Replace catsplosion plugin with a script

Closes #938, #722
develop
lethosor 2016-06-11 21:44:15 -04:00
parent bcefb0205a
commit f908a1d1b6
5 changed files with 98 additions and 174 deletions

@ -51,6 +51,7 @@ Fixes
Misc Improvements
-----------------
- `catsplosion`: now a lua script instead of a plugin
- `fix/diplomats`: replaces ``fixdiplomats``
- `fix/merchants`: replaces ``fixmerchants``

@ -2174,13 +2174,6 @@ Usage:
* When viewing unit details, body-swaps into that unit.
* In the main adventure mode screen, reverts transient swap.
.. _catsplosion:
catsplosion
===========
Makes cats just *multiply*. It is not a good idea to run this more than once or
twice.
.. _createitem:
createitem

@ -78,7 +78,6 @@ if (BUILD_SUPPORTED)
DFHACK_PLUGIN(burrows burrows.cpp LINK_LIBRARIES lua)
DFHACK_PLUGIN(building-hacks building-hacks.cpp LINK_LIBRARIES lua)
DFHACK_PLUGIN(buildingplan buildingplan.cpp LINK_LIBRARIES buildingplan-lib)
DFHACK_PLUGIN(catsplosion catsplosion.cpp)
DFHACK_PLUGIN(changeitem changeitem.cpp)
DFHACK_PLUGIN(changelayer changelayer.cpp)
DFHACK_PLUGIN(changevein changevein.cpp)

@ -1,166 +0,0 @@
// Catsplosion
// By Zhentar , Further modified by dark_rabite, peterix, belal
// This work of evil makes animals pregnant
// and due within 2 in-game hours...
#include <iostream>
#include <cstdlib>
#include <assert.h>
#include <climits>
#include <stdlib.h> // for rand()
#include <algorithm> // for std::transform
#include <vector>
#include <list>
#include <iterator>
using namespace std;
#include "DFHack.h"
#include "Core.h"
#include "Console.h"
#include "Export.h"
#include "PluginManager.h"
#include "DataDefs.h"
#include <df/caste_raw.h>
#include <df/creature_raw.h>
#include <df/unit_genes.h>
using namespace DFHack;
DFHACK_PLUGIN("catsplosion");
REQUIRE_GLOBAL(world);
command_result catsplosion (color_ostream &out, std::vector <std::string> & parameters);
// Mandatory init function. If you have some global state, create it here.
DFhackCExport command_result plugin_init ( color_ostream &out, std::vector <PluginCommand> &commands)
{
// Fill the command list with your commands.
commands.push_back(PluginCommand(
"catsplosion", "Make cats just /multiply/.",
catsplosion, false,
" Makes cats abnormally abundant, if you provide some base population ;)\n"
));
return CR_OK;
}
DFhackCExport command_result plugin_shutdown ( color_ostream &out )
{
return CR_OK;
}
command_result catsplosion (color_ostream &out, std::vector <std::string> & parameters)
{
if (!Core::getInstance().isWorldLoaded())
{
out.printerr("World not loaded.\n");
return CR_FAILURE;
}
bool list_only = false;
list<string> s_creatures;
if (parameters.size())
{
for (size_t i = 0; i < parameters.size(); i++)
{
if (parameters[i] == "list")
{
list_only = true;
}
else
{
s_creatures.push_back(parameters[i]);
}
}
}
else
{
s_creatures.push_back("CAT");
}
// make the creature list unique ... with cats. they are always unique
s_creatures.unique();
// SUSPEND THE CORE! ::Evil laugh::
CoreSuspender susp;
uint32_t numCreatures;
if(!(numCreatures = Units::getNumCreatures()))
{
out.printerr("Can't get any creatures.\n");
return CR_FAILURE;
}
int totalcount=0;
int totalchanged=0;
int totalcreated=0;
string sextype;
int maxlength = 0;
map<string, vector <df::unit *> > male_counts;
map<string, vector <df::unit *> > female_counts;
// classify
for(uint32_t i =0;i < numCreatures;i++)
{
df::unit * creature = Units::GetCreature(i);
df::creature_raw *raw = world->raws.creatures.all[creature->race];
if(Units::isFemale(creature))
{
female_counts[raw->creature_id].push_back(creature);
male_counts[raw->creature_id].size();
}
else // male, other, etc.
{
male_counts[raw->creature_id].push_back(creature);
female_counts[raw->creature_id].size(); //auto initialize the females as well
}
}
if (list_only)
{
out.print("Type Male # Female #\n");
for (auto it1 = male_counts.begin(); it1!=male_counts.end(); it1++)
{
out.print("%22s %6d %8d\n", it1->first.c_str(), it1->second.size(), female_counts[it1->first].size());
}
return CR_OK;
}
// process
for (list<string>::iterator it = s_creatures.begin(); it != s_creatures.end(); ++it)
{
std::string clinput = *it;
std::transform(clinput.begin(), clinput.end(), clinput.begin(), ::toupper);
vector <df::unit *> &females = female_counts[clinput];
uint32_t sz_fem = females.size();
totalcount += sz_fem;
for(uint32_t i = 0; i < sz_fem; i++)// max 1 pregnancy
{
df::unit * female = females[i];
// accelerate
if(female->relations.pregnancy_timer != 0)
{
female->relations.pregnancy_timer = rand() % 100 + 1;
totalchanged++;
}
else if(!female->relations.pregnancy_genes)
{
df::unit_genes *preg = new df::unit_genes;
preg->appearance = female->appearance.genes.appearance;
preg->colors = female->appearance.genes.colors;
female->relations.pregnancy_genes = preg;
female->relations.pregnancy_timer = rand() % 100 + 1;
female->relations.pregnancy_caste = 1;
totalcreated ++;
}
}
}
if(totalchanged)
out.print("%d pregnancies accelerated.\n", totalchanged);
if(totalcreated)
out.print("%d pregnancies created.\n", totalcreated);
if (!totalcount)
{
out.printerr("No creatures matched.\n");
return CR_FAILURE;
}
out.print("Total creatures checked: %d\n", totalcount);
return CR_OK;
}

