Commit Graph

859 Commits (1b4a24c827152a7831a8cd1ec50bfd001af96b48)

Author SHA1 Message Date
Alexander Gavrilov 7774f5f2c1 Add a mechanism converting ui focus to a string representation.
The idea is to make ui handling more modular, dispensing with
huge functions that switch or if/else on lots of variables.
For now, used to split up functions in the sort plugin.
2012-05-19 19:50:36 +04:00
Alexander Gavrilov 4aa6dbdd00 Support sorting items in the trade screens.
Caveat: sorts items in containers independently from the container.
2012-05-18 19:18:49 +04:00
Petr Mrázek e2f39368b1 Sync submodules 2012-05-18 17:43:22 +02:00
Kelly Martin e77c9dc730 Add new PUSH_HAUL_VEHICLES labor to autolabor.
This commit will only work with 0.34.08 (or later).
2012-05-15 13:42:48 -05:00
Kelly Martin 27cc2dc92c Add dwarf state table entries for the new jobs from .34.7 and .34.8. Also add a warning message for a dwarf who is doing an unknown job (instead of just reading random nonsense from off the end of the dwarf_states array).
This code is backward-compatible (the extra job entries will simply be unused in pre-.8).
2012-05-14 21:54:11 -05:00
Kelly Martin e078c75737 Track submodules 2012-05-14 13:44:03 -05:00
Kelly Martin 86dc2d9855 Merge remote-tracking branch 'angavrilov/master'
Conflicts:
	library/xml
2012-05-12 19:49:27 -05:00
Kelly Martin bd2b55c490 Merge remote-tracking branch 'upstream/master' 2012-05-12 19:43:02 -05:00
Alexander Gavrilov c6b52067bd Request designation rescan in auto-growing burrows.
This improves performance of burrowed miners digging 1-wide tunnels.
2012-05-12 20:54:26 +04:00
Kelly Martin ccbae58365 Set default beekeeper max to 1 in autolabor (see http://www.bay12games.com/dwarves/mantisbt/view.php?id=3981) 2012-05-12 11:21:12 -05:00
Alexander Gavrilov 60bb486aba Add api for enabling liquid and temperature updates for blocks.
Now updates also have to be enabled for the z level to work.
2012-05-12 20:12:09 +04:00
Alexander Gavrilov af3e389093 Update submodules. 2012-05-12 18:50:22 +04:00
Petr Mrázek 92f069e209 Brush output lists numbers, update xml. 2012-05-11 07:00:18 +02:00
Alexander Gavrilov e3440126a3 Fix missing switch case warnings. 2012-05-05 19:36:22 +04:00
Alexander Gavrilov 4e084d0df7 Merge remote-tracking branch 'rh73/master' 2012-05-05 19:28:19 +04:00
Alexander Gavrilov 1b5ce7b717 Merge remote-tracking branch 'ab9rf/master' 2012-05-05 19:26:56 +04:00
Alexander Gavrilov d4d6349f48 Expose builtin commands to dfhack-run, and add lua script support.
Move builtin command implementation to Core methods, and fall
back to hack/scripts/*.lua for otherwise unrecognized commands.
2012-05-04 19:47:18 +04:00
Alexander Gavrilov 5afe2ca002 Update dfhack for specific_ref. 2012-05-03 11:47:04 +04:00
Kelly Martin 6903f3877f Devel plugin nestboxes scans all nestboxes for unhatchable eggs and optionally dumps them. 2012-05-01 10:58:12 -05:00
Alexander Gavrilov 4cffb6428d Update building creation code with new knowledge, and fix zone.
Also, document new lua api, and add a more convenient wrapper.
2012-05-01 18:55:30 +04:00
Kelly Martin e7c55ab6e1 Also exclude trader from hauling when requested at depot. 2012-04-30 09:01:48 -05:00
Alexander Gavrilov 2303a25bde Implement unconstructed building instance creation and linking into world.
For more flexibility, the base api is split into 3 phases:
alloc, setSize, and construct. No support for non-actual
buildings like stockpiles and activity zones at the moment.
2012-04-29 21:07:39 +04:00
Kelly Martin 7c606da636 Autolabor will exclude the trade broker from all labors if the "trader requested" flag is on at the trade depot. 2012-04-26 13:46:38 -05:00
Kelly Martin 53e0ba8b8d Actually write the noble penalty to the dwarf_info structure.... 2012-04-26 12:54:10 -05:00
Alexander Gavrilov 02e43428ee Sync to changes in the data structure definitions. 2012-04-26 12:36:29 -05:00
Alexander Gavrilov b4a8bcd8d0 Refactor MapCache: make it parse everything that is known re tiles & mats.
Conflicts:

