Alexander Gavrilov
459c69046b
Dissolve the World module class into a namespace.
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It made accessing persistent data way too cumbersome.
2012-10-06 13:46:20 +04:00
Alexander Gavrilov
038d62367e
Implement explicit hook priority in vmethod interpose.
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This resolves a getName order conflict between power-meter and rename.
2012-09-22 13:14:06 +04:00
Alexander Gavrilov
1f7c10252e
Support renaming activity zones.
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This one required hooking the dwarfmode render method.
2012-09-20 11:48:53 +04:00
Alexander Gavrilov
462bedb757
Fix the rename plugin and script to use the new getSelectedBuilding API.
2012-09-20 11:11:59 +04:00
Alexander Gavrilov
8d876cc7d9
Support renaming some buildings, and arbitrary units, via gui script.
2012-09-05 21:27:42 +04:00
Robert Heinrich
40f36c1912
minor stuff, use building->is_room instead of building->isRoom() which returns unexpected values
2012-04-17 16:57:41 +02:00
Alexander Gavrilov
45ae2ed67f
Pull a few utility functions into the core and publish to lua.
2012-04-07 19:08:30 +04:00
Alexander Gavrilov
28a741082f
Encode & decode names in utf-8 for transfer in remote messages.
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That's the encoding required by the protobuf spec.
2012-04-05 18:10:16 +04:00
Petr Mrázek
004acdad4e
Tweaks!
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Strip commands.clear() from all plugins
Fix changeitem - a variable name has changed in item flags
2012-03-29 18:37:22 +02:00
Alexander Gavrilov
b9ecd03fe2
Make the server suspend the core around calls unless disabled.
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I expect the majority of methods will have to suspend the core
first thing anyway, so this will reduce typing and bugs.
Also get rid of the "me->" ugliness by splitting threadFn.
2012-03-18 11:04:15 +04:00
Alexander Gavrilov
aa63493bb8
Add a ListSquads request.
2012-03-17 20:04:15 +04:00
Alexander Gavrilov
87f925e72e
Add support for exporting functions from plugins, with example in rename.
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TODO: test by actually calling them remotely.
2012-03-15 13:01:23 +04:00
Alexander Gavrilov
8cc82d5876
Make plugins accept explicit output stream references.
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This is an incompatible change to the plugin ABI.
The Console is not thread-safe unless used indirectly
via color_ostream_proxy, so everything should use their
per-thread stream.
2012-03-10 15:55:42 +04:00
Petr Mrázek
7fe8762852
Get rid of Simple namespace, Gui module is now a namespace.
2012-03-03 14:38:24 +01:00
Alexander Gavrilov
e88d5cb035
Fix rename squad: use entity data to skip squads from abandoned forts.
2012-02-22 17:44:36 +04:00
Petr Mrázek
2cd2ee9b0c
New plugin interface
2012-02-21 18:19:17 +01:00
Alexander Gavrilov
1ca500ff25
Update the assumed identity in rename unit.
2012-02-20 18:04:58 +04:00
Quietust
e82055986e
Only use #include <> for system libraries - for everything else, use ""
2012-01-15 14:54:14 -06:00
Alexander Gavrilov
8158733745
Support changing the custom profession via rename.
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Likewise, it works for any unit, including animals and enemies.
2012-01-15 15:57:33 +04:00
Alexander Gavrilov
a31542862a
Add utility functions to retrieve the selected job/unit/item.
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Units can be selected via 'u', 'j', 'v' and 'k'; full-screen
unit details view not supported.
Items can be selected via 't', 'k', 'v'->inventory.
Also, when viewing a container item full-screen, the selected
contained item or unit is returned; never the container itself.
The api is used in rename to allow setting nicknames for
arbitrary units, including animals and enemies.
2012-01-14 19:31:43 +04:00
Petr Mrázek
9db20bd84d
Header changes/cleanup.
2011-12-31 12:48:42 +01:00
Alexander Gavrilov
298e2fe92d
Add a plugin to rename squads and hotkeys (without the 9 char limit).
2011-12-29 17:37:07 +04:00