delete un-portable plugins
copypaste needs to be redone, not ported (see issue #479). creaturemanager is obsolete due to the manipulator plugin, vjeck's scripts for the cheaty bits, and changes to DF itself.develop
parent
2db6c0c735
commit
d833005832
@ -1,479 +0,0 @@
|
||||
// Console version of DF copy paste, proof of concept
|
||||
// By belal
|
||||
|
||||
#include <iostream>
|
||||
#include <iomanip>
|
||||
#include <climits>
|
||||
#include <vector>
|
||||
#include <sstream>
|
||||
#include <ctime>
|
||||
#include <cstdio>
|
||||
#include <fstream>
|
||||
|
||||
#define DFHACK_WANT_MISCUTILS
|
||||
#define DFHACK_WANT_TILETYPES
|
||||
#include <DFHack.h>
|
||||
#include "modules/WindowIO.h"
|
||||
|
||||
using namespace DFHack;
|
||||
//bool waitTillCursorState(DFHack::Context *DF, bool On);
|
||||
//bool waitTillCursorPositionState(DFHack::Context *DF, int32_t x,int32_t y, int32_t z);
|
||||
|
||||
//change this if you are having problems getting correct results, lower if you would like to go faster
|
||||
//const int WAIT_AMT = 25;
|
||||
|
||||
void sort(uint32_t &a,uint32_t &b)
|
||||
{
|
||||
if(a > b){
|
||||
uint32_t c = b;
|
||||
b = a;
|
||||
a = c;
|
||||
}
|
||||
}
|
||||
void sort(int32_t &a,int32_t &b)
|
||||
{
|
||||
if(a > b){
|
||||
int16_t c = b;
|
||||
b = a;
|
||||
a = c;
|
||||
}
|
||||
}
|
||||
void printVecOfVec(ostream &out, vector<vector<vector<string> > >vec,char sep)
|
||||
{
|
||||
for(size_t k=0;k<vec.size();k++)
|
||||
{
|
||||
for(size_t i =0;i<vec[k].size();i++)
|
||||
{
|
||||
for(size_t j=0;j<vec[k][i].size();j++)
|
||||
{
|
||||
out << vec[k][i][j];
|
||||
if(j==vec[k][i].size()-1)
|
||||
{
|
||||
out << "\n";
|
||||
}
|
||||
else
|
||||
{
|
||||
out << sep;
|
||||
}
|
||||
}
|
||||
}
|
||||
out << "#<\n";
|
||||
}
|
||||
}
|
||||
int main (int numargs, const char ** args)
|
||||
{
|
||||
map<string, string> buildCommands;
|
||||
buildCommands["building_stockpilest"]="";
|
||||
buildCommands["building_zonest"]="";
|
||||
buildCommands["building_construction_blueprintst"]="";
|
||||
buildCommands["building_wagonst"]="";
|
||||
buildCommands["building_armor_standst"]="a";
|
||||
buildCommands["building_bedst"]="b";
|
||||
buildCommands["building_seatst"]="c";
|
||||
buildCommands["building_burial_receptaclest"]="n";
|
||||
buildCommands["building_doorst"]="d";
|
||||
buildCommands["building_floodgatest"]="x";
|
||||
buildCommands["building_floor_hatchst"]="H";
|
||||
buildCommands["building_wall_gratest"]="W";
|
||||
buildCommands["building_floor_gratest"]="G";
|
||||
buildCommands["building_vertical_barsst"]="B";
|
||||
buildCommands["building_floor_barsst"]="alt-b";
|
||||
buildCommands["building_cabinetst"]="f";
|
||||
buildCommands["building_containerst"]="h";
|
||||
buildCommands["building_shopst"]="";
|
||||
buildCommands["building_workshopst"]="";
|
||||
buildCommands["building_alchemists_laboratoryst"]="wa";
|
||||
buildCommands["building_carpenters_workshopst"]="wc";
|
||||
buildCommands["building_farmers_workshopst"]="ww";
|
||||
buildCommands["building_masons_workshopst"]="wm";
|
||||
buildCommands["building_craftdwarfs_workshopst"]="wr";
|
||||
buildCommands["building_jewelers_workshopst"]="wj";
