From fb2fdd0e89b90bcc2dd7b6dad659d735ed482fc4 Mon Sep 17 00:00:00 2001 From: PeridexisErrant Date: Tue, 20 Oct 2015 13:29:46 +1100 Subject: [PATCH] Format more of the NEWS file --- NEWS.rst | 427 ++++++++++++++++++++++++++--------------------- docs/Lua API.rst | 2 + docs/Plugins.rst | 24 +++ docs/Scripts.rst | 38 ++++- docs/conf.py.in | 2 +- 5 files changed, 302 insertions(+), 191 deletions(-) diff --git a/NEWS.rst b/NEWS.rst index ae37d9e90..471af4e0f 100644 --- a/NEWS.rst +++ b/NEWS.rst @@ -24,7 +24,7 @@ Changelog ######### .. contents:: - :depth: 1 + :depth: 2 DFHack Future @@ -216,7 +216,7 @@ Misc Improvements - `autolabor`: A negative pool size can be specified to use the most unskilled dwarves - `building-hacks`: - - Added a way to allow building to work even if it consumes more power than is available. + - Added a way to allow building to work even if it consumes more power than is available. - Added setPower/getPower functions. - `catsplosion`: Can now trigger pregnancies in (most) other creatures @@ -232,140 +232,172 @@ Misc Improvements DFHack 0.40.24-r2 ================= -:: - Internals - Lua scripts can set environment variables of each other with dfhack.run_script_with_env. - Lua scripts can now call each others internal nonlocal functions with dfhack.script_environment(scriptName).functionName(arg1,arg2). - eventful Lua reactions no longer require LUA_HOOK as a prefix: you can register a - callback for the completion of any reaction with a name - Filesystem module now provides file access/modification times and can list directories (normally and recursively) - Units Module: New functions: - isWar - isHunter - isAvailableForAdoption - isOwnCiv - isOwnRace - getRaceName - getRaceNamePlural - getRaceBabyName - getRaceChildName - isBaby - isChild - isAdult - isEggLayer - isGrazer - isMilkable - isTrainableWar - isTrainableHunting - isTamable - isMale - isFemale - isMerchant - isForest - isMarkedForSlaughter - Buildings Module: New Functions: - isActivityZone - isPenPasture - isPitPond - isActive - findPenPitAt - Fixes - dfhack.run_script should correctly find save-specific scripts now. - Updated add-thought to properly affect stress. - hfs-pit should work now - Autobutcher takes gelding into account - init.lua existence checks should be more reliable (notably when using non-English locales) - Misc Improvements - Multiline commands are now possible inside dfhack.init scripts. See dfhack.init-example for example usage. +Internals +--------- +- Lua scripts can set environment variables of each other with dfhack.run_script_with_env. +- Lua scripts can now call each others internal nonlocal functions with dfhack.script_environment(scriptName).functionName(arg1,arg2). +- `eventful`: Lua reactions no longer require LUA_HOOK as a prefix; you can register a callback for the completion of any reaction with a name +- Filesystem module now provides file access/modification times and can list directories (normally and recursively) +- Units Module: New functions:: + + isWar + isHunter + isAvailableForAdoption + isOwnCiv + isOwnRace + getRaceName + getRaceNamePlural + getRaceBabyName + getRaceChildName + isBaby + isChild + isAdult + isEggLayer + isGrazer + isMilkable + isTrainableWar + isTrainableHunting + isTamable + isMale + isFemale + isMerchant + isForest + isMarkedForSlaughter + +- Buildings Module: New Functions:: + + isActivityZone + isPenPasture + isPitPond + isActive + findPenPitAt + +Fixes +----- +- ``dfhack.run_script`` should correctly find save-specific scripts now. +- `add-thought`: updated to properly affect stress. +- `hfs-pit`: should work now +- `autobutcher`: takes gelding into account +- init.lua existence checks should be more reliable (notably when using non-English locales) + +Misc Improvements +----------------- +Multiline commands are now possible inside dfhack.init scripts. See :file:`dfhack.init-example` for example usage. + DFHack 0.40.24-r1 ================= -:: - Internals - CMake shouldn't cache DFHACK_RELEASE anymore. People may need to manually update/delete - their CMake cache files to get rid of it. +Internals +--------- +CMake shouldn't cache DFHACK_RELEASE anymore. People may need to manually update/delete their CMake cache files to get rid of it. + DFHack 0.40.24-r0 ================= -:: - Internals - EventManager: fixed crash error with EQUIPMENT_CHANGE event. - key modifier state exposed to Lua - Fixes - dfhack script can now be run from other directories