Commit Graph

113 Commits (33243275359020f9de2ae7a45efdb678a913db31)

Author SHA1 Message Date
Petr Mrázek 71fc49897f Accelerated creatures work on Windows
Refactored vector reading, proper length of vectors from MSVC9 is known (0x18, triplet starts at 0xC)
2010-03-30 02:26:52 +02:00
Petr Mrázek 85d347442d Accelerated reading of creatures 2010-03-28 17:22:15 +02:00
Petr Mrázek 6522d0c498 Even more fixes for random crashes in some less common cases (DF in the menu, etc...) 2010-03-26 13:38:49 +01:00
Petr Mrázek 4d939363b5 Many fixes to DFHack tools and examples 2010-03-26 13:01:46 +01:00
Petr Mrázek 517aa0e6e3 Merge branch 'master' of git://github.com/Zhentar/dfhack
Conflicts:
	examples/CMakeLists.txt
	library/DFHackAPI.cpp

Also added offsets for all supported versions
2010-03-26 02:40:17 +01:00
Petr Mrázek f0edb0c33d Map block flags added to the API
Added a RAMP_TOP tile shape, ramp characters for veinlook
Merged in the magma_create util by Aleric, tweaked it a bit, made it use the block flags
2010-03-26 00:42:07 +01:00
Petr Mrázek 822265443c Make the API a bit saner about the used data types and structures 2010-03-25 21:37:09 +01:00
Petr Mrázek 13fcdb8b8f Fix one more InitReadNames call 2010-03-23 00:37:35 +01:00
Petr Mrázek efadfe98b2 Add some more exception handling to InitRead API methods 2010-03-23 00:35:23 +01:00
Zhentar 4287abbc94 Add pregnancy and blood stuff to the creature struct 2010-03-21 15:47:24 -05:00
Petr Mrázek 71f8474e11 Added reading/writing support for effects like mist
Veinlook shows effects for it's middle block
Veinlook now uses wide-character ncurses
2010-03-20 17:30:13 +01:00
Petr Mrázek df4de4a333 Detach in API destructor 2010-03-16 22:12:05 +01:00
Petr Mrázek e4dc165954 Merge branch 'shm-multi' 2010-03-14 23:17:54 +01:00
belal 12abef8ace used different creature vector than before, this is the correct one, the old one was missing some creatures, and the current_creature index was not right, also found the offsets for mood and artifacts for 40d
Everything should work now from 40d,40d2->40d19 on windows, linux was already done before

I also modified creaturedump.cpp to show mood and aritifacts if a creature has one, also the mood is now a int rather than a uint, as we check for -1
2010-03-14 13:21:52 -04:00
belal 0582354191 Merge remote branch 'remotes/peterix/master' into version_compatiblity
trying merge

Conflicts:
	examples/creaturedump.cpp
	output/Memory.xml
2010-03-13 08:45:30 -05:00
belal 791ac8dd75 modify the renamer and creature dump to output the new current cursor creature code 2010-03-12 09:21:45 -05:00
Petr Mrázek 9d503515dd Another try at locking 2010-03-12 00:13:50 +01:00
belal e500b13533 offsets are all correct for 40d, creature offsets are not constant all the way back to 38.a, so more work needs to be done there
This could probably be used in stonesense as it is though, all the map data is correct
2010-03-10 21:24:31 -05:00
belal 3ae8b56a49 Addresses all the way back to 173.38a, not checked yet, and offsets may have changed in the versions, but it is a start!
Also changing the current_creature offset, have to make sure what I changed it to is in the d# releases, but I think it is

