myk002
e88b1fdfe5
move script-manager into core
2022-12-10 21:59:51 -08:00
myk002
0d4d10de08
rename init to reload
2022-12-10 21:59:51 -08:00
myk002
a872cdbcd4
no onChangeState fn, let scripts attach themselves
2022-12-10 21:59:51 -08:00
myk002
426a538e30
refactor overlay to use script-manager code
2022-12-10 21:59:51 -08:00
myk002
b3c8d85637
new plugin: script-manager
...
scans all scripts and discovers onStateChange and isEnabled functions
2022-12-10 21:59:51 -08:00
myk002
1547d527b7
fix off-by-one error in dwarfmonitor.misery widget
2022-12-04 15:34:00 -08:00
lethosor
40f3a3333e
Make Cursor widget prefix and coordinate types configurable
...
e.g. the old behavior can be restored with "coords_type": "mouse_ui" and
"coords_short": true
2022-12-01 00:08:56 -05:00
myk002
ce1ef15bb2
reduce hotspot visuals to a single exclamation mark
2022-11-30 18:13:19 -08:00
myk002
1851a82fe1
close the hotkey menu if the mouse "flicks" onto it
...
also initialize the selected item properly if the widget is anchored to
the bottom of the screen
2022-11-30 18:11:02 -08:00
myk002
f5d20c99a3
prep for usage by gui/overlay
2022-11-29 15:12:02 -08:00
myk002
9d17be84a8
set width to something representative on init
...
so if the widget is enabled in gui/overlay without ever being resized with real data,
it won't be truncated
2022-11-29 15:12:02 -08:00
myk002
24dc879888
adapt library code to newly correct mouse events
2022-11-21 17:36:46 -08:00
Myk
ff447d46bd
don't overcount units for misery widget
...
addendum to #2366
2022-11-20 09:45:23 -08:00
Myk
35cea1b5e1
Merge pull request #2371 from myk002/myk_overlay_hotkeys
...
[hotkeys] implement hotspot menu widget
2022-11-14 16:50:30 -08:00
myk002
6635b6489b
handle commands like ':lua <something>'
2022-11-14 16:46:03 -08:00
myk002
1fc30493c0
right align hotkeys for list items
...
and combine hotkeys for identical commands
and don't hide the menu until the mouse has left the frame
and start the widget one tile closer to the edge so the mouse is already
on the list instead of on the frame
2022-11-14 16:46:02 -08:00
myk002
2b73d6e8e9
allow hotkeys to be invoked as a hotkey
...
also ensure keybindings are always cleaned up
2022-11-14 16:46:02 -08:00
myk002
c630a71c73
click on arrow to launch gui/launcher with command
2022-11-14 16:46:01 -08:00
myk002
d8c86fd0b1
allow commands with hotkey guards to work
2022-11-14 16:46:01 -08:00
myk002
fb7b55fb11
open gui/launcher with the command on right arrow
2022-11-14 16:46:01 -08:00
myk002
ae2d9008ef
add frames around menu panels
2022-11-14 16:46:00 -08:00
myk002
6e005d4a8d
implement basic logic for hotspot menu
2022-11-14 16:46:00 -08:00
myk002
e3498f275f
fix dwarfmonitor weather widget
2022-11-14 16:45:08 -08:00
myk002
9ce9d2001c
adapt dwarfmonitor widgets to new API
2022-11-14 16:45:07 -08:00
myk002
2cf6767589
migrate dwarfmonitor widgets to overlay v2
2022-11-14 16:45:07 -08:00
myk002
19289bf3c8
clean up docs and code
2022-11-14 16:40:36 -08:00
myk002
208e96c1b7
bounds check overlay_onupdate_max_freq_seconds
2022-11-14 16:40:35 -08:00
myk002
9bdc995f20
write docs and make implementation match the docs
...
