letter hotkeys to be processed by the list
widget without the special-casing of the ignore_keys attribute.
2022-10-21 12:43:53 -07:00
myk002 1e21e6546e
fix materials selection dialog
where the filter was swallowing the sublist hotkeys
2022-10-19 17:31:28 -07:00
myk002 666edd6d60
don't overwrite dig priority by accident
many callers of setDesignationAt simply didn't bother with the priority
parameter. change the default value of the priority param so that by
default we will keep the previous value instead of overwriting it
2022-10-19 16:47:54 -07:00
myk002 9199f8207f
add global keybinding for on-screen keyboard 2022-10-19 14:05:20 -07:00
Josh Cooper 9b1541add5 Merge branch 'develop' into spectate 2022-10-14 17:41:34 -07:00
myk002 fbb4b37493
update changelog 2022-10-14 13:22:05 -07:00
myk002 fc926df59d
update changelog 2022-10-14 12:31:51 -07:00
Myk 4f10cd4a9b
Merge pull request #2331 from wolfboyft/constructions-find-at-tile-patch
Implement/change/expose to Lua constructions findAtTile & insert
2022-10-13 17:40:21 -07:00
Tachytaenius 0b9b05e488 Add changelog entries 2022-10-13 20:51:01 +01:00
Josh Cooper 5c785d4bd7 Rewords spectate changelog entries 2022-10-13 11:57:25 -07:00
myk002 c52138b168
generate meta blueprints 2022-10-12 17:42:36 -07:00
myk002 f411ba76ba
record accurate room sizes in blueprints 2022-10-12 16:33:06 -07:00
myk002 b03911945d
update changelog 2022-10-12 16:03:03 -07:00
Josh Cooper f54d37c8e7 Moved spectate changelog entries to new section 2022-10-12 14:42:04 -07:00
Josh Cooper 8d8ef023fd Merge branch 'develop' into spectate 2022-10-12 14:40:56 -07:00
Josh Cooper 23c2d14b4a Updated documentation/changelog 2022-10-12 14:40:21 -07:00
myk002 754f1a2598
update changelog 2022-10-12 13:33:29 -07:00
Josh Cooper ddf7850d90 Merge branch 'develop' into spectate 2022-10-12 11:33:55 -07:00
myk002 ba36e72b33
support click and drag for scrollbars 2022-10-07 16:27:19 -07:00
myk002 35eb4e08dd
hold down the mouse button to continue scrolling 2022-10-07 15:40:05 -07:00
myk002 24232e894a
create Scrollbar widget and integrate with List 2022-10-06 11:13:16 -07:00
myk002 33816b8bc2
optionally process only the cur z-level and below 2022-10-05 14:01:09 -07:00
myk002 9817106c30
add --exclude option for ls 2022-10-05 13:30:14 -07:00
myk002 dc535004e9
better formatting for ls output for tags 2022-10-05 12:51:30 -07:00
myk002 3f6e92eda4
finalize 0.47.05-r7 release 2022-09-30 11:58:22 -07:00
myk002 cb80f7dd75
don't cache dup civzones when scanning buildings 2022-09-25 16:04:36 -07:00
lethosor c1b9ffc7ca
Clarify changelog
Based on clarification from Doublestrafe and Quietust
2022-09-24 13:31:18 -04:00
lethosor e6336e769a
Units::teleport(): set idle_area 2022-09-24 13:30:24 -04:00
myk002 7c498e6611
add note about regenerating dwarfmonitor.json 2022-09-23 08:39:40 -07:00
myk002 301563d1e6
update changelog 2022-09-16 21:56:04 -07:00
Myk 04754b0a81
Merge branch 'develop' into modding-guide 2022-09-11 23:00:33 -07:00
myk002 f71f034d1d
show full scrollbars instead of just scroll icons 2022-09-11 17:58:10 -07:00
lethosor bd51d9c455
Changelog entry for hideGuard 2022-09-10 15:34:17 -04:00
myk002 82e954692e
update changelog 2022-09-10 10:15:08 -07:00
myk002 a392a5371d
add keybinding for gui/workorder-details 2022-09-07 22:02:33 -07:00
myk002 040d018b8e
fix order of tree designation in autochop 2022-09-07 10:34:56 -07:00
myk002 86e1a8d59c
When smoothing walls, connect to doors and fgates 2022-09-07 10:11:51 -07:00
lethosor 483652e193 Rewrite utils.df_expr_to_ref() for consistency, add tests 2022-09-07 09:14:09 -07:00
Josh Cooper e24963a441 Updates changelog.txt with new Pause API under World module 2022-09-03 18:28:30 -07:00
myk002 bd4d17d205
update changelog 2022-09-01 22:48:18 -07:00
Josh Cooper 33b92e6f69 Implements auto-unpause feature for spectate plugin 2022-09-01 16:53:26 -07:00
myk002 d258035b88
update changelog 2022-08-31 23:39:24 -07:00
myk002 b1a8662c4a
Merge branch 'develop' into docs 2022-08-31 23:00:39 -07:00
myk002 074a6ec5cd allow EditFields to ignore specified keys
like "+" and "-", so you can use them as hotkeys in the parent view
2022-08-31 10:22:41 -07:00
myk002 8804dab182
update dreamfort traffic designations 2022-08-29 22:04:22 -07:00
Myk 29d4d530b5
Merge branch 'develop' into modding-guide 2022-08-27 09:00:53 -07:00
myk002 0d3f5c2904
get new script docs to compile 2022-08-25 21:53:35 -07:00
myk002 d0967b7e59
add alt-N keybinding for do-job-now 2022-08-19 09:34:38 -07:00
myk002 8672282fd8
add helpdb, unit test, and document API
note that we have to dynamically sort some of the expected lists for
locale agnosticism
2022-08-15 16:31:52 -07:00
myk002 f7a0423566 update changelog 2022-08-15 16:27:43 -07:00
myk002 7c3b06d71e update changelog 2022-08-15 16:24:34 -07:00
myk002 9f648d532e modify seedwatch all to actually watch all seeds 2022-08-15 16:11:13 -07:00
myk002 9595e2152d
update changelog (fix typo) 2022-08-03 21:44:25 -07:00
myk002 db81538f63
update changelog 2022-08-03 21:44:25 -07:00
myk002 7e3acc410e update changelog 2022-08-02 22:46:04 -07:00
myk002 b6e27b1875
fix rendering of quoted backtick 2022-07-28 05:46:25 -07:00
myk002 507b1632a2
support backtick as a keybinding 2022-07-28 05:45:50 -07:00
lethosor f021dd0e0a
Gui::getAnyItem(): add support for viewscreen_treasurelistst 2022-07-12 11:25:16 -04:00
lethosor 4cdb0ff138
Merge branch 'rm-old-modules' into develop 2022-07-12 11:23:10 -04:00
Myk 28e15162a5
reorganize init scripts into dfhack-config (#2232)
* reorganize init scripts into dfhack-config

