expwnent
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ef80dbacde
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More fiddling. Almost kind of works.
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2012-12-17 17:36:35 -05:00 |
expwnent
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76fcf1c335
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Digging invaders: multi-dimensional edge cost: always prefer walking over digging, no matter how far.
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2012-12-17 14:22:45 -05:00 |
expwnent
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94673e447d
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diggingInvaders: reimplemented path-based digging. Works kind of ok.
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2012-12-17 13:37:02 -05:00 |
expwnent
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ed1766936b
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diggingInvaders: sadly, it seems that minimum spanning tree is a terrible heuristic for vertex Steiner tree in this case.
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2012-12-17 00:54:39 -05:00 |
expwnent
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bf25ea5129
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diggingInvaders: fixed a major bug with edge sorting.
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2012-12-17 00:17:07 -05:00 |
expwnent
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a61cbc661b
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diggingInvaders: starting a rewrite. Unstable
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2012-12-16 21:44:23 -05:00 |
expwnent
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9aa95ddca8
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diggingInvaders: int -> int32_t
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2012-12-16 17:06:46 -05:00 |
expwnent
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2760484c37
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diggingInvaders: cleanup.
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2012-12-16 16:53:02 -05:00 |
expwnent
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45efcfc763
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Warning: does not work. Temp commit!
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2012-08-24 11:40:51 -04:00 |
expwnent
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cb24f1e53a
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Converted tabs to spaces.
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2012-08-23 22:25:25 -04:00 |
expwnent
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6de9049dcc
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Very rough draft. Invaders tend to overdestroy buildings. They also overdig. Also they only do it on user request. Also it happens instantly. Also they can't dig through constructions. Also I have tabs in the indentation.
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2012-08-23 22:12:07 -04:00 |