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@ -3656,12 +3656,22 @@ Plugins
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.. contents::
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:local:
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DFHack plugins may export native functions and events
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to lua contexts. They are automatically imported by
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``mkmodule('plugins.<name>')``; this means that a lua
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module file is still necessary for ``require`` to read.
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The following plugins have lua support.
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DFHack plugins may export native functions and events to Lua contexts. These are
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exposed as ``plugins.<name>`` modules, which can be imported with
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``require('plugins.<name>')``. The plugins listed in this section expose
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functions and/or data to Lua in this way.
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In addition to any native functions documented here, plugins that can be
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enabled (that is, plugins that support the `enable/disable API <enable>`) will
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have the following functions defined:
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* ``isEnabled()`` returns whether the plugin is enabled.
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* ``setEnabled(boolean)`` sets whether the plugin is enabled.
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For plugin developers, note that a Lua file in ``plugins/lua`` is required for
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``require()`` to work, even if it contains no pure-Lua functions. This file must
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contain ``mkmodule('plugins.<name>')`` to import any native functions defined in
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the plugin. See existing files in ``plugins/lua`` for examples.
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blueprint
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=========
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