@ -1,5 +1,5 @@
if WINDOWS then --windows function defintions
onfunction.AddFunction ( 0x55499D + offsets.base ( ) , " Move " ) --on creature move found with "watch mem=xcoord"
--[=[onfunction.AddFunction(0x55499D+offsets.base(),"Move") --on creature move found with "watch mem=xcoord"
onfunction.AddFunction ( 0x275933 + offsets.base ( ) , " Die " , { creature = " edi " } ) --on creature death? found by watching dead flag then stepping until new function
onfunction.AddFunction ( 0x2c1834 + offsets.base ( ) , " CreateCreature " , { protocreature = " eax " } ) --arena
onfunction.AddFunction ( 0x349640 + offsets.base ( ) , " AddItem " , { item = " esp " } ) --or esp
@ -7,8 +7,9 @@ if WINDOWS then --windows function defintions
onfunction.AddFunction ( 0x3d4301 + offsets.base ( ) , " Make_Item " , { item_type = " esp " } )
onfunction.AddFunction ( 0x5af826 + offsets.base ( ) , " Hurt " , { target = " esi " , attacker = { off = 0x74 , rtype = DWORD , reg = " esp " } } )
onfunction.AddFunction ( 0x3D5886 + offsets.base ( ) , " Flip " , { building = " esi " } )
onfunction.AddFunction ( 0x35E340 + offsets.base ( ) , " ItemCreate " )
onfunction.AddFunction ( 0x35E340 + offsets.base ( ) , " ItemCreate " ) --]=]
onfunction.AddFunction ( 4 B34B6 + offsets.base ( ) , " ReactionFinish " ) --esp item. Ecx creature, edx?
else --linux
onfunction.AddFunction ( 0x899befe + offsets.base ( ) , " Move " ) -- found out by attaching watch...
onfunction.AddFunction ( 0x850eecd + offsets.base ( ) , " Die " , { creature = " ebx " } ) -- same
--[=[onfunction.AddFunction(0x899befe+offsets.base(),"Move") -- found out by attaching watch...
onfunction.AddFunction ( 0x850eecd + offsets.base ( ) , " Die " , { creature = " ebx " } ) -- same --]=]
end