on OSX - New Plugins - blueprint: export part of your fortress to quickfort .csv files - New Scripts - hotkey-notes: print key, name, and jump position of hotkeys - Removed - embark.lua - needs_porting/* - Misc Improvements - added support for searching more lists +Internals +--------- +- `EventManager`: fixed crash error with EQUIPMENT_CHANGE event. +- key modifier state exposed to Lua (ie :kbd:`Ctrl`, :kbd:`Alt`, :kbd:`Shift`) + +Fixes +----- +``dfhack.sh`` can now be run from other directories on OSX + +New Plugins +----------- +- `blueprint`: export part of your fortress to quickfort .csv files + +New Scripts +----------- +- `hotkey-notes`: print key, name, and jump position of hotkeys + +Removed +------- +- embark.lua +- needs_porting/* + +Misc Improvements +----------------- +Added support for searching more lists + DFHack 0.40.23-r1 ================= -:: - Internals - plugins will not be loaded if globals they specify as required are not located (should prevent some crashes) - Fixes - Fixed numerous (mostly Lua-related) crashes on OS X by including a more up-to-date libstdc++ - Alt should no longer get stuck on Windows (and perhaps other platforms as well) - advfort works again - autobutcher takes sexualities into account - devel/export-dt-ini: Updated for 0.40.20+ - digfort: now checks file type and existence - exportlegends: Fixed map export - full-heal: Fixed a problem with selecting units in the GUI - gui/hack-wish: Fixed restrictive material filters - mousequery: Changed box-select key to Alt+M - plugins/dwarfmonitor: correct date display (month index, separator) - scripts/putontable: added to the readme - siren should work again - stderr.log: removed excessive debug output on OS X - trackstop: No longer prevents cancelling the removal of a track stop or roller. - Fixed a display issue with PRINT_MODE:TEXT - Fixed a symbol error (MapExtras::BiomeInfo::MAX_LAYERS) when compiling DFHack in Debug mode - New Plugins - fortplan: designate construction of (limited) buildings from .csv file, quickfort-style - New Scripts - gui/stockpiles: an in-game interface for saving and loading stockpile - settings files. - position: Reports the current date, time, month, and season, plus - some location info. Port/update of position.py - hfs-pit: Digs a hole to hell under the cursor. Replaces needs_porting/hellhole.cpp - Removed - embark.lua: Obsolete, use `embark-tools` - New tweaks: - eggs-fertile: Displays an egg fertility indicator on nestboxes - max-wheelbarrow: Allows assigning more than 3 wheelbarrows to a stockpile - Misc Improvements - embark-tools: Added basic mouse support on the local map - Made some adventure mode keybindings in dfhack.init-example only work in adventure mode - Added a default keybinding for "gui/companion-order" - further work on needs_porting +Internals +- plugins will not be loaded if globals they specify as required are not located (should prevent some crashes) + +Fixes +----- +- Fixed numerous (mostly Lua-related) crashes on OS X by including a more up-to-date libstdc++ +- :kbd:`Alt` should no longer get stuck on Windows (and perhaps other platforms as well) +- `gui/advfort` works again +- `autobutcher`: takes sexualities into account +- devel/export-dt-ini: Updated for 0.40.20+ +- `digfort`: now checks file type and existence +- `exportlegends`: Fixed map export +- `full-heal`: Fixed a problem with selecting units in the GUI +- `gui/hack-wish`: Fixed restrictive material filters +- `mousequery`: Changed box-select key to Alt+M +- `dwarfmonitor`: correct date display (month index, separator) +- `putontable`: added to the readme +- `siren` should work again +- stderr.log: removed excessive debug output on OS X +- `trackstop`: No longer prevents cancelling the removal of a track stop or roller. +- Fixed a display issue with ``PRINT_MODE:TEXT`` +- Fixed a symbol error (MapExtras::BiomeInfo::MAX_LAYERS) when compiling DFHack in Debug mode + +New Plugins +----------- +- `fortplan`: designate construction of (limited) buildings from .csv file, quickfort-style + +New Scripts +----------- +- `gui/stockpiles`: an in-game interface for saving and loading stockpile settings files. +- `position`: Reports the current date, time, month, and season, plus some location info. Port/update of position.py +- `hfs-pit`: Digs a hole to hell under the cursor. Replaces needs_porting/hellhole.cpp + +Removed +------- +- embark.lua: Obsolete, use `embark-tools` + +New tweaks +---------- +- `eggs-fertile `: Displays an egg fertility indicator on nestboxes +- `max-wheelbarrow `: Allows assigning more than 3 wheelbarrows to a stockpile + +Misc Improvements +----------------- +- `embark-tools`: Added basic mouse support on the local map +- Made some adventure mode keybindings in :file:`dfhack.init-example` only work in adventure mode +- `gui/companion-order`: added a default keybinding +- further work on needs_porting + DFHack 0.40.19-r1 ================= -:: - Fixes: - typo fix in modtools/reaction-trigger - modtools/item-trigger should now work with item types - New plugins: - savestock and loadstock: two commands for saving and loading - stockpile settings to a file. They can be used to migrate stockpile - settings between worlds and saves. - New scripts: - remove-stress [all]: set selected or all units unit to -1,000,000 stress - this script replaces removebadthoughts.rb - Misc improvements: - cmd-prompt can now access selected items, units, and buildings - autolabor plugin: add an optional talent pool parameter +Fixes +----- +- `modtools/reaction-trigger`: fixed typo +- `modtools/item-trigger`: should now work with item types + +New plugins +----------- +- `savestock, loadstock `: save and load stockpile settings across worlds and saves + +New scripts +----------- +- `remove-stress`: set selected or all units unit to -1,000,000 stress (this script replaces removebadthoughts) + +Misc improvements +----------------- +- `command-prompt`: can now access selected items, units, and buildings +- `autolabor`: add an optional talent pool parameter + DFHack 0.40.16-r1 ================= @@ -414,96 +446,113 @@ DFHack 0.40.16-r1 DFHack 0.40.15-r1 ================= -:: - Fixes: - - mousequery: Fixed behavior when selecting a tile on the lowest z-level - Internals: - - EventManager: deals with frame_counter getting reset properly now. - - modtools/item-trigger: fixed equip/unequip bug and corrected minor documentation error - - teleport: Updated with proper argument handling and proper unit-at-destination handling. - - autotrade: Removed the newly obsolete "Mark all" functionality. - - search: Adapts to the new trade screen column width - - tweak fast-trade: Switching the fast-trade keybinding to Shift-Up/Shift-Down, due to Select All conflict +Fixes +----- +- mousequery: Fixed behavior when selecting a tile on the lowest z-level + +Misc Improvements +----------------- +- `EventManager`: deals with frame_counter getting reset properly now. +- `modtools/item-trigger`: fixed equip/unequip bug and corrected minor documentation error +- `teleport`: Updated with proper argument handling and proper unit-at-destination handling. +- `autotrade `: Removed the newly obsolete :guilabel:`Mark all` functionality. +- `search`: Adapts to the new trade screen column width +- `tweak fast-trade `: Switching the fast-trade keybinding to Shift-Up/Shift-Down, due to Select All conflict + DFHack 0.40.14-r1 ================= -:: - Internals: - - The DFHack console can now be disabled by setting the DFHACK_DISABLE_CONSOLE - environment variable: "DFHACK_DISABLE_CONSOLE=1 ./dfhack" - Fixes: - - Stopped duplicate load/unload events when unloading a world - - Stopped "-e" from being echoed when DFHack quits on Linux - - automelt now uses a faster method to locate items - - autotrade: "Mark all" no longer double-marks bin contents - - drainaquifer.rb: replaced with a faster less buggy drain-aquifer.lua - - embark-tools no longer conflicts with keys on the notes screen - - fastdwarf: Fixed problems with combat/attacks - - forum-dwarves should work now - - manipulator now uses a stable sort, allowing sorting by multiple categories - - rendermax updated to work with 0.40 - New plugins: - - trackstop: Shows track stop friction and dump direction in its 'q' menu - New tweaks: - - farm-plot-select: Adds "Select all" and "Deselect all" options to farm plot menus - - import-priority-category: Allows changing the priority of all goods in a - category when discussing an import agreement with the liaison - - manager-quantity: Removes the limit of 30 jobs per manager order - - civ-view-agreement: Fixes overlapping text on the "view agreement" screen - - nestbox-color: Fixes the color of built nestboxes - Misc Improvements: - - exportlegends.lua can now handle site maps +Internals +--------- +- The DFHack console can now be disabled by setting the DFHACK_DISABLE_CONSOLE environment variable: ``DFHACK_DISABLE_CONSOLE=1 ./dfhack`` + +Fixes +----- +- Stopped duplicate load/unload events when unloading a world +- Stopped ``-e`` from being echoed when DFHack quits on Linux +- `automelt `: now uses a faster method to locate items +- `autotrade `: "Mark all" no longer double-marks bin contents +- `drain-aquifer`: new script replaces the buggy plugin +- `embark-tools`: no longer conflicts with keys on the notes screen +- `fastdwarf`: Fixed problems with combat/attacks +- `forum-dwarves`: should work now +- `manipulator`: now uses a stable sort, allowing sorting by multiple categories +- `rendermax`: updated to work with 0.40 + +New Plugins +----------- +- `trackstop`: Shows track stop friction and dump direction in its :kbd:`q` menu + +New Tweaks +---------- +- farm-plot-select: Adds "Select all" and "Deselect all" options to farm plot menus +- import-priority-category: Allows changing the priority of all goods in a category when discussing an import agreement with the liaison +- manager-quantity: Removes the limit of 30 jobs per manager order +- civ-view-agreement: Fixes overlapping text on the "view agreement" screen +- nestbox-color: Fixes the color of built nestboxes + +Misc Improvements +----------------- +- `exportlegends`: can now handle site maps + DFHack 0.40.13-r1 ================= -:: - Internals: - - unified spatter structs - - added ruby df.print_color(color, string) method for dfhack console - Fixes: - - no more -e after terminating - - fixed superdwarf +Internals +--------- +- unified spatter structs +- added ruby df.print_color(color, string) method for dfhack console + +Fixes +----- +- no more ``-e`` after terminating +- fixed `superdwarf` + DFHack 0.40.12-r1 ================= -:: - Fixes: - - possible crash fixed for hack-wish - - updated search to not conflict with BUILDJOB_SUSPEND - - workflow: job_material_category -> dfhack_material_category +Internals +--------- +- support for global :file:`onLoadWorld.init` and :file:`onUnloadWorld.init` files, called when loading and unloading a world +- Close file after loading a binary patch. - New plugins: - - hotkeys (by Falconne): Shows ingame viewscreen with all dfhack keybindings active in current mode. - - automelt: allows marking stockpiles for automelt - (i.e. any items placed in stocpile will be designated for melting) +New Plugins +----------- +- `hotkeys`: Shows ingame viewscreen with all dfhack keybindings active in current mode. +- `automelt `: allows marking stockpiles so any items placed in them will be designated for melting + +Fixes +----- +- possible crash fixed for `gui/hack-wish` +- `search`: updated to not conflict with BUILDJOB_SUSPEND +- `workflow`: job_material_category -> dfhack_material_category - Misc Improvements: - - now you can use @ to print things in interactive Lua with subtley different semantics - - optimizations for stockpiles for autotrade and stockflow - - updated exportlegends.lua to work with new maps, dfhack 40.11 r1+ +Misc Improvements +----------------- +- now you can use ``@`` to print things in interactive Lua with subtley different semantics +- optimizations for stockpiles for `autotrade ` and `stockflow` +- updated `exportlegends` to work with new maps, dfhack 40.11 r1+ - Internals: - - support for global onLoadWorld.init and onUnloadWorld.init files, - called when loading and unloading a world - - Close file after loading a binary patch. DFHack 0.40.11-r1 ================= -:: - Internals: - - Plugins on OS X now use ".plug.dylib" as an extension instead of ".plug.so" - Fixes: - - 3dveins should no longer hang/crash on specific maps - - Fixed some autotrade and search layout issues - - Updated deathcause - - hack-wish should work now - - reveal no longer allocates data for nonexistent map blocks - - Various documentation fixes and updates +Internals +- Plugins on OS X now use ``.plug.dylib` as an extension instead of ``.plug.so`` + +Fixes +----- +- `3dveins`: should no longer hang/crash on specific maps +- `autotrade `, `search`: fixed some layout issues +- `deathcause`: updated +- `gui/hack-wish`: should work now +- `reveal`: no longer allocates data for nonexistent map blocks +- Various documentation fixes and updates + DFHack v0.40.10-r1 ================== diff --git a/docs/Lua API.rst b/docs/Lua API.rst index bb1a27b96..e73bbb9e9 100644 --- a/docs/Lua API.rst +++ b/docs/Lua API.rst @@ -3291,6 +3291,8 @@ List of events Is called after calling (or not) native fillSidebarMenu(). Useful for job button