allows player init scripts to build on defaults instead of replace them
this also moves the init scripts out of the main df directory

* [pre-commit.ci] auto fixes from pre-commit.com hooks

for more information, see https://pre-commit.ci

* escape asterisks in docs

* remove unneeded dfhack.init file creation for test

* write the test init script to the new init dir

* create the init dir before trying to write a file

* rename default init files for clarity

* Update changelog

* Update docs/changelog.txt

Co-authored-by: Alan <lethosor@users.noreply.github.com>

* Try to get buildmaster to work with old branches

* Update changelog

* get keybindings from all init scripts

* [pre-commit.ci] auto fixes from pre-commit.com hooks

for more information, see https://pre-commit.ci

* Fix spacing in changelog

* split default loading into its own file

* update docs with new changes

* update help text wording in default init files

* Apply suggestions from code review

Co-authored-by: Alan <lethosor@users.noreply.github.com>

* Alphabetize changelog

* Update onMapLoad.default.init

* Update onMapLoad.init

* Update Core.rst

Co-authored-by: pre-commit-ci[bot] <66853113+pre-commit-ci[bot]@users.noreply.github.com>
Co-authored-by: Alan <lethosor@users.noreply.github.com>
2022-07-10 08:54:55 -07:00
Myk 9f44fd3f72
[manipulator] add the professions library (#2234)
* move professions out of the examples folder

