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@ -868,8 +868,6 @@ function QualityAndMaterialsPage:refresh()
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subviews.min_quality:setOption(quality.min_quality)
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subviews.max_quality:setOption(quality.max_quality)
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local materials = getMaterialFilter(ibs.building_type, uibs.building_subtype, uibs.custom_type, self.index-1)
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self.summary = summary
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self.dirty = false
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end
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@ -1274,10 +1272,11 @@ function ItemLine:get_item_line_text()
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return ('%d %s%s'):format(quantity, self.desc, quantity == 1 and '' or 's')
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end
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function ItemLine:reduce_quantity()
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function ItemLine:reduce_quantity(used_quantity)
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if not self.available then return end
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local filter = get_cur_filters()[self.idx]
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self.available = math.max(0, self.available - get_quantity(filter, self.is_hollow_fn()))
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used_quantity = used_quantity or get_quantity(filter, self.is_hollow_fn())
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self.available = math.max(0, self.available - used_quantity)
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end
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local function get_placement_errors()
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@ -1602,7 +1601,7 @@ function PlannerOverlay:onInput(keys)
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or self.subviews.errors:getMousePos() then
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return true
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end
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if #uibs.errors > 0 then return true end
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if not is_construction() and #uibs.errors > 0 then return true end
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if dfhack.gui.getMousePos() then
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if is_choosing_area() or cur_building_has_no_area() then
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local filters = get_cur_filters()
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@ -1671,6 +1670,8 @@ function reload_cursors()
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end
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reload_cursors()
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local ONE_BY_ONE = xy2pos(1, 1)
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function PlannerOverlay:onRenderFrame(dc, rect)
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PlannerOverlay.super.onRenderFrame(self, dc, rect)
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@ -1685,20 +1686,26 @@ function PlannerOverlay:onRenderFrame(dc, rect)
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local pos = self.saved_pos or uibs.pos
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local bounds = {
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x1 = math.min(selection_pos.x, pos.x),
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x2 = math.max(selection_pos.x, pos.x),
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y1 = math.min(selection_pos.y, pos.y),
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y2 = math.max(selection_pos.y, pos.y),
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x1 = math.max(0, math.min(selection_pos.x, pos.x)),
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x2 = math.min(df.global.world.map.x_count-1, math.max(selection_pos.x, pos.x)),
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y1 = math.max(0, math.min(selection_pos.y, pos.y)),
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y2 = math.min(df.global.world.map.y_count-1, math.max(selection_pos.y, pos.y)),
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}
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local hollow = self.subviews.hollow:getOptionValue()
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local pen = (self.saved_selection_pos or #uibs.errors == 0) and GOOD_PEN or BAD_PEN
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local default_pen = (self.saved_selection_pos or #uibs.errors == 0) and GOOD_PEN or BAD_PEN
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local get_pen_fn = is_construction() and function(pos)
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return dfhack.buildings.checkFreeTiles(pos, ONE_BY_ONE) and GOOD_PEN or BAD_PEN
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end or function()
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return default_pen
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end
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local function get_overlay_pen(pos)
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if not hollow then return pen end
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if not hollow then return get_pen_fn(pos) end
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if pos.x == bounds.x1 or pos.x == bounds.x2 or
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pos.y == bounds.y1 or pos.y == bounds.y2 then
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return pen
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return get_pen_fn(pos)
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end
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return gui.TRANSPARENT_PEN
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end
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@ -1752,11 +1759,8 @@ function PlannerOverlay:place_building(placement_data, chosen_items)
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width=placement_data.width, height=placement_data.height,
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direction=uibs.direction}
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if err then
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for _,b in ipairs(blds) do
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dfhack.buildings.deconstruct(b)
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end
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dfhack.printerr(err .. (' (%d, %d, %d)'):format(pos.x, pos.y, pos.z))
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return
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-- it's ok if some buildings fail to build
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goto continue
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end
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-- assign fields for the types that need them. we can't pass them all in
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-- to the call to constructBuilding since attempting to assign unrelated
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@ -1771,10 +1775,11 @@ function PlannerOverlay:place_building(placement_data, chosen_items)
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table.insert(blds, bld)
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::continue::
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end end end
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self.subviews.item1:reduce_quantity()
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self.subviews.item2:reduce_quantity()
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self.subviews.item3:reduce_quantity()
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self.subviews.item4:reduce_quantity()
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local used_quantity = is_construction() and #blds or false
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self.subviews.item1:reduce_quantity(used_quantity)
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self.subviews.item2:reduce_quantity(used_quantity)
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self.subviews.item3:reduce_quantity(used_quantity)
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self.subviews.item4:reduce_quantity(used_quantity)
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for _,bld in ipairs(blds) do
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-- attach chosen items and reduce job_item quantity
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if chosen_items then
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