diff --git a/docs/Core.rst b/docs/Core.rst index 012236d59..2296d1ab7 100644 --- a/docs/Core.rst +++ b/docs/Core.rst @@ -26,7 +26,7 @@ DFHack commands can be implemented in any of three ways: more flexible about versions, and easier to distribute. Most third-party DFHack addons are scripts. -All tools distributed with DFHack are documented `here `. +All tools distributed with DFHack are documented `here `. Using DFHack commands ===================== diff --git a/docs/Introduction.rst b/docs/Introduction.rst index 798a9c3c8..a546e5662 100644 --- a/docs/Introduction.rst +++ b/docs/Introduction.rst @@ -21,7 +21,7 @@ enhancements by default, and more can be enabled. There are also many tools You can even add third-party scripts and plugins to do almost anything! For modders, DFHack makes many things possible. Custom reactions, new -interactions, magic creature abilities, and more can be set through `DFHack tools ` +interactions, magic creature abilities, and more can be set through `tools` and custom raws. Non-standard DFHack scripts and inits can be stored in the raw directory, making raws or saves fully self-contained for distribution - or for coexistence in a single DF install, even with incompatible components.