* install professions into professions/library

* guard unguarded header from multiple inclusion

* load and display library professions

* update changelog

* move example professions docs from examples guide

* update dreamfort documentation

* note that professions folder has changed

* Fix bad merge
2022-07-06 07:21:26 -07:00
Myk e0d37a31ae
Make the manager orders library available by default (#2233)
* move orders out of examples directory

* install orders into library dir

* read orders from new library dir

* update documentation

* update dreamfort references to orders import

* update changelog

* ignore json files in pre-commit
2022-07-06 07:03:29 -07:00
Myk 091068c710
[prospect] give player control over which information is output (#2231)
* give player control over prospect output

* suspend the core *before* we call to Lua
2022-07-06 06:57:13 -07:00
lethosor 739871bc0f
Remove Hooks-egg.cpp and related code and configuration options 2022-06-29 23:35:14 -04:00
lethosor 1147add520
Constructions module: remove some old/unused functions/types 2022-06-29 23:35:14 -04:00
lethosor 4c7caa2658
Remove unneeded dependencies on modules/Graphic.h 2022-06-29 23:35:13 -04:00
lethosor 8bb047fcc6
Remove Notes module
Only used in a devel plugin that prints notes, and can be easily replaced
with `ui.waypoints.points`
2022-06-29 23:35:13 -04:00
Timur Kelman 9788a8a22a
Add default selection handler to `materials.ItemTraitsDialog` (#2211)
* add forward compatibility for future `job_item_flags`

* add default selection handler to `materials.ItemTraitsDialog`

* add a call to `error()` in 'unknown'-branch inside `setTrait`

* add `ItemTraitsDialog` improvement description to changelog.txt
2022-06-28 16:27:18 -07:00
Myk ba629b8e0a
manually handle DestroyBuilding jobs (#2209)
* don't delete general refs from jobs that we cancel

though we still disconnect the refs if we can

* get job remove working in all cases

we apparently need to manually handle DestroyBuilding jobs
everything else we should let cancel_job handle

* update changelog
2022-06-21 16:38:04 -07:00
Tachytaenius a9ab415ac7 Clean merge heckery and clean up label reference 2022-06-21 15:20:49 +01:00
Tachytaenius 4c2a533de0 Remove "added anchor" from changelog 2022-06-21 12:54:28 +01:00
Tachytaenius ccee6ba487 Added link to modding guide from changelog 2022-06-21 12:53:59 +01:00
Tachytaenius a880a2b92d Move changelog entries to proper place 2022-06-21 12:48:28 +01:00
quarque2 f33c9bc881
Update tile-material.lua (#2218)
* Update tile-material.lua

* Update changelog.txt

* Update changelog.txt

* Update changelog.txt

* Update tile-material.lua
2022-06-20 12:38:37 -07:00
Tachytaenius 0ae8a42080 Unfinished modding guide 2022-06-20 20:07:07 +01:00
myk002 88ae50b9ae
update version and changelog to 0.47.05-r6 2022-06-17 15:42:23 -07:00
Josh Cooper d38ab1d152
Fix UNIT_NEW_ACTIVE events (#2197)
* Updates eventful.lua to use UNIT_NEW_ACTIVE

* Fixes bug #2189

* Revises activeUnits declaration/initialization

* Fixes build error

* Update changelog.txt

* reword changelog entry

* add changelog entry for event name change

Co-authored-by: Myk <myk002@yahoo.com>
2022-06-17 09:34:41 -07:00
Warmist fc384fd1a2
Update eventful.lua (#2203)
* Update eventful.lua

Had wrong function. Fixes https://github.com/DFHack/dfhack/issues/2202

* Update Lua API.rst

Update docs to add onReactionCompleting and remove outdated info

* Update Lua API.rst

Some more minor doc fixes

* [pre-commit.ci] auto fixes from pre-commit.com hooks

for more information, see https://pre-commit.ci

* add changelog entry

Co-authored-by: pre-commit-ci[bot] <66853113+pre-commit-ci[bot]@users.noreply.github.com>
2022-06-12 07:12:49 -07:00
Timur Kelman 1a629a26bf
add `ItemTraitsDialog` to materials.lua (#2199)
* add `ItemTraitDialog` to materials.lua

