Alexander Gavrilov
7a34a89f53
Add burrow subcommands to modify burrow unit and tile sets.
2012-04-14 14:12:59 +04:00
Alexander Gavrilov
2f54a48e63
Add a plugin that makes selected burrows auto-grow on digging.
2012-04-13 21:41:42 +04:00
Alexander Gavrilov
37cfb1fdcd
Add unit position and container api.
2012-04-13 16:10:19 +04:00
Alexander Gavrilov
2d8611a480
Add core api for moving items between ground and containers.
2012-04-12 18:37:27 +04:00
Alexander Gavrilov
5d5502ae34
Update the item owner modification api and export it to lua.
2012-04-11 20:10:31 +04:00
Alexander Gavrilov
0c2b78b96b
Add api for manipulating burrows to the core.
2012-04-11 19:42:05 +04:00
Alexander Gavrilov
c7b922250b
More maps api refactoring and renaming.
...
getBlockAbs is a very confusing name; getTileBlock is better.
2012-04-11 12:01:27 +04:00
Alexander Gavrilov
59ddbfacb7
Implement item occupancy tracking in MapCache.
2012-04-10 20:19:41 +04:00
Alexander Gavrilov
b15d2da819
Get rid of some obsolete api functions, and restructure MapCache.
2012-04-10 18:21:19 +04:00
Alexander Gavrilov
93c795cfc3
Job module api tweaks: add a namespace to match others and some funcs.
2012-04-10 11:43:36 +04:00
Alexander Gavrilov
45ae2ed67f
Pull a few utility functions into the core and publish to lua.
2012-04-07 19:08:30 +04:00
Alexander Gavrilov
0daafef690
Wrap MaterialInfo for lua.
2012-04-06 19:56:19 +04:00
Alexander Gavrilov
903e9ee716
Export a few more functions to lua.
2012-04-06 11:21:28 +04:00
Alexander Gavrilov
d1b27418a6
Add a World::GetPersistentData version that auto-adds if not found.
2012-04-05 11:32:23 +04:00
Alexander Gavrilov
afe4eba957
Improve performance of the persistent data api, and wrap it for lua.
...
Use an stl table for string keys to avoid linear cost of lookup.
This uncovered a bug in the new luaL_getsubtable function.
2012-04-01 16:43:40 +04:00
Robert Heinrich
39787e9cd5
Renamed digging commands to uniformly start with 'dig*'(vdig -> digv etc). Added command digl, diglx (dig layerstone instead of veins). Updated readme.rst.
2012-03-31 15:41:55 +02:00
Quietust
07bb51946f
Fix bug in MapCache - squash veins with the correct priority
2012-03-29 18:59:07 -05:00
Petr Mrázek
8a847dbaba
Tweaks and cleanups
...
Removed t_virtual.
Made lua use C++ compiler
Removed many silly exception types from Error.h and renamed the rest.
Removed Brush classes from tiletypes plugin.
2012-03-24 12:13:51 +01:00
Alexander Gavrilov
d4626f9751
Add unit professions and filtering on status.
2012-03-18 15:35:38 +04:00
Alexander Gavrilov
368b92f81f
Add a RPC call to retrieve unit info.
...
For performance reasons, material flag arrays are changed to use ints,
with enum item name mappings retrievable via a different RPC call.
2012-03-17 17:41:56 +04:00
Quietust
4d66218783
Update bprobe to print civzone subtypes
2012-03-15 20:09:56 -05:00
Quietust
a4ce1fff13
Update MapCache to allow decoding tiles underneath ice and constructions, and allow revflood to take those into account
2012-03-13 15:40:38 -05:00
Petr Mrázek
75113b715a
Misc fixes for warnings...
2012-03-10 16:03:11 +01:00
Alexander Gavrilov
8cc82d5876
Make plugins accept explicit output stream references.
...
This is an incompatible change to the plugin ABI.
The Console is not thread-safe unless used indirectly
via color_ostream_proxy, so everything should use their
per-thread stream.
