lethosor
c1e2633e17
Refactor DFHack exception classes
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Move implementations out of MiscUtils.cpp to Error.cpp and make what() return a
more useful description
2018-02-05 19:18:35 -05:00
lethosor
0332a5c25a
Replace a call to abort() with a VTableMissing exception
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This makes some scripts crash less when the viewscreen vtable is unavailable,
for example.
2017-12-25 20:13:15 -05:00
Michael Casadevall
ed6fb69012
Fix whitespace spacing
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Signed-off-by: Michael Casadevall <mcasadevall@ubuntu.com>
2016-07-11 18:54:03 -05:00
Michael Casadevall
d509cf2fb5
It helps when you pop pragmas
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Signed-off-by: Michael Casadevall <mcasadevall@ubuntu.com>
2016-06-28 09:39:46 -05:00
Michael Casadevall
d49032ef73
Supress a lot of compiler noise in hopes of finding real errors. Right now, a plugin free DFHack can be built with VS2015
2016-06-28 08:34:11 -05:00
Petr Mrázek
8812238bf6
Update license, add contributors file, bump release number
2012-09-30 04:03:37 +02:00
Alexander Gavrilov
2303a25bde
Implement unconstructed building instance creation and linking into world.
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For more flexibility, the base api is split into 3 phases:
alloc, setSize, and construct. No support for non-actual
buildings like stockpiles and activity zones at the moment.
2012-04-29 21:07:39 +04:00
Alexander Gavrilov
9eed9f0d24
Wrap a few utility functions defined on the c++ side for lua.
2012-04-05 19:55:59 +04:00
Petr Mrázek
8a847dbaba
Tweaks and cleanups
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Removed t_virtual.
Made lua use C++ compiler
Removed many silly exception types from Error.h and renamed the rest.
Removed Brush classes from tiletypes plugin.
2012-03-24 12:13:51 +01:00
Petr Mrázek
9db20bd84d
Header changes/cleanup.
2011-12-31 12:48:42 +01:00