added ability to enable/disable all
added showing current widget configuration
added moving widget back to default coordinates
2022-11-14 16:40:35 -08:00
myk002
ffc09ff25d
record explicitly triggered widget screens
2022-11-14 16:40:35 -08:00
myk002
1ebf58ff83
rewrite conf management according to discord convo
...
move non-user-editable state into the widget config
remove registry json files
all user-editable state is now in a single overlay.json file
2022-11-14 16:40:35 -08:00
myk002
6e6e174c31
implement CLI interface
2022-11-14 16:40:34 -08:00
myk002
a76c04c9ec
load overlay widget configuration
2022-11-14 16:40:34 -08:00
myk002
bd318b7a21
implement basic overlay event logic
2022-11-14 16:40:34 -08:00
myk002
d7fba5c720
add stub lua layer for overlay
2022-11-14 16:40:34 -08:00
myk002
b1bf80e585
support "group" file split strategy for blueprint
2022-10-14 12:27:24 -07:00
myk002
c52138b168
generate meta blueprints
2022-10-12 17:42:36 -07:00
myk002
80d993e734
split rooms phase from query and record names
2022-10-12 16:01:54 -07:00
myk002
b78af72403
record built constructions in blueprint
2022-10-12 13:31:46 -07:00
myk002
598f2c4b12
support --smooth option for blueprints
2022-10-12 10:10:53 -07:00
myk002
cc61d4a82a
use rendered help instead of hard-coded
2022-10-10 17:03:57 -07:00
myk002
03027b513a
Merge branch 'develop' into docs
2022-08-03 22:55:38 -07:00
myk002
3983b4d75b
update docs
2022-08-03 21:44:25 -07:00
myk002
3f61e2302c
split autobutcher out from zone
2022-08-03 21:44:24 -07:00
myk002
0096f7c882
split autonestbox out from zone
2022-08-03 21:44:24 -07:00
myk002
4cb57d25f1
update dig-now docs
2022-07-22 17:46:33 -07:00
Myk
091068c710
[prospect] give player control over which information is output ( #2231 )
...
* give player control over prospect output
* suspend the core *before* we call to Lua
2022-07-06 06:57:13 -07:00
Josh Cooper
d38ab1d152
Fix UNIT_NEW_ACTIVE events ( #2197 )
...
* Updates eventful.lua to use UNIT_NEW_ACTIVE
* Fixes bug #2189
* Revises activeUnits declaration/initialization
* Fixes build error
* Update changelog.txt
* reword changelog entry
* add changelog entry for event name change
Co-authored-by: Myk <myk002@yahoo.com>
2022-06-17 09:34:41 -07:00
Warmist
fc384fd1a2
Update eventful.lua ( #2203 )
...
* Update eventful.lua
Had wrong function. Fixes https://github.com/DFHack/dfhack/issues/2202
* Update Lua API.rst
Update docs to add onReactionCompleting and remove outdated info
* Update Lua API.rst
Some more minor doc fixes
* [pre-commit.ci] auto fixes from pre-commit.com hooks
for more information, see https://pre-commit.ci
* add changelog entry
Co-authored-by: pre-commit-ci[bot] <66853113+pre-commit-ci[bot]@users.noreply.github.com>
2022-06-12 07:12:49 -07:00
Myk
77d045488b
Confirmation dialog for removing manager orders ( #2163 )
2022-05-23 21:17:52 -07:00
Josh Cooper
fe29bff845
Adds cxxrandom unit test and fixes interface problems ( #2099 )
...
* Adds cxxrandom unit test and fixes interface problems
* Tightens braces
* Adds detection code for Shuffle's seqID/engID
* Adds usage examples for cxxrandom
* Gives cxxrandom objects id ranges, sort of
* Updates changelog
* Updates changelog.txt
* Increases id space for cxxrandom
* Fixes bool distribution error message and improves check
* Adds comment explaining the seeded RNG tests for cxxrandom
* Fixes type problem for 32bit builds
* Reduces loop count a few magnitudes
* Fixes a mistake in test.cxxrandom_seed
2022-04-30 21:46:47 -07:00