lethosor
610170b0b0
Add hooks for getDwarfmodeViewDims and getDepthAt (new)
2015-11-15 11:54:34 -05:00
lethosor
fcfffd1cb6
Track state of gui hooks
...
Also fix a bug in drawborder() and expand color-dfhack-text to test
multiple hooks
2015-11-15 11:54:34 -05:00
lethosor
fff9072b07
Add initial support for hooking into Gui-related functions
2015-11-15 11:54:34 -05:00
DoctorVanGogh
e9be1aa657
Fix for construction over existing construction & on top of walls
...
Fix to allow constructions on top of (natural) down stairs
2015-11-06 19:00:43 +01:00
lethosor
ac71fa8070
Add isValidLabor() to Units module
...
Closes #711 and could avoid potential issues when editing units from
other civs with manipulator.
2015-10-30 18:41:09 -04:00
lethosor
8de710f1c1
Add Renderer module - safer way to install custom renderers
2015-10-21 17:18:39 -04:00
lethosor
3f5c002634
Pass virtual_identity by reference
2015-10-03 09:27:24 -04:00
lethosor
d343dfd8a0
Add a function to find viewscreens (or parents) of a given type
...
This makes it possible for some plugins to detect the game state more
reliably - for example, prospector would previously fail when
embarking if the viewscreen_choose_start_sitest instance had any
children.
2015-10-02 21:50:55 -04:00
lethosor
36fde3d7e3
Allow Lua screens to allow OPTIONS to work
2015-06-05 18:45:52 -04:00
lethosor
bbb41078e7
Expose PenArray dimensions and tiles to Lua
2015-03-28 18:35:07 -04:00
lethosor
e2b6ae9beb
Allocate Lua PenArray objects using an existing buffer
2015-03-28 11:27:47 -04:00
lethosor
99f4ea4d2b
Implement a PenArray class for caching parts of rendered screens
2015-03-27 22:56:30 -04:00
lethosor
afca7419dc
Add gametype checks to World.cpp
2015-03-09 20:08:21 -04:00
lethosor
10cfef0553
Fix whitespace issues
2015-02-14 22:53:06 -05:00
expwnent
e9b4fc513a
Merge remote-tracking branch 'cdombroski/zone-plugin-cleanup' into temp
...
Conflicts:
NEWS
plugins/zone.cpp
2015-01-31 21:01:41 -05:00
lethosor
066adfdf95
Implement a function to list directories recursively
2015-01-30 17:29:17 -05:00
Chris Dombroski
f608235b1e
Fix some Lua things
2015-01-29 19:56:50 -05:00
Chris Dombroski
f2eec3198c
Rename findPenPitAtCoord
2015-01-29 15:02:54 -05:00
Chris Dombroski
86495270a6
Remove duplicate isMilkable definition.
2015-01-29 14:40:09 -05:00
Chris Dombroski
48b6cf1beb
Export functions to Buildings.h
2015-01-29 13:57:50 -05:00
lethosor
daf739fcec
Remove FIFO support
2015-01-28 21:39:17 -05:00
Chris Dombroski
c179f5b913
Extract some stuff from zone.cpp to plugins/Units.{h,cpp}
2015-01-28 21:28:32 -05:00
lethosor
f98e2964e6
Fix a few Windows compilation errors
2015-01-28 20:05:24 -05:00
lethosor
bebceffa5f
Add Filesystem::listdir()
2015-01-28 19:15:58 -05:00
lethosor
e8c0482fdc
Add atime()/ctime()/mtime()
2015-01-28 18:18:06 -05:00
lethosor
2e3261565c
Clean up Filesystem.h
2015-01-28 17:15:09 -05:00
Casey Link
7072252902
fix build error on windows
...
with certain #include permutations the lack of this define would
break the build on windows as windows.h pollutes the namespace with min
and max macros that conflict with std::min and std::max.
2014-12-05 12:35:24 +01:00
lethosor
445640f80c
Allow commands invoked through command-prompt to access selected items/units/buildings
...
Fixes #273
2014-11-25 20:25:31 -05:00
expwnent
779ac3fd50
Updated interaction-trigger to work better.
2014-11-09 18:36:21 -05:00
Eric Wald
8631da7e4e
Convenience method to collect a vector from StockpileIterator.
2014-09-07 14:10:27 -06:00
Eric Wald
567397df85
Stockpile iterator.
...
Efficient way to operate on all items stored on a stockpile.
Doesn't currently check whether the items match the stockpile settings,
but does ignore empty containers assigned to the stockpile.
2014-09-07 13:52:07 -06:00
Quietust
deee486b81
Update Maps::SortBlockEvents to include spoors and item spatters
2014-08-20 10:51:58 -05:00
Alexander Gavrilov
2471c4a68e
Add a new API for converting between interface_key and string characters.
...
It's necessary now that the simple linear arrangement is broken.
2014-08-11 14:23:19 +04:00
Quietust
1450298484
assumed_identity -> identity
2014-07-29 16:30:22 -05:00
JapaMala
b598cbb0dd
Merge branch 'develop' of github.com:DFHack/dfhack into develop
2014-07-20 16:43:00 +05:30
JapaMala
a14caa53d0
Fixed mapcache reading plants in for 0.40.01 onwards.
2014-07-20 16:41:20 +05:30
expwnent
2fb8faf3e6
Added Items::createItem function.
2014-07-03 10:39:20 -04:00
expwnent
81c87d0921
EventManager: INTERACTION event for unit interactions.
2014-07-03 04:55:12 -04:00
expwnent
4ac32cfd74
EventManager: made UNIT_ATTACK trigger for severed body parts.
2014-07-01 08:58:48 -04:00
expwnent
961d033ade
EventManager: unload event for convenience.
2014-06-29 10:03:55 -04:00
expwnent
8e7e87ac73
Added UNIT_ATTACK event to EventManager and exposed it to Lua.
2014-06-28 02:31:34 -04:00
expwnent
7313c18a2a
EventManager/eventful: added ON_REPORT event and exposed it to Lua.
2014-06-23 09:15:46 -04:00
expwnent
036aae060b
Merge lethosor stuff. For some reason, git's auto merge message didn't happen because of git-stash shenanigans. Oh well.
2014-06-19 22:58:17 -04:00
lethosor
ef69522d93
Merge branch 'develop' into filesystem-module-pr
2014-06-18 15:45:42 -04:00
lethosor
6fa478de22
Filesystem module
...
Implements a handful of filesystem-related functions (e.g. chdir, mkdir)
in C++ and Lua.
2014-06-15 22:38:17 -04:00
Pierre-David Bélanger
bdcc00f6f7
Util method (in the Units class) to get a unit squad name (the translated name, or alias if set)
2014-06-09 21:51:52 -04:00
Quietust
0f4684f29d
Add Items::getItemBaseValue and Items::getValue, available from Lua
2014-04-25 11:04:21 -05:00
Quietust
c3d45c3a1e
Add Job::getName(job *), also available from Lua
2014-04-23 08:03:10 -05:00
Alexander Gavrilov
c27c38e4c0
Remove tired or hungry siege operators from duty when at peace.
...
The threshold is set at the level when they start to blink - normally
they would continue on with the job until they get a thirsty/hungry
thought, but immediately run off to eat if they lose the job (thus
refusing to load the engine after firing it). The code checks for
active sieges and whether there is a free replacement unit.
2014-04-15 21:52:39 +04:00
Alexander Gavrilov
fc9826389b
Account for meandering movement when predicting unit path in siege engine.
...
The movement is random, but there is an average slowdown coefficient.
2014-04-15 19:50:23 +04:00