Change dwarfmonitor to use global lua state.

This needs more CoreSuspends but they are needed either way. This way
you can access other script environments and access this plugin enviroment
from lua.
develop
Warmist 2019-09-02 18:35:46 +03:00
parent 7a5902418e
commit df756f22f8
1 changed files with 13 additions and 2 deletions

@ -163,7 +163,6 @@ namespace dm_lua {
delete out;
out = NULL;
}
lua_close(state);
}
bool init_call (const char *func)
{
@ -1873,6 +1872,12 @@ static bool set_monitoring_mode(const string &mode, const bool &state)
if (!is_enabled)
return false;
/*
NOTE: although we are not touching DF directly but there might be
code running that uses these values. So this could use another mutex
or just suspend the core while we edit our values.
*/
CoreSuspender guard;
if (mode == "work" || mode == "all")
{
@ -1908,7 +1913,10 @@ static bool load_config()
DFhackCExport command_result plugin_enable(color_ostream &out, bool enable)
{
if (enable)
{
CoreSuspender guard;
load_config();
}
if (is_enabled != enable)
{
if (!INTERPOSE_HOOK(dwarf_monitor_hook, render).apply(enable))
@ -1963,16 +1971,19 @@ static command_result dwarfmonitor_cmd(color_ostream &out, vector <string> & par
}
else if (cmd == 's' || cmd == 'S')
{
CoreSuspender guard;
if(Maps::IsValid())
Screen::show(dts::make_unique<ViewscreenFortStats>(), plugin_self);
}
else if (cmd == 'p' || cmd == 'P')
{
CoreSuspender guard;
if(Maps::IsValid())
Screen::show(dts::make_unique<ViewscreenPreferences>(), plugin_self);
}
else if (cmd == 'r' || cmd == 'R')
{
CoreSuspender guard;
load_config();
}
else
@ -2024,7 +2035,7 @@ DFhackCExport command_result plugin_init(color_ostream &out, std::vector <Plugin
" Reload configuration file (dfhack-config/dwarfmonitor.json)\n"
));
dm_lua::state = Lua::Open(out);
dm_lua::state=Lua::Core::State;
if (dm_lua::state == NULL)
return CR_FAILURE;