tweaking (e.g. adding custom reactions) +.. _EventManager: + Events from EventManager ------------------------ These events are straight from EventManager module. Each of them first needs to be enabled. See functions for more info. If you register a listener before the game is loaded, be aware that no events will be triggered immediately after loading, so you might need to add another event listener for when the game first loads in some cases. diff --git a/docs/Plugins.rst b/docs/Plugins.rst index 73128c081..2267fdea7 100644 --- a/docs/Plugins.rst +++ b/docs/Plugins.rst @@ -46,6 +46,8 @@ dwarfexport ----------- Export dwarves to RuneSmith-compatible XML; also unused by modern tools. +.. _blueprint: + blueprint --------- Exports a portion of your fortress into QuickFort style blueprint files.:: @@ -354,6 +356,12 @@ UI Upgrades When that is not appropriate because they merely add keybinding hints to existing DF screens, they deliberately use red instead of green for the key. +.. _hotkeys: + +hotkeys +======= +Shows the DFHack keybindings active on the current screen. + .. _manipulator: manipulator @@ -451,6 +459,8 @@ using Permit Fats again while the list is filtered. Game interface ============== +.. _embark-tools: + embark-tools ------------ A collection of embark-related tools. @@ -533,6 +543,8 @@ Makes the game view follow the currently highlighted unit after you exit from th current menu or cursor mode. Handy for watching dwarves running around. Deactivated by moving the view manually. +.. _mousequery: + mousequery ---------- Adds mouse controls to the DF interface, eg click-and-drag designations. @@ -561,6 +573,8 @@ tidlers ------- Toggle between all possible positions where the idlers count can be placed. +.. _trackstop: + trackstop --------- Adds a ``q`` menu for track stops, which is completely blank by default. @@ -602,6 +616,8 @@ Note that files are relative to the DF folder, so put your files there or in a subfolder for easy access. Filenames should not have spaces. Generated materials, divine metals, etc are not saved as they are different in every world. +.. _`Stockpile automation`: + Stockpile automation ~~~~~~~~~~~~~~~~~~~~ @@ -639,6 +655,8 @@ Options: The building must be one of stockpile, workshop, furnace, trap, siege engine or an activity zone. +.. _rendermax: + rendermax --------- A collection of renderer replacing/enhancing filters. For better effect try changing the @@ -1267,6 +1285,8 @@ Example: Fortress activity management ============================ +.. _dwarfmonitor: + dwarfmonitor ------------ Records dwarf activity to measure fort efficiency. @@ -2143,6 +2163,8 @@ Options: :building: Subsequent items will become part of the currently selected building. Good for loading traps; do not use with workshops (or deconstruct to use the item). +.. _fastdwarf: + fastdwarf ========= Controls speedydwarf and teledwarf. Speedydwarf makes dwarves move quickly @@ -2156,6 +2178,8 @@ but do jobs at the same speed. :fastdwarf 0 1: disables speedydwarf and enables teledwarf :fastdwarf 1 1: enables both +See `superdwarf` for a per-creature version. + .. _forceequip: forceequip diff --git a/docs/Scripts.rst b/docs/Scripts.rst index 2bc2266e1..0b98da9cb 100644 --- a/docs/Scripts.rst +++ b/docs/Scripts.rst @@ -135,6 +135,8 @@ directory. existing DF screens, they deliberately use red instead of green for the key. +.. _gui/advfort: + gui/advfort =========== This script allows to perform jobs in adventure mode. For more complete help @@ -194,6 +196,8 @@ page of the military screen with the cursor in the leftmost list. When invoked, the script duplicates the currently selected uniform template, and selects the newly created copy. +.. _gui/companion-order: + gui/companion-order =================== A script to issue orders for companions. Select companions with lower case chars, issue orders with upper @@ -255,6 +259,8 @@ the cursor over a Guide order. The script displays the cached path that will be used by the order; the game computes it when the order is executed for the first time. +.. _gui/hack-wish: + gui/hack-wish ============= An alias for `gui/create-item`. Deprecated. @@ -571,6 +577,8 @@ modtools/invader-item-destroyer This tool configurably destroys invader items to prevent clutter or to prevent the player from getting tools exclusive to certain races. +.. _modtools/item-trigger: + modtools/item-trigger ===================== This powerful tool triggers DFHack commands when a unit