Commit Graph

615 Commits (0182e0c980d7ee384944272fee5504b5a6ac2cd8)

Author SHA1 Message Date
Alexander Gavrilov 4902c577b3 Fix some crashes when running without globals and update structures. 2014-07-24 23:10:37 +04:00
Quietust 9435d8f4d9 Fix crashes caused by missing globals 2014-07-21 19:14:43 -05:00
Quietust 38cdb37433 Update plant_tree_info field names 2014-07-21 14:46:51 -05:00
Quietust e711605413 Some minor corrections 2014-07-21 13:26:34 -05:00
Quietust 97de21357c First pass for 0.40 compatibility; still lots left to do, but this will at least build 2014-07-21 13:18:29 -05:00
JapaMala b598cbb0dd Merge branch 'develop' of github.com:DFHack/dfhack into develop 2014-07-20 16:43:00 +05:30
JapaMala a14caa53d0 Fixed mapcache reading plants in for 0.40.01 onwards. 2014-07-20 16:41:20 +05:30
expwnent 0a16bc2e12 Merge remote-tracking branch 'origin/perSaveScripts' into scriptOrganization
Conflicts:
	plugins/CMakeLists.txt
2014-07-07 09:01:07 -04:00
expwnent 649dcd1413 EventManager tweak: make it report the correct invasion id. 2014-07-03 14:37:13 -04:00
expwnent 2fb8faf3e6 Added Items::createItem function. 2014-07-03 10:39:20 -04:00
expwnent d8c3a05f42 Made EQUIPMENT_CHANGE event trigger for new units. 2014-07-03 08:10:12 -04:00
expwnent 81c87d0921 EventManager: INTERACTION event for unit interactions. 2014-07-03 04:55:12 -04:00
JapaMala 516121d4f8 Fixed the getprofession behavior in adventure mode. Now it checks for the current adventurer's race instead of the fortress race. 2014-07-02 23:07:24 +05:30
expwnent 8f43b97284 EventManager tweaks. 2014-07-01 09:02:20 -04:00
expwnent 4ac32cfd74 EventManager: made UNIT_ATTACK trigger for severed body parts. 2014-07-01 08:58:48 -04:00
expwnent 961d033ade EventManager: unload event for convenience. 2014-06-29 10:03:55 -04:00
expwnent ceae634954 Squashed EventManager commented out thing I don't need anymore. 2014-06-28 02:41:00 -04:00
expwnent 8e7e87ac73 Added UNIT_ATTACK event to EventManager and exposed it to Lua. 2014-06-28 02:31:34 -04:00
expwnent c635632ae7 EventManager.cpp: fix indentation. 2014-06-27 22:09:01 -04:00
expwnent 7313c18a2a EventManager/eventful: added ON_REPORT event and exposed it to Lua. 2014-06-23 09:15:46 -04:00
expwnent 036aae060b Merge lethosor stuff. For some reason, git's auto merge message didn't happen because of git-stash shenanigans. Oh well. 2014-06-19 22:58:17 -04:00
Lethosor ec64a787c6 Use _getcwd on Windows 2014-06-19 22:34:40 -04:00
Lethosor 73fdb8b125 Fix Windows compile-time error 2014-06-19 21:24:16 -04:00
lethosor ef69522d93 Merge branch 'develop' into filesystem-module-pr 2014-06-18 15:45:42 -04:00
lethosor 6fa478de22 Filesystem module
Implements a handful of filesystem-related functions (e.g. chdir, mkdir)
in C++ and Lua.
2014-06-15 22:38:17 -04:00
Pierre-David Bélanger e0808c8c96 Use squad::find instead of indexing the vector 2014-06-10 22:38:32 -04:00
Pierre-David Bélanger bdcc00f6f7 Util method (in the Units class) to get a unit squad name (the translated name, or alias if set) 2014-06-09 21:51:52 -04:00
Quietust e483e7439f Fix problems with NONE for item types and subtypes 2014-05-22 08:18:01 -05:00
Alexander Gavrilov 415cdad489 Make using new for allocating DF objects with vtables a compile-time error.
When done from plugins, it doesn't correctly initialize the vtable
because of some weird things MSVC does, so the only safe way is to
use df::allocate<df::foo>(). For consistency, it is also enforced
for code in the main library. It reveals the issue in the digging
invaders plugin, first found by warmist.

