Commit Graph

4771 Commits (0be30b807c6da860e5037c0ef152daead7487598)
 

Author SHA1 Message Date
Quietust 22dab5d807 Update XML, fix several scripts that were broken by field name changes 2014-04-14 12:30:34 -05:00
Eric Wald 2391d11097 Minimal Readme documentation for the undump-buildings command 2014-04-13 16:16:33 -06:00
Eric Wald 3288ab8895 Repairing the new menu option list in the Readme files. 2014-04-13 15:24:02 -06:00
Eric Wald 0a99bb0cae Now works when enabled is true by default. 2014-04-13 15:23:37 -06:00
Eric Wald b9ed7a5cc2 Stockflow plugin v1.0 2014-04-13 15:19:03 -06:00
Alexander Gavrilov ddd56d8ea6 Update the structures. 2014-04-12 17:21:35 +04:00
Alexander Gavrilov 412ba8e98a Generate html files. 2014-04-12 17:21:10 +04:00
Alexander Gavrilov 508fcae758 Merge OSX build docs from git://github.com/lethosor/dfhack into develop 2014-04-12 17:03:21 +04:00
Alexander Gavrilov 65d361cad8 Merge a mod-manager fix from 'warmist/develop' into develop 2014-04-12 17:02:18 +04:00
warmist fccdbb010d Update mod-manager.lua
Fixes fileExists not working.
2014-04-08 09:07:49 +03:00
Alexander Gavrilov 7aecffe0cd Update structures and fix broken things. 2014-04-04 22:34:39 +04:00
Alexander Gavrilov 788bc55096 Fix a mistake in the lua resize() method of BitArray. 2014-04-04 22:33:05 +04:00
jj eac126c884 ruby: use placement-new instead of hack 2014-04-01 15:12:52 +02:00
Alexander Gavrilov a09e132107 Support using multiple lua init scripts per save.
This should make it easier to add and remove init script code by
automated means, or install multiple mods that need such code.
2014-03-31 16:00:55 +04:00
Alexander Gavrilov f26a943d26 Merge branch 'lua-5.2.3' into develop 2014-03-31 14:49:13 +04:00
Alexander Gavrilov 7ea8e25cd3 Rename the LUA_PATH/LUA_CPATH environment variables to avoid conflicts.
If a user has a standalone lua installation with these variables
configured, it should not confuse dfhack into looking for things
in wrong places.
2014-03-31 14:15:57 +04:00
Alexander Gavrilov a70fbf41d4 Reapply dfhack-specific lua build configuration. 2014-03-31 14:15:50 +04:00
Alexander Gavrilov 1132bea917 Update to Lua 5.2.3 2014-03-31 14:15:09 +04:00
Quietust 837da8ae98 Fix siege-engine to compile on Windows - don't have C++11, and pow() is picky about arg types 2014-03-25 13:30:45 -05:00
Quietust e620ae765c Add missing import/export info for MersenneRNG::unitvector<> 2014-03-25 13:30:21 -05:00
Quietust 2ca34b9353 Recompress images 2014-03-25 11:54:17 -05:00
Alexander Gavrilov a8716c157d Fix some rst syntax error messages and refresh html docs. 2014-03-25 11:36:47 +04:00
Warmist 69b279e553 readme fixes and image additions 2014-03-25 11:30:04 +04:00
jj 47ccecc7dc scripts/lever: allow commands without calling "list" first 2014-03-24 17:53:10 +01:00
Alexander Gavrilov 9c0fb61fd1 Fix the default submodule paths to point at the DFHack organization. 2014-03-24 20:28:35 +04:00
Alexander Gavrilov 36b069e981 Merge remote-tracking branch 'warmist/dev-cmdprompt' into develop 2014-03-24 20:10:58 +04:00
Alexander Gavrilov ec14b2d1e9 Merge remote-tracking branch 'warmist/dev-modmanager' into develop 2014-03-24 20:07:02 +04:00
Alexander Gavrilov a01939fce6 Sync structures. 2014-03-24 19:45:27 +04:00
Alexander Gavrilov dde0f194e8 Add a script that clones the currently selected military uniform.
To be precise, it applies to the entity uniform templates, not
uniforms for specific squad positions.
2014-03-24 19:39:34 +04:00
Alexander Gavrilov 827dd121d8 Make createitem default to the controlled unit in adventure mode. 2014-03-24 19:35:34 +04:00
Alexander Gavrilov 6e338d96e9 Merge branch 'siege-quality' into develop 2014-03-24 19:33:52 +04:00
Alexander Gavrilov 14afa61b8b Update NEWS. 2014-03-24 19:33:19 +04:00
Alexander Gavrilov 8963a49414 Forbid the items shot by siege engines if the forbid ammo order is set.
This only applies when targeting the engine, so you could still make
cheaty infinite ammo training units by using stock aiming mode.
2014-03-24 16:05:12 +04:00
Warmist 4cbab2b014 Small fix that got lost in rebase 2014-03-07 20:28:07 +02:00
Warmist 50963c73fa rendermax: added adv mode lights also more proc-expensive diffuse mode. 2014-03-07 20:08:48 +02:00
Warmist b5b01ea02b rendermax: mainly organizing
added comments, non-enabled code for adaptive eyes,
2014-03-07 20:08:11 +02:00
Warmist 372f861010 rendermax: fixed crashes (hopefully for real this time) 2014-03-07 20:08:10 +02:00
Warmist 72259c8eba Added creature lights and item lights. 2014-03-07 20:08:08 +02:00
Warmist 830d9900fb Fixed a bug that enabled rendermax even when it was supposed to be off. 2014-03-07 20:08:08 +02:00
Warmist a3d3c34671 Bug fixes, perf improvement, don't load until there is a world. (breaks arena mode) 2014-03-07 20:08:07 +02:00
Warmist c2db761a1b Rendermax: made it use unordered_map instead of map. 2014-03-07 20:07:21 +02:00
Warmist 5ad3a7570f Fixed a lot of disable lights bugs 2014-03-07 20:07:21 +02:00
Warmist f34a4ce34e Renamed lightCell to rgbf 2014-03-07 20:07:20 +02:00
Warmist ee1bad84fc Threading rewrite. 2014-03-07 20:07:20 +02:00
Japa b248eb3e52 Fixed broken buildings, also added floodgate functionality.
Merge branch 'master' of git://github.com/JapaMala/dfhack
2014-03-07 20:07:19 +02:00
Warmist 0cf5eedc2a Fixed potential error with building getting transparent on un-powering. 2014-03-07 20:07:17 +02:00
Warmist 48f855c499 Added occlusionON|occlusionOFF commands 2014-03-07 20:06:50 +02:00
Warmist 360b5d2e18 Fix for gems not getting right color. 2014-03-07 20:06:50 +02:00
Warmist 28985167c9 Fixed bug with buildings and added gems to material definition. 2014-03-07 20:06:49 +02:00
Japa b12fd5a4c5 Changed sun calculation direction. 2014-03-07 20:06:46 +02:00