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@ -39,7 +39,7 @@ distribution.
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#include "modules/Materials.h"
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#include "df/world.h"
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#include "df/feature_type.h"
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#include "df/feature_init.h"
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#include "df/map_block.h"
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#include "df/block_square_event.h"
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#include "df/block_square_event_mineralst.h"
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@ -84,7 +84,7 @@ struct t_feature
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/// placeholder
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bool discovered;
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/// this is NOT part of the DF feature, but an address of the feature as seen by DFhack.
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void * origin;
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df::feature_init * origin;
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};
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/**
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@ -144,14 +144,14 @@ typedef int16_t t_blockmaterials [16][16];
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* 16x16 array of designation flags
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* \ingroup grp_maps
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*/
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typedef df::tile_designation designations40d [16][16];
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typedef df::tile_designation t_designation;
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typedef t_designation designations40d [16][16];
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/**
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* 16x16 array of occupancy flags
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* \ingroup grp_maps
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*/
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typedef df::tile_occupancy occupancies40d [16][16];
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typedef df::tile_occupancy t_occupancy;
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typedef t_occupancy occupancies40d [16][16];
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/**
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* array of 16 biome indexes valid for the block
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* \ingroup grp_maps
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@ -178,7 +178,7 @@ typedef struct
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/// values used for geology/biome assignment
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biome_indices40d biome_indices;
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/// the address where the block came from
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void * origin;
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df::map_block * origin;
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t_blockflags blockflags;
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/// index into the global feature vector
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int32_t global_feature;
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@ -251,7 +251,7 @@ extern DFHACK_EXPORT bool ReadFeatures(uint32_t x, uint32_t y, uint32_t z, t_fea
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/**
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* Get pointers to features of an already read block
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*/
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extern DFHACK_EXPORT bool ReadFeatures(mapblock40d * block, t_feature * local, t_feature * global);
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extern DFHACK_EXPORT bool ReadFeatures(mapblock40d * block,t_feature * local, t_feature * global);
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/**
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* Read a specific global or local feature directly
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@ -306,8 +306,7 @@ extern DFHACK_EXPORT bool SetBlockLocalFeature(uint32_t blockx, uint32_t blocky,
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extern DFHACK_EXPORT bool SetBlockGlobalFeature(uint32_t blockx, uint32_t blocky, uint32_t blockz, int32_t global = -1);
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/// copy region offsets of a block - used for determining layer stone matgloss
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extern DFHACK_EXPORT bool ReadRegionOffsets(uint32_t blockx, uint32_t blocky, uint32_t blockz,
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biome_indices40d *buffer);
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extern DFHACK_EXPORT bool ReadRegionOffsets(uint32_t blockx, uint32_t blocky, uint32_t blockz, biome_indices40d *buffer);
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/// sorts the block event vector into multiple vectors by type
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/// mineral veins, what's under ice, blood smears and mud
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