|
||||
buildCommands["building_metalsmiths_workshopst"]="wf";
|
||||
buildCommands["building_magma_forgest"]="";
|
||||
buildCommands["building_bowyers_workshopst"]="wb";
|
||||
buildCommands["building_mechanics_workshopst"]="wt";
|
||||
buildCommands["building_siege_workshopst"]="ws";
|
||||
buildCommands["building_butchers_shopst"]="wU";
|
||||
buildCommands["building_leather_worksst"]="we";
|
||||
buildCommands["building_tanners_shopst"]="wn";
|
||||
buildCommands["building_clothiers_shopst"]="wk";
|
||||
buildCommands["building_fisheryst"]="wh";
|
||||
buildCommands["building_stillst"]="wl";
|
||||
buildCommands["building_loomst"]="wo";
|
||||
buildCommands["building_quernst"]="wq";
|
||||
buildCommands["building_kennelsst"]="k";
|
||||
buildCommands["building_kitchenst"]="wz";
|
||||
buildCommands["building_asheryst"]="wy";
|
||||
buildCommands["building_dyers_shopst"]="wd";
|
||||
buildCommands["building_millstonest"]="wM";
|
||||
buildCommands["building_farm_plotst"]="p";
|
||||
buildCommands["building_weapon_rackst"]="r";
|
||||
buildCommands["building_statuest"]="s";
|
||||
buildCommands["building_tablest"]="t";
|
||||
buildCommands["building_paved_roadst"]="o";
|
||||
buildCommands["building_bridgest"]="g";
|
||||
buildCommands["building_wellst"]="l";
|
||||
buildCommands["building_siege enginest"]="i";
|
||||
buildCommands["building_catapultst"]="ic";
|
||||
buildCommands["building_ballistast"]="ib";
|
||||
buildCommands["building_furnacest"]="";
|
||||
buildCommands["building_wood_furnacest"]="ew";
|
||||
buildCommands["building_smelterst"]="es";
|
||||
buildCommands["building_glass_furnacest"]="ek";
|
||||
buildCommands["building_kilnst"]="ek";
|
||||
buildCommands["building_magma_smelterst"]="es";
|
||||
buildCommands["building_magma_glass_furnacest"]="ek";
|
||||
buildCommands["building_magma_kilnst"]="ek";
|
||||
buildCommands["building_glass_windowst"]="y";
|
||||
buildCommands["building_gem_windowst"]="Y";
|
||||
buildCommands["building_tradedepotst"]="D";
|
||||
buildCommands["building_mechanismst"]="";
|
||||
buildCommands["building_leverst"]="Tl";
|
||||
buildCommands["building_pressure_platest"]="Tp";
|
||||
buildCommands["building_cage_trapst"]="Tc";
|
||||
buildCommands["building_stonefall_trapst"]="Ts";
|
||||
buildCommands["building_weapon_trapst"]="Tw";
|
||||
buildCommands["building_spikest"]="";
|
||||
buildCommands["building_animal_trapst"]="m";
|
||||
buildCommands["building_screw_pumpst"]="Ms";
|
||||
buildCommands["building_water_wheelst"]="Mw";
|
||||
buildCommands["building_windmillst"]="Mm";
|
||||
buildCommands["building_gear_assemblyst"]="Mg";
|
||||
buildCommands["building_horizontal_axlest"]="Mh";
|
||||
buildCommands["building_vertical_axlest"]="Mv";
|
||||
buildCommands["building_supportst"]="S";
|
||||
buildCommands["building_cagest"]="j";
|
||||
buildCommands["building_archery_targetst"]="A";
|
||||
buildCommands["building_restraintst"]="v";
|
||||
|
||||
DFHack::ContextManager DFMgr("Memory.xml");
|
||||
DFHack::Context *DF = DFMgr.getSingleContext();
|
||||
|
||||
try
|
||||
{
|
||||
DF->Attach();
|
||||
}
|
||||
catch (std::exception& e)
|
||||
{
|
||||
std::cerr << e.what() << std::endl;