	library/xml
2012-04-26 12:21:59 -05:00
Alexander Gavrilov 82a0e52a3e Add api to check the walkable cache, and update flow_forbid in liquids. 2012-04-26 18:51:39 +04:00
Kelly Martin 5f5152f449 Autolabor: Instead of guessing who the nobles are based on noble skills, actually find out who they are and behave appropriately. Certain responsibilities are assigned various penalties to increase their holders' availability to perform noble functions. Also, holders of the "manage health" responsibility are always assigned the diagnose labor.
The responsibility penalties are first-approximation and will likely need tuning.
2012-04-26 09:38:25 -05:00
Alexander Gavrilov 16ee049664 Split off the burrows api from Maps and Units. 2012-04-26 12:56:28 +04:00
Alexander Gavrilov 6ab270d129 Retrieve unit noble position info, and use it in getProfessionName. 2012-04-26 12:03:56 +04:00
Alexander Gavrilov 23a0b17ff3 Make liquids and tiletypes force rebuild of pathfinding data. 2012-04-25 18:38:43 +04:00
Alexander Gavrilov 1cd802d426 Implement unit sorting for the pen zone assignment interface. 2012-04-25 18:28:00 +04:00
Alexander Gavrilov 763a301b4f Add a few more lua api functions, documentation, and unit sort orders.
Units::getProfessionName appears to work correctly for
everything except nobles.
2012-04-23 21:30:53 +04:00
Kelly Martin ac0e4a15e8 Rprobe can now be used to change any of the region_map paremeters. Use at your own peril, as strangeness may ensue. 2012-04-23 09:46:57 -05:00
Kelly Martin e06c80f690 Fix minor ostream munging glitch in rprobe. 2012-04-22 23:36:13 -05:00
Robert Heinrich e1770fa62b regrass: leaves tiles with the no_grow flag alone (avoids regrassing roads etc you embark on) 2012-04-23 00:34:19 +02:00
Robert Heinrich 045b7b6a20 Merge branch 'master' of git://github.com/ab9rf/dfhack 2012-04-22 20:26:12 +02:00
Robert Heinrich 760bc8b09f regrass: ignore furrowed tiles (dirt roads) 2012-04-22 20:25:10 +02:00
Alexander Gavrilov 125cd6622a Support sorting units in many more ui contexts. 2012-04-22 19:22:00 +04:00
Kelly Martin 26cec5f60c Probe now displays the "surroundings" name for the biome (e.g. Joyous Wilds, or Terrifying).
Rprobe can be used from the embark screen to set the evilness of the selected biome; use with due care.
2012-04-22 10:17:14 -05:00
Robert Heinrich af12e83ac4 Merge branch 'master' of git://github.com/ab9rf/dfhack 2012-04-22 15:25:22 +02:00
Kelly Martin f5644f385b Probe now displays biome savagery and evilness.
Devel plugin bprobe (also in this commit) goes digging around in region data at embark screen, not really useful for public consumption.
2012-04-21 23:22:21 -05:00
Kelly Martin c104f822a4 Move stripcaged to master branch, works fine. 2012-04-21 12:53:46 -05:00
Alexander Gavrilov 4af051bab3 Add a few more unit orderings, and a way to reverse direction. 2012-04-21 16:53:17 +04:00
Alexander Gavrilov 3282ac3db2 Add a hotkey command that sorts units in lists using lua comparators. 2012-04-21 15:43:52 +04:00
Robert Heinrich 709536c6c3 Merge branch 'master' of git://github.com/ab9rf/dfhack 2012-04-21 11:53:19 +02:00
Robert Heinrich a282c9dede Merge branch 'master' of git://github.com/peterix/dfhack 2012-04-21 11:52:25 +02:00
Robert Heinrich 2d19514fbc probe: minor change 2012-04-21 11:52:03 +02:00
Alexander Gavrilov adbd351462 Rename units.other[0] to units.active. 2012-04-21 12:46:55 +04:00
Kelly Martin ad73b8c737 Add "tamable" for animals that can be tamed (PET or PET_EXOTIC in raws) 2012-04-20 14:38:50 -05:00