fix migrant wave ordering

use active index instead of unit id
develop
Myk Taylor 2023-08-31 19:42:02 -07:00
parent 52543f9fc0
commit ffc884d69d
No known key found for this signature in database
1 changed files with 29 additions and 11 deletions

@ -48,22 +48,33 @@ local function sort_by_name_asc(unit_id_1, unit_id_2)
return utils.compare_name(name2, name1)
end
local active_units = df.global.world.units.active
local active_idx_cache = {}
local function get_active_idx_cache()
local num_active_units = #active_units
if num_active_units == 0 or active_idx_cache[active_units[num_active_units-1].id] ~= num_active_units-1 then
active_idx_cache = {}
for i,active_unit in ipairs(active_units) do
active_idx_cache[active_unit.id] = i
end
end
return active_idx_cache
end
local function sort_by_migrant_wave_desc(unit_id_1, unit_id_2)
if unit_id_1 == unit_id_2 then return 0 end
local unit1 = df.unit.find(unit_id_1)
local unit2 = df.unit.find(unit_id_2)
if not unit1 then return -1 end
if not unit2 then return 1 end
return utils.compare(unit2.id, unit1.id)
local cache = get_active_idx_cache()
if not cache[unit_id_1] then return -1 end
if not cache[unit_id_2] then return 1 end
return utils.compare(cache[unit_id_2], cache[unit_id_1])
end
local function sort_by_migrant_wave_asc(unit_id_1, unit_id_2)
if unit_id_1 == unit_id_2 then return 0 end
local unit1 = df.unit.find(unit_id_1)
local unit2 = df.unit.find(unit_id_2)
if not unit1 then return -1 end
if not unit2 then return 1 end
return utils.compare(unit1.id, unit2.id)
local cache = get_active_idx_cache()
if not cache[unit_id_1] then return -1 end
if not cache[unit_id_2] then return 1 end
return utils.compare(cache[unit_id_1], cache[unit_id_2])
end
local function sort_by_stress_desc(unit_id_1, unit_id_2)
@ -453,6 +464,13 @@ SquadAssignmentOverlay.ATTRS{
autoarrange_gap=1,
}
-- allow initial spacebar or two successive spacebars to fall through and
-- pause/unpause the game
local function search_on_char(ch, text)
if ch == ' ' then return text:match('%S$') end
return ch:match('[%l _-]')
end
function SquadAssignmentOverlay:init()
self.dirty = true
@ -461,7 +479,7 @@ function SquadAssignmentOverlay:init()
view_id='search',
frame={l=0},
label_text='Search: ',
on_char=function(ch) return ch:match('[%l _-]') end,
on_char=search_on_char,
on_change=function() self:refresh_list() end,
},
widgets.Panel{