|
||||
#ifndef LINUX_BUILD
|
||||
cin.ignore();
|
||||
#endif
|
||||
return 1;
|
||||
}
|
||||
|
||||
DFHack::Gui *Gui = DF->getGui();
|
||||
DFHack::VersionInfo* mem = DF->getMemoryInfo();
|
||||
DFHack::Process * p = DF->getProcess();
|
||||
OffsetGroup * OG_Maps = mem->getGroup("Maps");
|
||||
OffsetGroup * OG_MapBlock = OG_Maps->getGroup("block");
|
||||
OffsetGroup * OG_LocalFt = OG_Maps->getGroup("features")->getGroup("local");
|
||||
uint32_t designations = OG_MapBlock->getOffset("designation");
|
||||
uint32_t block_feature1 = OG_MapBlock->getOffset("feature_local");
|
||||
uint32_t block_feature2 = OG_MapBlock->getOffset("feature_global");
|
||||
uint32_t region_x_offset = OG_Maps->getAddress("region_x");
|
||||
uint32_t region_y_offset = OG_Maps->getAddress("region_y");
|
||||
uint32_t region_z_offset = OG_Maps->getAddress("region_z");
|
||||
uint32_t feature1_start_ptr = OG_LocalFt->getAddress("start_ptr");
|
||||
int32_t regionX, regionY, regionZ;
|
||||
|
||||
// read position of the region inside DF world
|
||||
p->readDWord (region_x_offset, (uint32_t &)regionX);
|
||||
p->readDWord (region_y_offset, (uint32_t &)regionY);
|
||||
p->readDWord (region_z_offset, (uint32_t &)regionZ);
|
||||
while(1){
|
||||
int32_t cx1,cy1,cz1;
|
||||
cx1 = -30000;
|
||||
while(cx1 == -30000)
|
||||
{
|
||||
DF->ForceResume();
|
||||
cout << "Set cursor at first position, then press any key";
|
||||
cin.ignore();
|
||||
DF->Suspend();
|
||||
Gui->getCursorCoords(cx1,cy1,cz1);
|
||||
}
|
||||
|
||||
uint32_t tx1,ty1,tz1;
|
||||
tx1 = cx1/16;
|
||||
ty1 = cy1/16;
|
||||
tz1 = cz1;
|
||||
|
||||
int32_t cx2,cy2,cz2;
|
||||
cx2 = -30000;
|
||||
while(cx2 == -30000)
|
||||
{
|
||||
DF->Resume();
|
||||
cout << "Set cursor at second position, then press any key";
|
||||
cin.ignore();
|
||||
DF->Suspend();
|
||||
Gui->getCursorCoords(cx2,cy2,cz2);
|
||||
}
|
||||
uint32_t tx2,ty2,tz2;
|
||||
tx2 = cx2/16;
|
||||
ty2 = cy2/16;
|
||||
tz2 = cz2;
|
||||
sort(tx1,tx2);
|
||||
sort(ty1,ty2);
|
||||
sort(tz1,tz2);
|
||||
sort(cx1,cx2);
|
||||
sort(cy1,cy2);
|
||||
sort(cz1,cz2);
|
||||
|
||||
vector <vector<vector<string> > >dig(cz2-cz1+1,vector<vector<string> >(cy2-cy1+1,vector<string>(cx2-cx1+1)));
|
||||
vector <vector<vector<string> > >build(cz2-cz1+1,vector<vector<string> >(cy2-cy1+1,vector<string>(cx2-cx1+1)));
|
||||
mapblock40d block;
|
||||
DFHack::Maps *Maps = DF->getMaps();
|
||||
Maps->Start();
|
||||
for(uint32_t y = ty1;y<=ty2;y++)
|
||||
{
|
||||
for(uint32_t x = tx1;x<=tx2;x++)
|
||||
{
|
||||
for(uint32_t z = tz1;z<=tz2;z++)
|
||||
{
|
||||
if(Maps->isValidBlock(x,y,z))
|
||||
{
|
||||
if(Maps->ReadBlock40d(x,y,z,&block))
|
||||
{
|
||||
int ystart,yend,xstart,xend;
|
||||
ystart=xstart=0;
|
||||
yend=xend=15;
|
||||
if(y == ty2)
|
||||
{
|
||||
yend = cy2 % 16;
|
||||
}
|
||||
if(y == ty1)
|
||||
{
|
||||
ystart = cy1 % 16;
|
||||
}
|
||||
if(x == tx2)
|
||||
{
|
||||
xend = cx2 % 16;
|
||||
}
|
||||
if(x == tx1)
|
||||
{
|
||||
xstart = cx1 % 16;
|
||||
}
|
||||
int zidx = z-tz1;
|
||||
for(int yy = ystart; yy <= yend;yy++)
|
||||
{
|
||||
int yidx = yy+(16*(y-ty1)-(cy1%16));
|
||||
for(int xx = xstart; xx <= xend;xx++)
|
