Commit Graph

11139 Commits (1f58896054375e39d096c727d779f3365cd63fa5)
 

Author SHA1 Message Date
lethosor 8008243c3a
Configure git name/email 2021-02-18 22:14:05 -05:00
lethosor fa475949f4
Add workflow to auto-update submodules 2021-02-18 22:08:51 -05:00
Ben Lubar f3dd38a038
update structures 2021-02-18 18:18:34 -06:00
myk002 a7440ca478
use wheelbarrows to haul occupied cages 2021-02-18 00:26:11 -08:00
myk002 cf0506e650
add documentation for #aliases blueprints 2021-02-17 23:10:47 -08:00
myk002 9e17bc938c
only set labor validity for the player civ 2021-02-17 09:16:49 -08:00
myk002 6a5e6ffa00
add archery targets to services barracks
fix a few alignment problems
fix bolts alias
2021-02-17 08:24:50 -08:00
lethosor e9afbd328e
Add some more client libraries to docs 2021-02-15 21:44:35 -05:00
Ben Lubar 416fc32cb2
update scripts and structures 2021-02-15 11:49:34 -06:00
Ben Lubar ef1ac6ff40
update structures 2021-02-13 16:23:01 -06:00
myk002 09f0607db2
add deprecation warnings to fortplan 2021-02-13 11:07:14 -08:00
myk002 4790e23a5c
add more docs for quickfort orders 2021-02-13 07:46:45 -08:00
myk002 e87f27e1fd
Merge remote-tracking branch 'upstream/develop' into myk_stockpile_containers_docs 2021-02-13 07:17:15 -08:00
myk002 55743fc43f
Merge remote-tracking branch 'upstream/develop' into myk_manipulator 2021-02-13 07:16:58 -08:00
myk002 81d0a276b2
Merge branch 'develop' into myk_dreamfort 2021-02-13 07:15:11 -08:00
myk002 d0b259e9fb
set wheelbarrows in stone, corpse stockpiles; pots
also set farming dig to priority 2 instead of 3 so the player can use 3
for other higher-than-default-but lower-than-farming tasks

and make the roughgems stockpile find the newly-moved gems QSP properly
2021-02-13 07:07:41 -08:00
lethosor 92a01e656f
Update scripts 2021-02-12 00:37:32 -05:00
lethosor 49b6e814db
Bump to beta1, update submodules 2021-02-10 21:08:45 -05:00
Ben Lubar a051077820
update structures 2021-02-10 18:54:12 -06:00
lethosor ebbbfc0f8e
Merge remote-tracking branch 'myk002/myk_orders_crash' into develop
Conflicts:
	docs/changelog.txt
2021-02-10 00:10:53 -05:00
bseiller efe62b412c Update changelog 2021-02-09 08:48:43 +01:00
bseiller 6ffbf401c4 Merge branch 'develop' into ea_improve_survey_performance_keep_mlts_on_heap 2021-02-09 08:42:42 +01:00
lethosor 47ba6c19b1
Merge remote-tracking branch 'bseiller/ea_refactoring' into develop 2021-02-09 00:17:31 -05:00
lethosor 625380a30b
Update submodules 2021-02-09 00:11:59 -05:00
myk002 c5a5812377
embiggen feeder stockpiles on the industry level 2021-02-08 18:47:59 -08:00
PatrikLundell 4660f52b36 improved pre embark mineral estimates 2021-02-08 14:45:49 +01:00
myk002 c963da351a
doc updates, move booze further away from kitchen 2021-02-07 13:52:33 -08:00
myk002 09d91dcae1
move alchemist-enabling logic to autohauler 2021-02-06 14:14:08 -08:00
myk002 13fae4628b
add docs for #place-generated manager orders 2021-02-05 17:05:34 -08:00
myk002 6819ee9928
make alchemist flag valid for controllable civs 2021-02-05 16:45:39 -08:00
myk002 4d57d27d4d
Revert "allow alchemist skill to be toggled in manipulator"
This reverts commit fa662cafbc.
2021-02-05 16:10:36 -08:00
myk002 64d797b4cf
fix a final few bugs found in playtesting
and doc updates
2021-02-05 12:28:29 -08:00
myk002 330bde7660
add heavy feeder piles
and other minor fixes found during playtesting
refine the embark profile suggestions
2021-02-04 23:01:12 -08:00
bseiller efc92750fa Fix crash
embark-assistant.cpp: Move call to survey::initiate() after call to survey::setup(), otherwise state won't exist
2021-02-04 01:10:10 +01:00
myk002 6c6a9968ff
hauling aliases can take from multile stockpiles 2021-02-03 13:51:02 -08:00
bseiller 52bf998224 Adapt to review comments by @PatrikLundell
- survey.cpp: rename loop variable for more clarity; replace use of parmeter with use of vector.size(), replace nested vector.at calls with direct index access/subscript as it is faster and easier to read
2021-02-03 14:32:03 +01:00
myk002 2eea9fd692
change central ramp to central stairs 2021-02-02 22:11:19 -08:00
bseiller 0c304cf85f Improve performance of surveying => faster search
replace the local/automatic mid_level_tiles variable in matcher::match_world_tile with one that is created once during the setup phase (heap).
The dynamic part of the contained (16*16*3 = 768) vectors is being allocated on the heap in both cases - which made the repeated instatiations of the automatic variable so slow/expensive.