@ -0,0 +1,97 @@
-- Make cats just /multiply/.
--[[=begin
catsplosion
===========
Makes cats (and other animals) just *multiply*. It is not a good idea to run this
more than once or twice.
Usage:
:catsplosion: Make all cats pregnant
:catsplosion list: List IDs of all animals on the map
:catsplosion ID ...: Make animals with given ID(s) pregnant
Animals will give birth within two in-game hours (100 ticks or fewer).
=end]]
world = df.global.world
if not dfhack.isWorldLoaded() then
qerror('World not loaded.')
end
args = {...}
list_only = false
creatures = {}
if #args > 0 then
for _, arg in pairs(args) do
if arg == 'list' then
list_only = true
else
creatures[arg:upper()] = true
end
end
else
creatures.CAT = true
end
total = 0
total_changed = 0
total_created = 0
males = {}
females = {}
for _, unit in pairs(world.units.all) do
local id = world.raws.creatures.all[unit.race].creature_id
males[id] = males[id] or {}
females[id] = females[id] or {}
table.insert((dfhack.units.isFemale(unit) and females or males)[id], unit)
end
if list_only then
print("Type Male # Female #")
-- sort IDs alphabetically
local ids = {}
for id in pairs(males) do
table.insert(ids, id)
end
table.sort(ids)
for _, id in pairs(ids) do
print(("%22s %6d %8d"):format(id, #males[id], #females[id]))
end
return
end
for id in pairs(creatures) do
local females = females[id] or {}
total = total + #females
for _, female in pairs(females) do
if female.relations.pregnancy_timer ~= 0 then
female.relations.pregnancy_timer = math.random(1, 100)
total_changed = total_changed + 1
elseif not female.relations.pregnancy_genes then
local preg = df.unit_genes:new()
preg.appearance:assign(female.appearance.genes.appearance)
preg.colors:assign(female.appearance.genes.colors)
female.relations.pregnancy_genes = preg
female.relations.pregnancy_timer = math.random(1, 100)
female.relations.pregnancy_caste = 1
total_created = total_created + 1
end
end
end
if total_changed ~= 0 then
print(("%d pregnancies accelerated."):format(total_changed))
end
if total_created ~= 0 then
print(("%d pregnancies created."):format(total_created))
end
if total == 0 then
qerror("No creatures matched.")
end
print(("Total creatures checked: %d"):format(total))