From c675ca467ad05b522896494bd9ff5827ae17fedc Mon Sep 17 00:00:00 2001 From: Japa Date: Mon, 24 Jun 2013 02:35:03 +0530 Subject: [PATCH] Made sky light be more realistic, decreasing through water, and ignoring tile designations otherwise. --- plugins/rendermax/renderer_light.cpp | 80 +++++++++++++++++++++++++-- plugins/rendermax/renderer_opengl.hpp | 8 +++ 2 files changed, 83 insertions(+), 5 deletions(-) diff --git a/plugins/rendermax/renderer_light.cpp b/plugins/rendermax/renderer_light.cpp index 7cd1d5164..7319c6fe5 100644 --- a/plugins/rendermax/renderer_light.cpp +++ b/plugins/rendermax/renderer_light.cpp @@ -193,6 +193,78 @@ void lightingEngineViewscreen::doOcupancyAndLights() int window_z=*df::global::window_z; int vpW=vp.second.x-vp.first.x; int vpH=vp.second.y-vp.first.y; + int endBlockx = (window_x+vpW); + int endBlocky = (window_y+vpH); + if(endBlockx >= df::global::world->map.x_count_block) endBlockx = df::global::world->map.x_count_block-1; + if(endBlocky >= df::global::world->map.y_count_block) endBlocky = df::global::world->map.y_count_block-1; + for(int blockx=window_x/16;blockx<=endBlockx;blockx++) + for(int blocky=window_y/16;blocky<=endBlocky;blocky++) + { + + lightCell cellArray[16][16]; + for(int block_x = 0; block_x < 16; block_x++) + for(int block_y = 0; block_y < 16; block_y++) + { + cellArray[block_x][block_y] = lightCell(1,1,1); + } + int totalBlank = 0; + int topLevel = df::global::world->map.z_count-1; + for(int ZZ = topLevel; (ZZ >= window_z) && totalBlank < 257; ZZ--) + { + df::map_block* block=Maps::getBlock(blockx,blocky,ZZ); + totalBlank = 0; + for(int block_x = 0; block_x < 16; block_x++) + for(int block_y = 0; block_y < 16; block_y++) + { + if(block) + { + df::tiletype type = block->tiletype[block_x][block_y]; + df::tile_designation d = block->designation[block_x][block_y]; + df::tile_occupancy o = block->occupancy[block_x][block_y]; + df::tiletype_shape shape = ENUM_ATTR(tiletype,shape,type); + df::tiletype_shape_basic basic_shape = ENUM_ATTR(tiletype_shape, basic_shape, shape); + + if(basic_shape==df::tiletype_shape_basic::Wall) + { + cellArray[block_x][block_y]=lightCell(0,0,0); + } + else if(basic_shape==df::tiletype_shape_basic::Floor || basic_shape==df::tiletype_shape_basic::Ramp || basic_shape==df::tiletype_shape_basic::Stair) + { + if(ZZ!=window_z) + { + cellArray[block_x][block_y]=lightCell(0,0,0); + } + } + if(d.bits.liquid_type == df::enums::tile_liquid::Water && d.bits.flow_size) + { + cellArray[block_x][block_y] *= (lightCell(1,1,1) - (lightCell(1,1,1) - lightCell(0.63f,0.63f,0.75f))*(d.bits.flow_size/7)); + } + else if(d.bits.liquid_type == df::enums::tile_liquid::Magma && d.bits.flow_size > 3) + { + cellArray[block_x][block_y]=lightCell(0,0,0); + } + } + if(cellArray[block_x][block_y].r < 0.003f && cellArray[block_x][block_y].g < 0.003f && cellArray[block_x][block_y].b < 0.003f) + totalBlank++; + } + } + for(int block_x = 0; block_x < 16; block_x++) + for(int block_y = 0; block_y < 16; block_y++) + { + df::coord2d pos; + pos.x = blockx*16+block_x; + pos.y = blocky*16+block_y; + int wx=pos.x-window_x+vp.first.x; + int wy=pos.y-window_y+vp.first.y; + + if(cellArray[block_x][block_y].r >= 0.003f && cellArray[block_x][block_y].g >= 0.003f && cellArray[block_x][block_y].b >= 0.003f) + { + lightSource sun={cellArray[block_x][block_y],25,coord2d(wx,wy)}; + lights.push_back(sun); + } + } + + } for(int x=window_x;xbits.outside) + if(d->bits.outside && d->bits.flow_size==0) { - lightSource sun={lightCell(1,1,1),25,coord2d(wx,wy)}; - lights.push_back(sun); curCell=lightCell(-1,-1,-1);//Marking as outside so no calculation is done on it } } - for(int blockx=window_x/16;blockx<(window_x+vpW)/16;blockx++) - for(int blocky=window_y/16;blocky<(window_x+vpW)/16;blocky++) + for(int blockx=window_x/16;blockx<=endBlockx;blockx++) + for(int blocky=window_y/16;blocky<=endBlocky;blocky++) { df::map_block* block=Maps::getBlock(blockx,blocky,window_z); if(!block) diff --git a/plugins/rendermax/renderer_opengl.hpp b/plugins/rendermax/renderer_opengl.hpp index 7c3819c57..aa14a8c70 100644 --- a/plugins/rendermax/renderer_opengl.hpp +++ b/plugins/rendermax/renderer_opengl.hpp @@ -194,11 +194,19 @@ struct lightCell lightCell(float r,float g,float b):r(r),g(g),b(b) { + } + lightCell operator-(lightCell cell) + { + return lightCell(r-cell.r,g-cell.g,b-cell.b); } lightCell operator*(float val) { return lightCell(r*val,g*val,b*val); } + lightCell operator/(float val) + { + return lightCell(r/val,g/val,b/val); + } lightCell operator*(lightCell cell) { return lightCell(r*cell.r,g*cell.g,b*cell.b);