lethosor
10cfef0553
Fix whitespace issues
2015-02-14 22:53:06 -05:00
Alexander Gavrilov
415cdad489
Make using new for allocating DF objects with vtables a compile-time error.
...
When done from plugins, it doesn't correctly initialize the vtable
because of some weird things MSVC does, so the only safe way is to
use df::allocate<df::foo>(). For consistency, it is also enforced
for code in the main library. It reveals the issue in the digging
invaders plugin, first found by warmist.
This change is linked to a modification in df-structures codegen.
2014-04-30 21:28:02 +04:00
expwnent
f459bfc4f1
diggingInvaders: added per-creature dig times and differentiated between smooth and rough constructions.
2013-06-15 23:04:15 -04:00
expwnent
f557376c3a
diggingInvaders: make invaders dig slowly, in a configurable way.
2013-06-11 05:14:56 -04:00
expwnent
07a4839d8b
diggingInvaders: made it easy to flip between int64 and int32 for distance cost. It did not make a significant difference in performance when I timed it.
2013-06-09 23:26:07 -04:00
expwnent
4e715ca44b
diggingInvaders: made it only do a little work each frame instead of all at once with the pathfinding.
2013-06-09 23:07:51 -04:00
expwnent
d26b11eb40
diggingInvaders: cleaned up pick creation.
2013-06-09 17:20:23 -04:00
expwnent
638affee06
diggingInvaders: tweaked pick creation. Don't recreate if they already have one.
2013-06-09 16:23:41 -04:00
expwnent
08114cf574
diggingInvaders: more fixes. Still a few issues with ramps probably.
2013-05-31 20:39:43 -04:00
expwnent
a7d6cf5157
Digging invaders: fixed a few problems involving digging and stairs, added a way to debug path cost, added a way to set the cost of each type of invasion job, made invaders only pathfind to one local instead of all of them.
2013-01-04 21:02:09 -05:00
expwnent
fd05d30733
Digging invaders: improved edge cost evaluation.
2013-01-04 18:11:38 -05:00
expwnent
2ca943ae20
Digging invaders: comment out debug print statements.
2013-01-04 00:43:39 -05:00
expwnent
b6f0ae5b14
Digging invaders: keep track of who's working on the job, and check periodically to see if they quit.
2013-01-04 00:08:54 -05:00
expwnent
47eca42f68
Digging invaders: made it possible to customize which races can dig.
2013-01-03 23:18:40 -05:00
expwnent
0fecdfadb1
Digging Invaders: when assigning a job, get rid of old one. Handle loading and unloading. Optimizations for when invaders can already reach someone.
2013-01-03 22:46:17 -05:00
expwnent
1d6dec54c7
Digging Invaders: reorganized the files to make it easier to work with.
2013-01-03 18:14:16 -05:00