|  expwnent | ef80dbacde | More fiddling. Almost kind of works. | 2012-12-17 17:36:35 -05:00 | 
				
					
						|  expwnent | 76fcf1c335 | Digging invaders: multi-dimensional edge cost: always prefer walking over digging, no matter how far. | 2012-12-17 14:22:45 -05:00 | 
				
					
						|  expwnent | 94673e447d | diggingInvaders: reimplemented path-based digging. Works kind of ok. | 2012-12-17 13:37:02 -05:00 | 
				
					
						|  expwnent | ed1766936b | diggingInvaders: sadly, it seems that minimum spanning tree is a terrible heuristic for vertex Steiner tree in this case. | 2012-12-17 00:54:39 -05:00 | 
				
					
						|  expwnent | bf25ea5129 | diggingInvaders: fixed a major bug with edge sorting. | 2012-12-17 00:17:07 -05:00 | 
				
					
						|  expwnent | a61cbc661b | diggingInvaders: starting a rewrite. Unstable | 2012-12-16 21:44:23 -05:00 | 
				
					
						|  expwnent | 9aa95ddca8 | diggingInvaders: int -> int32_t | 2012-12-16 17:06:46 -05:00 | 
				
					
						|  expwnent | 2760484c37 | diggingInvaders: cleanup. | 2012-12-16 16:53:02 -05:00 | 
				
					
						|  expwnent | 45efcfc763 | Warning: does not work. Temp commit! | 2012-08-24 11:40:51 -04:00 | 
				
					
						|  expwnent | cb24f1e53a | Converted tabs to spaces. | 2012-08-23 22:25:25 -04:00 | 
				
					
						|  expwnent | 6de9049dcc | Very rough draft. Invaders tend to overdestroy buildings. They also overdig. Also they only do it on user request. Also it happens instantly. Also they can't dig through constructions. Also I have tabs in the indentation. | 2012-08-23 22:12:07 -04:00 |