||||
{
|
||||
int xidx = xx+(16*(x-tx1)-(cx1%16));
|
||||
int16_t tt = block.tiletypes[xx][yy];
|
||||
DFHack::TileShape ts = DFHack::tileShape(tt);
|
||||
if(DFHack::isOpenTerrain(tt) || DFHack::isFloorTerrain(tt))
|
||||
{
|
||||
dig[zidx][yidx][xidx] = "d";
|
||||
}
|
||||
else if(DFHack::STAIR_DOWN == ts)
|
||||
{
|
||||
dig [zidx][yidx][xidx] = "j";
|
||||
build [zidx][yidx][xidx] = "Cd";
|
||||
}
|
||||
else if(DFHack::STAIR_UP == ts)
|
||||
{
|
||||
dig [zidx][yidx][xidx] = "u";
|
||||
build [zidx][yidx][xidx] = "Cu";
|
||||
}
|
||||
else if(DFHack::STAIR_UPDOWN == ts)
|
||||
{
|
||||
dig [zidx][yidx][xidx] = "i";
|
||||
build [zidx][yidx][xidx] = "Cx";
|
||||
}
|
||||
else if(DFHack::isRampTerrain(tt))
|
||||
{
|
||||
dig [zidx][yidx][xidx] = "r";
|
||||
build [zidx][yidx][xidx] = "Cr";
|
||||
}
|
||||
else if(DFHack::isWallTerrain(tt))
|
||||
{
|
||||
build [zidx][yidx][xidx] = "Cw";
|
||||
}
|
||||
}
|
||||
yidx++;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
DFHack::Buildings * Bld = DF->getBuildings();
|
||||
std::map <uint32_t, std::string> custom_workshop_types;
|
||||
uint32_t numBuildings;
|
||||
if(Bld->Start(numBuildings))
|
||||
{
|
||||
Bld->ReadCustomWorkshopTypes(custom_workshop_types);
|
||||
for(uint32_t i = 0; i < numBuildings; i++)
|
||||
{
|
||||
DFHack::t_building temp;
|
||||
Bld->Read(i, temp);
|
||||
if(temp.type != 0xFFFFFFFF) // check if type isn't invalid
|
||||
{
|
||||
std::string typestr;
|
||||
mem->resolveClassIDToClassname(temp.type, typestr);
|
||||
if(temp.z == cz1 && cx1 <= temp.x1 && cx2 >= temp.x2 && cy1 <= temp.y1 && cy2 >= temp.y2)
|
||||
{
|
||||
string currStr = build[temp.z-cz1][temp.y1-cy1][temp.x1-cx1];
|
||||
stringstream stream;
|
||||
string newStr = buildCommands[typestr];
|
||||
if(temp.x1 != temp.x2)
|
||||
{
|
||||
stream << "(" << temp.x2-temp.x1+1 << "x" << temp.y2-temp.y1+1 << ")";
|
||||
newStr += stream.str();
|
||||
}
|
||||
build[temp.z-cz1][temp.y1-cy1][temp.x1-cx1] = newStr + currStr;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
// for testing purposes
|
||||
//ofstream outfile("test.txt");
|
||||
// printVecOfVec(outfile, dig,'\t');
|
||||
// outfile << endl;
|
||||
// printVecOfVec(outfile, build,'\t');
|
||||
// outfile << endl;
|
||||
// outfile.close();
|
||||
|
||||
int32_t cx3,cy3,cz3,cx4,cy4,cz4;
|
||||
uint32_t tx3,ty3,tz3,tx4,ty4,tz4;
|
||||
char result;
|
||||
while(1){
|
||||
cx3 = -30000;
|
||||
while(cx3 == -30000){
|
||||
DF->Resume();
|
||||
cout << "Set cursor at new position, then press any key:";
|
||||
result = cin.get();
|
||||
DF->Suspend();
|
||||
Gui->getCursorCoords(cx3,cy3,cz3);
|
||||
}
|
||||
if(result == 'q'){
|
||||
break;
|
||||
}
|
||||
cx4 = cx3+cx2-cx1;
|
||||
cy4 = cy3+cy2-cy1;
|
||||
cz4 = cz3+cz2-cz1;
|
||||
tx3=cx3/16;
|
||||
ty3=cy3/16;
|
||||
tz3=cz3;
|
||||
tx4=cx4/16;
|
||||
ty4=cy4/16;
|
||||
tz4=cz4;
|
||||
DFHack::WindowIO * Win = DF->getWindowIO();
|
||||
designations40d designationBlock;
|
||||
for(uint32_t y = ty3;y<=ty4;y++)
|
||||
{
|
||||
for(uint32_t x = tx3;x<=tx4;x++)
|
||||
{
|
||||
for(uint32_t z = tz3;z<=tz4;z++)
|
||||
{
|
||||
Maps->Start();
|
||||
Maps->ReadBlock40d(x,y,z,&block);
|
||||
