Commit Graph

35 Commits (04495a304cc28f75764880ad1c704f6a3922c970)

Author SHA1 Message Date
Petr Mrázek 04495a304c Kill item variable accessors. YES. 2011-10-25 04:48:06 +02:00
Petr Mrázek 998d85919f Windows offset for save name, some tweaks, updated stonesense submodule to current. 2011-10-23 22:23:54 +02:00
Petr Mrázek 83ae8d6c12 Creature likes (at least the structures are back), malloc wrapper that sets memory to 0xCC. 2011-09-25 01:29:55 +02:00
Petr Mrázek 71de950919 Possible creature variables 2011-09-21 21:48:54 +02:00
Petr Mrázek dca4c43b0b Creatures module rewrite 2011-09-18 13:49:10 +02:00
Petr Mrázek bd9643c8cc Merge branch 'dfapi'
Conflicts:
	CMakeLists.txt
	library/DFProcess-linux.cpp
	library/include/dfhack-c/modules/Creatures_C.h
	library/include/dfhack/modules/Maps.h
	library/modules/Creatures_C.cpp
2011-07-23 17:29:05 +02:00
Matthew Cline 5c1526d6d9 creatures: read and write pregnancy counter
Also change creaturemanger to print out the ticks-until-birth for
pregnant creatures.
2011-07-11 02:48:10 -07:00
Matthew Cline cb9c9aae7c Deal with third flag group in creatures
Added support for reading and writing the third creature flag group,
t_creaturflags3 (the offest already exists in Memory.xml).  So far I've
only figured out three of the flags (out of an apparent 13):

1) announce_titan, which causes the creature to be announced as if
   it was a titan or FB which had just arrived.

2) scuttle, which causes the creature to be die like it had been
   killed in the game.  That is, it leaves behind a corpse, and
   will generate unhappy thoughts in dwarves if approriate.

3) ghostly, for creatures which are the ghosts of dead dwarves.

I updated creaturemanager to use scuttle for --kill, and added the
action --erase to kill in the old way which doesn't leave a corpse or
creatre unhappy thoughts.
2011-07-10 04:00:52 -07:00
Petr Mrázek e0fb8f7c81 Crud removal: Context is gone. Added missing FakeSDL.h 2011-06-17 15:02:43 +02:00
Petr Mrázek 93be1eb1fb Yay, kittens! Also some license cleanup, IO thread usage, more SDL wrapping and ability to run reveal from DFHack console. 2011-06-16 23:53:39 +02:00
Petr Mrázek 81d648dfa7 First 'working' DFHack inside DF, for 'some' values of 'working'. 2011-06-12 23:17:40 +02:00
Alexander Gavrilov a7be2aee33 Support actually removing owner links between items and creatures. 2011-05-12 21:10:29 +04:00
Alexander Gavrilov ed1477b53d Support listing items owned by a creature. 2011-05-09 14:49:44 +04:00
Alexander Gavrilov ebc4d21e66 Improve name structure handling, and support duplicating them (on linux).
The name structure actually contains additional linguistical data,
ignoring which produces wrong renderings for non-dwarfish names.
This data also obviously has to be copied with the structure.

Copying STL strings works by replicating the shared copy logic
(i.e. incrementing the reference counter), but leaks memory owned
by the string being overwritten.
2011-04-13 20:36:10 +04:00
Petr Mrázek 77f0885d9e Merge https://github.com/angavrilov/dfhack into items 2011-04-11 12:48:28 +02:00
Alexander Gavrilov 2e0ec2db72 Support retrieving the item owner reference.
Reference is done by item id, and stored in some kind
of generic reference vector in the item structure.
2011-04-11 14:32:53 +04:00
Petr Mrázek 1d35044db3 Started removing C++-isms from C wrapper. Removed DFGlobal.h 2011-04-10 13:12:28 +02:00
Petr Mrázek a6c724bfb5 Module rearrangement and doxygen documentification. API break. 2011-03-18 11:09:26 +01:00
Petr Mrázek b94ddf50d0 Eliminated silly dependency cascade within the library. Some documentation tweaks. 2011-03-18 08:53:59 +01:00
Petr Mrázek 9b0c426f9c The age of creatures is signed int. 2011-03-06 11:42:02 +01:00
simon 9cf2e0f26d Support for reading inventory 2010-08-17 15:21:54 +02:00
sizeak 7d684d12b4 Job writing for mood material editing 2010-08-09 19:28:35 +01:00
Petr Mrázek ec35663b62 Common base for all modules 2010-06-25 07:11:26 +02:00
Simon Jackson 4f009a5c5c Civilisation writing 2010-06-23 03:32:33 +01:00
Simon Jackson e1e1850d8e Position writing 2010-06-22 18:27:27 +01:00
Simon Jackson 3f0ab50b5d mood skill writing 2010-06-22 17:21:09 +01:00
Simon Jackson 96c774629a Added mood writing. Mood only, not skill or anything. Seems to work ok 2010-06-17 23:18:01 +01:00
Simon Jackson 9a15f00c8d bug fix, sex writing (seems to work ok), trait writing(untested) 2010-06-16 20:47:05 +01:00
Simon Jackson 00cd96884e Magic number cleaning 2010-06-16 00:55:12 +01:00
Simon Jackson cc05fd4a70 Attribute writing added 2010-06-16 00:19:19 +01:00
Simon Jackson aa0f45b8ac Skill writing added 2010-06-15 22:23:24 +01:00
Simon Jackson 2ad6bcb9cc Flag writing function added 2010-06-15 17:28:05 +01:00
Simon Jackson 1b63a4e64d Happiness writing function added and tested. Seems ok so far 2010-06-15 00:59:18 +01:00
Petr Mrázek 04b71f154c Fun and games. Also turning old DFWindow class into a module tracked by Context. 2010-05-26 12:24:45 +02:00
Petr Mrázek 966a145b3e Moving stuff around, part 3 2010-05-26 08:42:09 +02:00