Also replace calls to vector<bool>.resize in nested loops with direct assignments to those vectors, which curiously even after a lot of profiling is the fastest way to reset the inorganic vectors - at least on Windows.

- embark-assistant.cpp: Replace 2 local/automatic mid_level_tiles variables with a single dynamic variable created during setup as well; add calls to matcher::setup() and matcher::shutdown()
- matcher.cpp/.h: add state with mid_level_tiles member; add setup and shutdown functions
- survey.cpp: add function reset_mlt_inorganics as replacement for the looped calls to vector::resize as all inorganic vectors are now expected to have the proper size when entering survey::survey_mid_level_tile
2021-02-03 00:08:59 +01:00
myk002 45a3c903a0
Merge remote-tracking branch 'upstream/develop' into myk_dreamfort 2021-02-02 10:53:38 -08:00
myk002 1063497828
don't crash on malformed orders json 2021-02-02 10:50:21 -08:00
myk002 fa662cafbc
allow alchemist skill to be toggled in manipulator
since autohauler uses it as a flag
2021-02-02 08:28:48 -08:00
lethosor 06cd0c8437
Make libz.dylib optional on macOS
Thurin reports that the path specified does not exist on macOS 11.2, and DFHack links successfully without it.

CMake output from the find_package(ZLib) call in /CMakeLists.txt:
Found ZLIB: /Applications/Xcode-beta.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/MacOSX11.1.sdk/usr/lib/libz.tbd (found suitable version "1.2.11", minimum required is "1.1.2")
2021-02-01 23:23:19 -05:00
myk002 5e135d2bb7
update help text and walkthroughs
make hospital and dining room more useful in the first build blueprint
separate out construction of the surface roof into a new stage so
dwarves aren't building too much at once
2021-02-01 19:47:48 -08:00
bseiller 76c9d7a678 Update changelog
- changelog.txt: changed description of fix to be more concise

Co-Authored-By: PatrikLundell <22739822+PatrikLundell@users.noreply.github.com>
2021-02-02 00:32:30 +01:00
bseiller 84151ccbf9 Update changelog
- changelog.txt: added entry for bug fix
2021-02-01 23:52:51 +01:00
bseiller 56335977ab Merge branch 'develop' into ea_refactoring 2021-02-01 23:36:04 +01:00
bseiller fede136008 refactoring embark-assistant survey, 12.iteration
- survey.cpp: replace repeated (nested) vector access with an const int / auto pointer in survey_mid_level_tile
2021-02-01 22:57:30 +01:00
bseiller aff64956fb refactoring embark-assistant survey, 11.iteration
- survey.cpp: replace repeated (nested) vector access with a auto pointers in survey_mid_level_tile
2021-02-01 22:53:45 +01:00
bseiller 4fdcec5893 refactoring embark-assistant survey, 10.iteration
- survey.cpp: replacing repeated vector access with auto value in survey_mid_level_tile
2021-02-01 22:36:16 +01:00
bseiller 1ed783284e refactoring embark-assistant survey, 9.iteration
- survey.cpp: replacing repeated vector access with a const world_geo_biome pointer in survey_mid_level_tile
2021-02-01 22:31:58 +01:00