2012-03-10 15:55:42 +04:00
Alexander Gavrilov
9b071097de
Fix advtools metal-detector
...
Trader items are now inside tables, and thus not in the block
item lists. Thus it is necessary to scan the global item vector
and look up blocks by coords.
2012-03-07 18:10:53 +04:00
Petr Mrázek
f83db86258
Use tile buffers!
2012-03-05 02:24:02 +01:00
Petr Mrázek
a45fc82743
First pass at windowing, track df2mc, stonesense
2012-03-05 01:34:04 +01:00
Petr Mrázek
d33e9a9770
Sort layer materials in prospector by depth.
2012-03-03 23:18:12 +01:00
Petr Mrázek
7fe8762852
Get rid of Simple namespace, Gui module is now a namespace.
2012-03-03 14:38:24 +01:00
Mike Stewart
14b471a459
Add ability menu/area map width reading and writing to the Gui module, and use the new information in follow to properly center the screen regardless of menu configuration. Also general fixing and cleanup in follow.
2012-02-21 23:30:44 -08:00
Quietust
d394dc406b
Update t_building, change subtype into a union of all possible subtypes (depending on type)
2012-02-18 11:34:52 -06:00
Petr Mrázek
448e270421
Merge https://github.com/quietust/dfhack
...
Conflicts:
plugins/mapexport/mapexport.cpp
2012-02-14 09:59:33 +01:00
Quietust
d0a8c2edd8
Move TileTypes to XML, part 1 - a bunch of stuff is now broken
2012-02-13 16:56:33 -06:00
Petr Mrázek
f600928ec1
Move catsplosion, tweak for build targets under MSVC.
2012-02-13 17:43:41 +01:00
Quietust
9f43d61c2c
Fix MapCache crash when in Arena mode
2012-02-13 09:56:35 -06:00
Petr Mrázek
8527547cbe
Merge branch 'master' into purge
...
Conflicts:
library/DataDefs.cpp
2012-02-11 18:48:17 +01:00
Quietust
952f621ee2
Synchronize with df-structures
2012-02-08 22:35:22 -06:00
Petr Mrázek
8f680dcf94
Make it build and run on linux (no stonesense, df2mc, dfusion)
2012-02-09 03:07:26 +01:00
Quietust
0d11d1b79c
Synch with structures changes
2012-02-07 15:37:21 -06:00
Quietust
8a4740c479
Make all "origin" fields strongly typed, and fix building.origin to actually be meaningful
2012-01-28 14:12:41 -06:00
Quietust
9e40228767
Adjust Maps typedefs a bit
2012-01-28 13:54:59 -06:00
Quietust
ccad6efeb8
Remove UTF-8 BOMs
2012-01-27 09:47:14 -06:00
Petr Mrázek
1d7ed14442
Merge https://github.com/quietust/dfhack
...
Re-add some get* forms of module calls.
Conflicts:
plugins/mapexport/mapexport.cpp
2012-01-27 06:27:57 +01:00
Petr Mrázek
d5d4875532
Make things work properly.
2012-01-27 05:54:26 +01:00
Quietust
fe34e07d2b
Re-add the ability to request simplified copies of Constructions, Engravings, and Plants; also fix the "isValid" checks for those modules to actually be meaningful
2012-01-26 20:29:59 -06:00
Quietust
902e0c4d90
Strip out old offsets from Gui module and use df::global vars where available
2012-01-24 22:18:21 -06:00
Quietust
26730dc6c2
Kill the Constructions module
2012-01-24 16:11:48 -06:00
Quietust
8861e93848
Kill the Vegetation module, replacing it with the same 3 simple methods used in Engravings
2012-01-24 12:02:12 -06:00
Quietust
6d1af090c5
Tweak Engravings.h
2012-01-24 11:57:47 -06:00
Quietust
f8ce959402
Kill the Engravings module
2012-01-24 11:53:49 -06:00