|
|
|
@ -113,8 +113,15 @@ DFhackCExport command_result plugin_onupdate ( color_ostream &out )
|
|
|
|
|
action->data.move.timer = 1;
|
|
|
|
|
break;
|
|
|
|
|
case unit_action_type::Attack:
|
|
|
|
|
// Attacks are executed when timer1 reaches zero, which will be
|
|
|
|
|
// on the following tick.
|
|
|
|
|
action->data.attack.timer1 = 1;
|
|
|
|
|
action->data.attack.timer2 = 1;
|
|
|
|
|
// Attack actions are completed, and new ones generated, when
|
|
|
|
|
// timer2 reaches zero. If set to 1 this never seems to occur.
|
|
|
|
|
// Setting to zero makes next tick generate a new attack action
|
|
|
|
|
// every time, thereby allowing target enemy/body part re-selection
|
|
|
|
|
// take place.
|
|
|
|
|
action->data.attack.timer2 = 0;
|
|
|
|
|
break;
|
|
|
|
|
case unit_action_type::Hold:
|
|
|
|
|
action->data.hold.timer = 1;
|
|
|
|
|