This change is linked to a modification in df-structures codegen.
2014-04-30 21:28:02 +04:00
Alexander Gavrilov 98325757e2 Fix signed-unsigned mismatch warnings in the new item value code.
Unsigned comparison allows catching negatives in the same check too.
Also, it didn't check the values in getValue.
2014-04-30 20:44:22 +04:00
Quietust 0f4684f29d Add Items::getItemBaseValue and Items::getValue, available from Lua 2014-04-25 11:04:21 -05:00
Quietust 57fbb1004b Assorted cleanup 2014-04-23 08:23:34 -05:00
Quietust c3d45c3a1e Add Job::getName(job *), also available from Lua 2014-04-23 08:03:10 -05:00
Alexander Gavrilov 6bef167f83 Add a couple of useful scripts and fix two missing NULL checks.
- A script to unstick jobs trying to build walls from the same tile.
- A devel script for viewing the path a unit is currently following.
2014-04-21 09:24:05 +04:00
Alexander Gavrilov c27c38e4c0 Remove tired or hungry siege operators from duty when at peace.
The threshold is set at the level when they start to blink - normally
they would continue on with the job until they get a thirsty/hungry
thought, but immediately run off to eat if they lose the job (thus
refusing to load the engine after firing it). The code checks for
active sieges and whether there is a free replacement unit.
2014-04-15 21:52:39 +04:00
Alexander Gavrilov fc9826389b Account for meandering movement when predicting unit path in siege engine.
The movement is random, but there is an average slowdown coefficient.
2014-04-15 19:50:23 +04:00
Alexander Gavrilov 7844907204 Add new API functions for creating announcements and combat reports.
Allow specifying the announcement flags directly, and adding unit
combat reports. Also, make announcement functions write the message
to the game log.
2014-04-15 19:50:23 +04:00
Alexander Gavrilov b56c3a95a6 Fix some signed/unsigned mismatch warnings and whitespace in Job module. 2014-04-15 19:50:23 +04:00
Alexander Gavrilov 7aecffe0cd Update structures and fix broken things. 2014-04-04 22:34:39 +04:00
Quietust e620ae765c Add missing import/export info for MersenneRNG::unitvector<> 2014-03-25 13:30:21 -05:00
jj 387cc983f9 Merge branch 'osx_shenanigans' of git://github.com/tareqak/dfhack 2014-02-02 23:50:21 +01:00
Tareq A Khandaker f0eeba93ce DFHack compiles under OS X now. 2014-01-25 03:21:56 -05:00
jj ce33973f0f Merge branch 'master' of github.com/quietust/dfhack 2013-12-24 14:07:08 +01:00
Alexander Gavrilov 53bd112515 Hide fake historical figures from legends xml export. 2013-11-07 12:27:53 +04:00
jj 04dce1aa7f MaterialInfo: fix decoding for COAL subtypes 2013-11-05 00:31:32 +01:00
expwnent 329741f235 EventManager: added EQUIPMENT_CHANGE event and exposed it to lua. 2013-10-24 19:32:52 -04:00
expwnent 4dbcee9560 EventManager: be smarter about removing things while iterating. 2013-10-20 23:16:21 -04:00
expwnent c409289ee4 EventManager: TICK events should unregister correctly when requested and after they fire, other tweaks.
- fixed unregister to allow unregistering individual TICK events
 - make registerTick return the resulting freq you have to put back in to the handler in order for it to be unregisterable
- when TICK events fire, they now automatically remove themselves from handlers[TICK], as they should
- make sure manageTickEvent fires once per tick
2013-10-20 22:54:25 -04:00
expwnent 3594dc2eb8 EventManager: fixed the TICK event, and a few tweaks.
- redo tick event management to work with world->frame_counter
 - the freq of a TICK EventHandler is now ignored
 - unregistering for an individual TICK event is still broken
  - you would have to know the modified freq to even begin removing it
  - it is only removed from handleres[TICK], not from tickQueue
- redo unregisterAll to be more efficient
- use the map loaded/unloaded events instead of world loaded/unloaded for initializing/clearing event monitoring data
- get rid of silly unsigned variables
2013-10-20 21:48:28 -04:00
expwnent 9bf004d07f Several EventManager fixes and improvements.
- handle loading and unloading of saves better
  - made sure it never triggers bogus events on loading a save
    - plugins should now handle loading themselves with onStateChange
  - special case to make Buildings module keep track of all buildings correctly on load
- fixed syndrome detection
  - was broken because of the switch from ticks-since-the-dawn-of-time to world->frame_counter
  - added lastSyndromeTime global
- fixed possible off by one error when looking for new created items
- got rid of the unread lastTick global
- const'ed the function pointer array of eventManagers
2013-10-20 20:12:42 -04:00