equips, unequips, or @@ -603,6 +611,8 @@ modtools/reaction-product-trigger This triggers dfhack commands when reaction products are produced, once per product. +.. _modtools/reaction-trigger: + modtools/reaction-trigger ========================= Triggers dfhack commands when custom reactions complete, regardless of whether @@ -706,6 +716,8 @@ burial Sets all unowned coffins to allow burial. ``burial -pets`` also allows burial of pets. +.. _command-prompt: + command-prompt ============== A one line command prompt in df. Same as entering command into dfhack console. Best @@ -741,6 +753,8 @@ Examples:: create-items bar CREATURE:CAT:SOAP create-items bar adamantine +.. _deathcause: + deathcause ========== Focus a body part ingame, and this script will display the cause of death of @@ -779,6 +793,8 @@ as an offset for the pattern: instead of starting at the cursor, it will start The script takes the plan filename, starting from the root df folder (where ``Dwarf Fortress.exe`` is found). +.. _drain-aquifer: + drain-aquifer ============= Remove all 'aquifer' tag from the map blocks. Irreversible. @@ -873,11 +889,15 @@ or sterile. Optional arguments specify the target: no argument for the selected unit, ``all`` for all units on the map, ``animals`` for all non-dwarf creatures, or ``only:`` to only process matching creatures. +.. _forum-dwarves: + forum-dwarves ============= Saves a copy of a text screen, formatted in bbcode for posting to the Bay12 Forums. Use ``forum-dwarves help`` for more information. +.. _full-heal: + full-heal ========= Attempts to fully heal the selected unit. ``full-heal -r`` attempts to resurrect the unit. @@ -901,6 +921,8 @@ For example, to grow 40 plump helmet spawn:: growcrops plump 40 +.. _hfs-pit: + hfs-pit ======= Creates a pit to the underworld at the cursor. @@ -915,6 +937,8 @@ is "hfs-pit 1 0 0", ie single-tile wide with no walls or stairs.:: First example is a four-across pit with stairs but no walls; second is a two-across pit with stairs but no walls. +.. _hotkey-notes: + hotkey-notes ============ Lists the key, name, and jump position of your hotkeys in the DFHack console. @@ -1021,6 +1045,8 @@ Sets available points at the embark screen to the specified number. Eg. ``points 1000000`` would allow you to buy everything, or ``points 0`` would make life quite difficult. +.. _position: + position ======== Reports the current time: date, clock time, month, and season. Also reports @@ -1038,6 +1064,8 @@ and ``pref-adjust`` inserts an 'ideal' set which is easy to satisfy:: prickle berries, plump helmets, strawberry wine, fisher berry wine, prickle berry wine, and dwarven wine. +.. _putontable: + putontable ========== Makes item appear on the table, like in adventure mode shops. Arguments: '-a' @@ -1076,6 +1104,8 @@ rejuvenate Set the age of the selected dwarf to 20 years. Useful if valuable citizens are getting old, or there are too many babies around... +.. _remove-stress: + remove-stress ============= Sets stress to -1,000,000; the normal range is 0 to 500,000 with very stable or @@ -1136,6 +1166,8 @@ Use one or more of the following options: :export: ``export:`` sends output to the given file, showing all syndromes affecting each unit with the maximum and present duration. +.. _siren: + siren ===== Wakes up sleeping units, cancels breaks and stops parties either everywhere, @@ -1208,9 +1240,11 @@ alternatively pass cage IDs as arguments:: stripcaged weapons 25321 34228 +.. _superdwarf: + superdwarf ========== -Similar to fastdwarf, per-creature. +Similar to `fastdwarf`, per-creature. To make any creature superfast, target it ingame using 'v' and:: @@ -1220,6 +1254,8 @@ Other options available: ``del``, ``clear``, ``list``. This script also shortens the 'sleeping' and 'on break' periods of targets. +.. _teleport: + teleport ======== Teleports a unit to given coordinates. diff --git a/docs/conf.py.in b/docs/conf.py.in index cd2317720..15e4490b1 100644 --- a/docs/conf.py.in +++ b/docs/conf.py.in @@ -184,7 +184,7 @@ html_favicon = 'dfhack-icon.ico' # Add any paths that contain custom static files (such as style sheets) here, # relative to this directory. They are copied after the builtin static files, # so a file named "default.css" will overwrite the builtin "default.css". -html_static_path = ['../images'] +html_static_path = [] # Add any extra paths that contain custom files (such as robots.txt or # .htaccess) here, relative to this directory. These files are copied