Commit Graph

130 Commits (27a84a82467343dc50999cfa816841269f1612be)

Author SHA1 Message Date
lethosor 402a96b0e6 Expose new unit functions to lua and add some basic safety checks 2016-04-23 21:52:50 -04:00
lethosor b97d33ca28 moveToBuilding improvements
- Don't set in_building by default when use_mode is 0 (consistent with most vanilla DF items)
- make use_mode optional and default to 0 (including in Lua API)

Resolves #885
2016-04-05 11:43:02 -04:00
lethosor 25507a10f9 Add Units::getKillCount() and expose it to Lua 2016-02-25 15:21:14 -05:00
lethosor 3e44aabf12 Expose Units::getSquadName to lua 2016-02-25 15:19:35 -05:00
sv-esk 83c70ccb0f forbid manipulator editing non-citizens 2016-02-11 13:31:52 +02:00
lethosor 2d23a848cc git-describe: Add git xml information 2016-02-01 10:30:53 -05:00
lethosor d087f4f741 Expose process MD5/PE to Lua (useful in export-dt-ini) 2015-12-27 14:59:18 -05:00
lethosor 83603fcf45 Add prerelease build flag and warning script 2015-12-11 20:27:46 -05:00
lethosor 2aeac718cc workflow: Account for job postings correctly and fix existing issues
Without removing postings correctly, it was possible to end up with
multiple workers assigned to a job that workflow had suspended
multiple times, which caused crashes if more than one worker was
assigned to the same job by DF.

This adds an additional command, fix-job-postings, that runs
automatically when loading a world and fixes:
- Multiple job postings that point to the same job
- Job postings that point to a job where posting_index == -1
  (i.e. jobs that should have no posting assigned)