This branch is still a work in progress
2010-03-09 22:05:31 -05:00
Petr Mrázek 5c4ef73f4d Merge branch 'shm-only' 2010-03-09 15:31:44 +01:00
Petr Mrázek 1c499121e6 Fixes to memory.xml, name reading 2010-03-08 18:27:19 +01:00
Petr Mrázek e5c3ed9ad3 Fix python and a gcc syntax error 2010-03-08 14:50:32 +01:00
Petr Mrázek d2c84df4c8 Merge branch 'master' of git://github.com/Zhentar/dfhack into mergeb
Conflicts:
	library/DFHackAPI.cpp
2010-03-08 13:56:32 +01:00
Petr Mrázek 36a6f1f0a4 mod-core rework
squashed some init commands together
fixed a problem with non-atomic shm command reading on the DF side that caused segfaults
2010-03-08 07:31:12 +01:00
Zhentar 052dd53c03 Further cleanup for name stuff; fixing examples that I broke and handling settlements. Also added mood, so that it can be determined whether or not the dwarf's artifact was created. 2010-03-07 20:01:30 -06:00
Petr Mrázek 96512a7e1d Linux d19 support 2010-03-05 22:19:27 +01:00
Petr Mrázek 958ca0e384 Some map module bits 2010-03-05 16:06:02 +01:00
Zhentar 65bf8f69fd Proper-fy name handling for creatures. For surnames and such, official DF logic is used. 2010-03-05 00:02:41 -06:00
Petr Mrázek 8e8d320a0b Don't build SHM on 64bit, makes no sense
Added origin to mapblock40d
2010-03-05 01:26:39 +01:00
Petr Mrázek c86464502c SHM rework, stage 2 2010-03-05 00:05:01 +01:00
mizipzor b680af0b26 fixed setting of flags to false in two init functions 2010-02-28 03:45:38 +01:00
mizipzor 6be18fbf20 sprinkled some exceptions over the memory reading 2010-02-28 03:34:54 +01:00
mizipzor 2b1940430f added many MissingAddress exception throws 2010-02-28 02:53:47 +01:00
mizipzor f2dcbc6372 added exceptions to API::ReadGeology and API::InitReadBuildings 2010-02-28 02:50:16 +01:00
mizipzor 19cd686ac4 added exceptions to API::InitMap 2010-02-28 02:37:05 +01:00
mizipzor decb20ef67 Merge branch 'master' of git://github.com/peterix/dfhack into errorhandling 2010-02-28 02:29:29 +01:00
Petr Mrázek cf4042acce Fix header and code desync 2010-02-28 02:07:42 +01:00
Petr Mrázek 7a85682ea0 Many fixes to DFHack::API
Wrapper generation still manual, but makes a lot more sense
2010-02-28 01:25:04 +01:00
mizipzor 4f85f37b01 added some exceptions to handle errors 2010-02-28 01:13:34 +01:00
Petr Mrázek de5b2ecb4e Fixes for crash bugs and memory corruption. 2010-02-25 17:50:52 +01:00
belal a5d42e4051 Code for getting the current and all settlements in the world, currently has offsets for the settlement location, name, and area size. Right now the current settlement causes msvc to claim the heap is corrupted, I think due to the fact that the current_settlement vector only has 1 item in it. I think it may be a bug in the vector code, as my code is basically identical between the current settlement and the other settlements.
Signed-off-by: belal <jimbelal@gmail.com>
2010-02-25 17:50:52 +01:00
Petr Mrázek 49a2f97601 Silly building reading bug fixed 2010-02-25 14:59:29 +01:00
Petr Mrázek 726519e2ca Major memory_info rework.
All <class> tags and vtable="" attributes in Memory.xml are now obsolete.
<multiclass> tags are still important, but don't need the vtable attrs.
Vtables are resolved automatically.
All this will be left in Memory.xml until utility authors update to this version or newer.
2010-02-25 13:41:57 +01:00
Petr Mrázek 70f22d008e Support for d18 on windows
Also deployment to people who get Memory.xml from git...
Fixed wine process attach bug
2010-02-23 22:29:55 +01:00
Petr Mrázek 1e04722a63 Refactor of memory_info class, now with more d-pointer 2010-02-22 23:34:20 +01:00
Petr Mrázek fbad1cb5a3 Fixed annoying MSVC bug and MSVC warning spam 2010-02-22 00:18:44 +01:00
Petr Mrázek 9268a79a66 Reading of tiletypes under ice - 'ice veins' 2010-02-21 05:51:29 +01:00
Petr Mrázek 3c7c197f7a Removed bogus block flags, added actual dirty bit :) 2010-02-20 16:33:30 +01:00
Petr Mrázek 26568fe5ea Added 'dirty' bit of a block to veinlook, API. 2010-02-20 12:58:52 +01:00
Petr Mrázek da19d92f16 Asserts into IFs 2010-02-18 21:28:28 +01:00