Maps->ReadDesignations(x,y,z,&designationBlock);
|
||||
int ystart,yend,xstart,xend;
|
||||
ystart=xstart=0;
|
||||
yend=xend=15;
|
||||
if(y == ty4){
|
||||
yend = cy4 % 16;
|
||||
}
|
||||
if(y == ty3){
|
||||
ystart = cy3 % 16;
|
||||
}
|
||||
if(x == tx4){
|
||||
xend = cx4 % 16;
|
||||
}
|
||||
if(x == tx3){
|
||||
xstart = cx3 % 16;
|
||||
}
|
||||
int zidx = z-tz3;
|
||||
for(int yy = ystart; yy <= yend;yy++){
|
||||
int yidx = yy+(16*(y-ty3)-(cy3%16));
|
||||
for(int xx = xstart; xx <= xend;xx++){
|
||||
int xidx = xx+(16*(x-tx3)-(cx3%16));
|
||||
if(dig[zidx][yidx][xidx] != ""){
|
||||
char test = dig[zidx][yidx][xidx].c_str()[0];
|
||||
switch (test){
|
||||
case 'd':
|
||||
designationBlock[xx][yy].bits.dig = DFHack::designation_default;
|
||||
break;
|
||||
case 'i':
|
||||
designationBlock[xx][yy].bits.dig = DFHack::designation_ud_stair;
|
||||
break;
|
||||
case 'u':
|
||||
designationBlock[xx][yy].bits.dig = DFHack::designation_u_stair;
|
||||
break;
|
||||
case 'j':
|
||||
designationBlock[xx][yy].bits.dig = DFHack::designation_d_stair;
|
||||
break;
|
||||
case 'r':
|
||||
designationBlock[xx][yy].bits.dig = DFHack::designation_ramp;
|
||||
break;
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
yidx++;
|
||||
}
|
||||
Maps->Start();
|
||||
Maps->WriteDesignations(x,y,z,&designationBlock);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
DF->Detach();
|
||||
#ifndef LINUX_BUILD
|
||||
std::cout << "Done. Press any key to continue" << std::endl;
|
||||
cin.ignore();
|
||||
#endif
|
||||
return 0;
|
||||
}
|
||||
/*
|
||||
bool waitTillCursorState(DFHack::Context *DF, bool On)
|
||||
{
|
||||
DFHack::WindowIO * w = DF->getWindowIO();
|
||||
DFHack::Position * p = DF->getPosition();
|
||||
int32_t x,y,z;
|
||||
int tryCount = 0;
|
||||
DF->Suspend();
|
||||
bool cursorResult = p->getCursorCoords(x,y,z);
|
||||
while(tryCount < 50 && On && !cursorResult || !On && cursorResult)
|
||||
{
|
||||
DF->Resume();
|
||||
w->TypeSpecial(DFHack::WAIT,1,WAIT_AMT);
|
||||
tryCount++;
|
||||
DF->Suspend();
|
||||
cursorResult = p->getCursorCoords(x,y,z);
|
||||
}
|
||||
if(tryCount >= 50)
|
||||
{
|
||||
cerr << "Something went wrong, cursor at x: " << x << " y: " << y << " z: " << z << endl;
|
||||
return false;
|
||||
}
|
||||
DF->Resume();
|
||||
return true;
|
||||
}
|
||||
bool waitTillCursorPositionState(DFHack::Context *DF, int32_t x,int32_t y, int32_t z)
|
||||
{
|
||||
DFHack::WindowIO * w = DF->getWindowIO();
|
||||
DFHack::Position * p = DF->getPosition();
|
||||
int32_t x2,y2,z2;
|
||||
int tryCount = 0;
|
||||
DF->Suspend();
|
||||
bool cursorResult = p->getCursorCoords(x2,y2,z2);
|
||||
while(tryCount < 50 && (x != x2 || y != y2 || z != z2))
|
||||
{
|
||||
DF->Resume();
|
||||
w->TypeSpecial(DFHack::WAIT,1,WAIT_AMT);
|
||||
tryCount++;
|
||||
DF->Suspend();
|
||||
cursorResult = p->getCursorCoords(x2,y2,z2);
|
||||
}
|
||||
if(tryCount >= 50)
|
||||
{
|
||||
cerr << "Something went wrong, cursor at x: " << x2 << " y: " << y2 << " z: " << z2 << endl;
|
||||
return false;
|
||||
}
|
||||
DF->Resume();
|
||||
return true;
|
||||
}*/
|
File diff suppressed because it is too large
Load Diff
Loading…
Reference in New Issue