Fixes #741
2015-11-25 20:33:13 -05:00
lethosor ac71fa8070 Add isValidLabor() to Units module
Closes #711 and could avoid potential issues when editing units from
other civs with manipulator.
2015-10-30 18:41:09 -04:00
lethosor 5387c03ea0 DFHackVersion: Expose whether the built commit is tagged 2015-10-17 15:35:40 -04:00
lethosor 9eb86c7e38 Support additional script search paths
These can currently be added/removed from C++ or through the Lua API.
2015-09-06 16:23:02 -04:00
lethosor 2aba2da56d Avoid DataStaticsFields dependency on PluginManager.h 2015-08-11 22:59:19 -04:00
lethosor 9c84c78129 Make lua listdir functions return useful error messages 2015-08-10 12:44:27 -04:00
lethosor de49befdbb Improve version information
* Add reimplementations of old DFHACK_VERSION-style macros
* Expose full git commit ID
* Expose all DFHack::Version functions to Lua
2015-08-06 17:30:51 -04:00
lethosor 7758311f88 Make gametype functions use default arguments when called from Lua 2015-04-02 16:55:27 -04:00
lethosor bbb41078e7 Expose PenArray dimensions and tiles to Lua 2015-03-28 18:35:07 -04:00
lethosor e2b6ae9beb Allocate Lua PenArray objects using an existing buffer 2015-03-28 11:27:47 -04:00
lethosor 99f4ea4d2b Implement a PenArray class for caching parts of rendered screens 2015-03-27 22:56:30 -04:00
lethosor 01c6d05775 Add custom enabler::zoom_display() method (screen.zoom in Lua) 2015-03-25 17:55:56 -04:00
Lethosor 3639920a50 Merge pull request #575 from lethosor/game-type
Add gametype checks to World module
2015-03-13 22:25:37 -04:00
lethosor 016f67e83f Expose strerror to Lua 2015-03-10 16:32:43 -04:00
lethosor afca7419dc Add gametype checks to World.cpp 2015-03-09 20:08:21 -04:00
lethosor a8a8fc43ef Add df2console() wrapper
Closes #522
2015-02-13 17:56:29 -05:00
expwnent e9b4fc513a Merge remote-tracking branch 'cdombroski/zone-plugin-cleanup' into temp
Conflicts:
	NEWS
	plugins/zone.cpp
2015-01-31 21:01:41 -05:00
lethosor 066adfdf95 Implement a function to list directories recursively 2015-01-30 17:29:17 -05:00
Chris Dombroski f2eec3198c Rename findPenPitAtCoord 2015-01-29 15:02:54 -05:00
Chris Dombroski 868a9944fd Update LuaApi for new Units/Buildings functions. 2015-01-29 14:59:06 -05:00
lethosor bebceffa5f Add Filesystem::listdir() 2015-01-28 19:15:58 -05:00
lethosor e8c0482fdc Add atime()/ctime()/mtime() 2015-01-28 18:18:06 -05:00
lethosor fd1ba80e1f Change MOD_* to DFH_MOD_*
MOD_* constants are defined in Winuser.h on Windows
2015-01-17 09:05:45 -05:00
lethosor 077d149d64 Expose key modifier state to C++/Lua 2015-01-11 12:51:02 -05:00
Eric Wald 74e709ec19 Adding getStockpileContents to the Lua API. 2014-09-07 14:52:08 -06:00
Warmist 6868cab1fe Exposed dfhack.jobs.linkIntoWorld. Simplified eventful and gui.dwarfmode for sidebar use/creation. 2014-08-16 16:58:01 +03:00
Alexander Gavrilov 2471c4a68e Add a new API for converting between interface_key and string characters.
It's necessary now that the simple linear arrangement is broken.
2014-08-11 14:23:19 +04:00
Quietust 1450298484 assumed_identity -> identity 2014-07-29 16:30:22 -05:00
expwnent 376bcc6020 create-item script 2014-07-03 12:40:07 -04:00
expwnent 2fb8faf3e6 Added Items::createItem function. 2014-07-03 10:39:20 -04:00
lethosor ef69522d93 Merge branch 'develop' into filesystem-module-pr 2014-06-18 15:45:42 -04:00
lethosor fb922fab37 Handle invalid arguments to runCommand 2014-06-16 11:40:26 -04:00
lethosor d538e13450 Allow runCommand arguments to be passed as a table internally 2014-06-16 11:16:35 -04:00
lethosor 6fa478de22 Filesystem module
Implements a handful of filesystem-related functions (e.g. chdir, mkdir)
in C++ and Lua.
2014-06-15 22:38:17 -04:00
lethosor 2a01259192 Fix runCommand crash, return output and result 2014-06-10 21:38:21 -04:00
lethosor 143b1e3469 Lua runCommand improvements
* Return error codes (e.g. CR_FAILURE) when a command fails instead of output
* Make dfhack.runCommand() take a list of arguments as well
2014-06-10 13:41:01 -04:00
lethosor 2242d42c9c Implement runCommand in Lua API 2014-06-07 20:15:49 -04:00
Quietust 0f4684f29d Add Items::getItemBaseValue and Items::getValue, available from Lua 2014-04-25 11:04:21 -05:00
Quietust c3d45c3a1e Add Job::getName(job *), also available from Lua 2014-04-23 08:03:10 -05:00
Alexander Gavrilov c27c38e4c0 Remove tired or hungry siege operators from duty when at peace.
The threshold is set at the level when they start to blink - normally
they would continue on with the job until they get a thirsty/hungry
thought, but immediately run off to eat if they lose the job (thus
refusing to load the engine after firing it). The code checks for
active sieges and whether there is a free replacement unit.
2014-04-15 21:52:39 +04:00
Alexander Gavrilov fc9826389b Account for meandering movement when predicting unit path in siege engine.
The movement is random, but there is an average slowdown coefficient.
2014-04-15 19:50:23 +04:00
Alexander Gavrilov 7844907204 Add new API functions for creating announcements and combat reports.
Allow specifying the announcement flags directly, and adding unit
combat reports. Also, make announcement functions write the message
to the game log.
2014-04-15 19:50:23 +04:00