expwnent
|
ee9bddf831
|
autoSyndrome comment tweaks
|
2013-05-25 20:23:59 -04:00 |
expwnent
|
83a9e5c837
|
autoSyndrome: added reset policies, allowing modders to specify what to do if a unit already has the syndrome in question.
|
2013-05-25 14:26:42 -04:00 |
expwnent
|
141043363d
|
autoSyndrome: need to check JOB_COMPLETED very often to catch cancelled jobs properly.
|
2013-05-25 10:20:22 -04:00 |
expwnent
|
170fe6a0ef
|
autoSyndrome/syndromeTrigger: made things off by default.
|
2013-05-24 15:55:19 -04:00 |
expwnent
|
63e1f61f4f
|
autoSyndrome/syndromeTrigger: deal with overlap better for commands.
|
2013-05-12 12:43:45 -04:00 |
expwnent
|
c127ad052e
|
autoSyndrome and syndromeTrigger documentation.
|
2013-05-11 19:20:02 -04:00 |
expwnent
|
29b5e20575
|
autoSyndrome should now work with syndromeTrigger.
|
2013-05-11 16:46:37 -04:00 |
expwnent
|
ddc4cad73b
|
autoSyndrome: fixed a bug when a reaction didn't have a valid mat_index.
|
2013-04-07 13:17:00 -04:00 |
expwnent
|
52480b155b
|
autoSyndrome: made it only print each error message at most once per DF run.
|
2013-03-23 22:46:43 -04:00 |
expwnent
|
cd00213e66
|
autoSyndrome: fixed a bug where it complains because can't find the worker because it didn't get a copy of the job quickly enough. It can still happen, it just doesn't complain anymore.
|
2013-03-17 11:02:31 -04:00 |
expwnent
|
cf57fba58e
|
autoSyndrome: reorganize everything, make it make more sense.
|
2013-03-17 01:18:12 -04:00 |
Alexander Gavrilov
|
a17760af4f
|
Communicate the Plugin pointer to the plugin in a decent sort of way.
|
2013-02-13 14:45:24 +04:00 |
expwnent
|
6fd9ce339d
|
Autosyndrome: fixed the rules on when syndromes apply.
|
2013-01-07 12:09:39 -05:00 |
expwnent
|
874dfbdc4f
|
Merge branch 'eventManager' into autoSyndrome
|
2013-01-05 11:40:55 -05:00 |
expwnent
|
bc5cdf8877
|
Auto syndrome: got rid of allow multiple syndromes option that didn't make any sense, and made sure that if allowing multiple targets it doesn't attach the syndrome to the worker twice.
|
2013-01-05 11:37:56 -05:00 |
expwnent
|
38ef75418a
|
AutoSyndrome: added an option to delete boiling rocks as they are created (on by default).
|
2013-01-02 14:09:16 -05:00 |
expwnent
|
5e2877be23
|
AutoSyndrome: added options for worker only (vs all in building), allow multiple targets, and allow multiple syndromes.
|
2013-01-02 13:47:59 -05:00 |
expwnent
|
b320fb25f3
|
AutoSyndrome: added smart arguments for location, worker id, and reaction id.
|
2013-01-02 00:07:23 -05:00 |
expwnent
|
a4dc79565a
|
AutoSyndrome: allowed for triggering DFHack commands from in game reactions.
|
2012-12-22 00:13:07 -05:00 |
expwnent
|
75db99a3c7
|
autoSyndrome: deleted an unused constant.
|
2012-12-15 18:52:05 -05:00 |
expwnent
|
3e5537e321
|
autoSyndrome: made it use EventManager.
|
2012-12-15 18:47:51 -05:00 |
expwnent
|
af7f11fdfa
|
autoSyndrome: made the syndrome logic make more sense.
|
2012-12-13 11:30:37 -05:00 |
expwnent
|
a28fc65e6d
|
autoSyndrome now deals with creature_class.
|
2012-12-13 11:13:56 -05:00 |
expwnent
|
3a541e26be
|
autoSyndrome: automatically detects boiling rock syndromes better, and checks if each syndrome is applicable to the unit that finished the job.
|
2012-12-12 23:01:05 -05:00 |
expwnent
|
e85f4eb880
|
First draft of autoSyndrome: a tool for replacing boiling rock syndromes with something more reliable. Uses non-df-recognized tags in material definition raws.
|
2012-12-09 21:19:40 -05:00 |