* rename `ItemTraitDialog` to `ItemTraitsDialog` (plural)

* Update changelog.txt
2022-06-12 07:03:04 -07:00
Myk 85d7489b3c
ensure refs are cleaned up when we remove a job (#2184)
* ensure job items are disassociated from the job

when the job is removed. the new df-provided ``cancel_job()`` doesn't do
this for us whereas the old custom implementation did.
ref: #2028

* remove trailing whitespace

* Clean up general refs before removing job

Because the game method doesn't do it itself

* Fix typo in var name

* clean up code

* update changelog
2022-06-11 07:38:22 -07:00
Ryan Williams 9b21c0d64a
Merge branch 'DFHack:develop' into Bumber64-patch-2 2022-06-06 01:53:05 -07:00
lethosor 5e0a947d51
Fix changelog entry and release for #2028 2022-06-06 01:49:23 -04:00
Ryan Williams 23e85a0d24 Fetch and merge 2022-06-04 12:17:28 -07:00
Ryan Williams b0b601cf0f
Remove recenterViewscreen, update revealInDwarfmodeMap 2022-06-04 11:59:04 -07:00
Myk ed2ba69713
Improvements to dreamfort, quickfort keystroke aliases, and example orders (#2162)
* add alt-f as a hotkey for quickfort

to mimic the existing windows hotkey for the old quickfort
hopefully this will ease the transition from the old quickfort to the
new

* add and document new quickfort aliases

* reduce quantity requirement for dyeing

15 is just too high. the counter counts bags, not units

* dreamfort blueprint improvements

most of these suggested by ldog on the forums. Thanks!
- significantly extend the list of hostile creatures that get stashed in the prisoner quantum stockpile
- send adamantine thread to the metalworker stockpiles
- give from thread/cloth stockpiles to clothier, loom, and dyer to protect the adamantine thread
- automatically create tavern, library, and temple locations (restricted to residents only by default)
- automatically associate the rented rooms with the tavern
- place a stockpile under the dump zone so you can set up stockpile links for dumped items
- doc improvements. in particular, point people to the new assign-minecarts tool for assigning minecarts to quantum stockpile dumps

* update changelog

* fix typo in cloth stockpile settings

* fix typo in guildhall location setup

* don't restrict stockpiles for clothiers and dyers

* deprecate jugs alias and add stone|woodentools

* remove dye thread, make jugs wooden

remove dye thread to protect adamantine
make jugs wooden to differentiate them from scroll rollers. that gives
us a chance to actually have a usable jugs-only stockpile

* dreamfort improvements

- move trap corridor gates and levers before the walls and traps so they get
  constructed first
- give useful names to the craftsdwarf's workshops
- redesign the services level to:
  - fit better in a 1x1 embark
  - add doors to the hospital recovery rooms to protect from
    werebeasts-to-be
  - add an interrogation room (sheriff's office) next to the jail

* shape hospital zone to exactly the hospital area

* don't clutter the hospital with statues

* update changelog
2022-06-02 15:51:45 -07:00
Myk 27bf4c758b
Allow player to pause the confirmation dialog without disabling (#2164)
* basic pause functionality for confirm

* update changelog

* wrap the pause message and output in white

* unpause on viewscreen transition when we can

but still use esc detection when we won't get a viewscreen transition
(like when we're intercepting input on viewscreen_dwarfmodest

* add more code docs about unpause detection
2022-06-02 06:24:13 -07:00
Myk 89d3d45e87
Allow EditField widgets to manage their own activation and keyboard focus (#2147)
* use new focus subsystem in widgets.EditField

* always eat the enter key if we have an on_submit

* add modal attribute

* give EditFields a default height of 1

so they can be autoarranged
2022-06-01 21:48:21 -07:00
Myk ad2d9cad03
[lua] implement keyboard focus subsystem (#2160)
* implement keyboard focus subsystem

* Fix error in focus group combining

* documentation for the inputToSubviews decision

* modify unit tests to catch that last bug
2022-06-01 17:42:13 -07:00