@ -3,7 +3,7 @@ autogems
.. dfhack-tool::
:summary: Automatically cut rough gems.
:tags: unavailable fort auto workorders
:tags: unavailable
:no-command:
.. dfhack-command:: autogems-reload
@ -3,7 +3,7 @@ building-hacks
:summary: Provides a Lua API for creating powered workshops.
:tags: unavailable fort gameplay buildings
See `building-hacks-api` for more details.
@ -3,7 +3,7 @@ burrows
:summary: Auto-expand burrows as you dig.
:tags: unavailable fort auto design productivity map units
.. dfhack-command:: burrow
@ -3,7 +3,7 @@ digFlood
:summary: Digs out veins as they are discovered.
:tags: unavailable fort auto map
Once you register specific vein types, this tool will automatically designate
tiles of those types of veins for digging as your miners complete adjacent
@ -3,7 +3,7 @@ diggingInvaders
:summary: Invaders dig and destroy to get to your dwarves.
:tags: unavailable fort gameplay military units
Usage
-----
@ -3,7 +3,7 @@ dwarfmonitor
:summary: Report on dwarf preferences and efficiency.
:tags: unavailable fort inspection jobs units
It can also show heads-up display widgets with live fort statistics.
@ -3,7 +3,7 @@ embark-assistant
:summary: Embark site selection support.
:tags: unavailable embark fort interface
Run this command while the pre-embark screen is displayed to show extended (and
reasonably correct) resource information for the embark rectangle as well as
@ -3,7 +3,7 @@ embark-tools
:summary: Extend the embark screen functionality.
@ -3,7 +3,7 @@ fix-unit-occupancy
:summary: Fix phantom unit occupancy issues.
:tags: unavailable fort bugfix map
If you see "unit blocking tile" messages that you can't account for
(:bug:`3499`), this tool can help.
@ -3,7 +3,7 @@ fixveins
:summary: Restore missing mineral inclusions.
This tool can also remove invalid references to mineral inclusions if you broke
your embark with tools like `tiletypes`.
@ -3,7 +3,7 @@ follow
:summary: Make the screen follow the selected unit.
:tags: unavailable fort interface units
Once you exit from the current menu or cursor mode, the screen will stay
centered on the unit. Handy for watching dwarves running around. Deactivated by
@ -3,7 +3,7 @@ forceequip
:summary: Move items into a unit's inventory.
:tags: unavailable adventure fort animals items military units
This tool is typically used to equip specific clothing/armor items onto a dwarf,
but can also be used to put armor onto a war animal or to add unusual items
@ -3,7 +3,7 @@ generated-creature-renamer
:summary: Automatically renames generated creatures.
:tags: unavailable adventure fort legends units
.. dfhack-command:: list-generated
@ -3,7 +3,7 @@ infiniteSky
:summary: Automatically allocate new z-levels of sky
:tags: unavailable fort auto design map
If enabled, this plugin will automatically allocate new z-levels of sky at the
top of the map as you build up. Or it can allocate one or many additional levels
@ -3,7 +3,7 @@ isoworldremote
:summary: Provides a remote API used by Isoworld.
:tags: unavailable dev graphics
See `remote` for related remote APIs.
@ -5,7 +5,7 @@ jobutils
:summary: Provides commands for interacting with jobs.
:tags: unavailable fort inspection jobs
.. dfhack-command:: job
@ -3,7 +3,7 @@ labormanager
:summary: Automatically manage dwarf labors.
:tags: unavailable fort auto labors
Labormanager is derived from `autolabor` but uses a completely different
approach to assigning jobs to dwarves. While autolabor tries to keep as many
@ -3,7 +3,7 @@ manipulator
:summary: An in-game labor management interface.
:tags: unavailable fort productivity labors
It is equivalent to the popular Dwarf Therapist utility.
@ -3,7 +3,7 @@ map-render
:summary: Provides a Lua API for re-rendering portions of the map.
See `map-render-api` for details.
@ -3,7 +3,7 @@ mode
:summary: See and change the game mode.
:tags: unavailable armok dev gameplay
.. warning::
@ -3,7 +3,7 @@ mousequery
:summary: Adds mouse controls to the DF interface.
:tags: unavailable fort productivity interface
Adds mouse controls to the DF interface. For example, with ``mousequery`` you
can click on buildings to configure them, hold the mouse button to draw dig
@ -3,7 +3,7 @@ petcapRemover
:summary: Modify the pet population cap.
:tags: unavailable fort auto animals
In vanilla DF, pets will not reproduce unless the population is below 50 and the
number of children of that species is below a certain percentage. This plugin
@ -5,7 +5,7 @@ plants
:summary: Provides commands that interact with plants.
:tags: unavailable adventure fort armok map plants
.. dfhack-command:: plant
@ -3,7 +3,7 @@ power-meter
:summary: Allow pressure plates to measure power.
If you run `gui/power-meter` while building a pressure plate, the pressure
@ -3,7 +3,7 @@ rename
:summary: Easily rename things.
:tags: unavailable adventure fort productivity buildings stockpiles units
Use `gui/rename` for an in-game interface.
@ -3,7 +3,7 @@ rendermax
:summary: Modify the map lighting.
:tags: unavailable adventure fort gameplay graphics
This plugin provides a collection of OpenGL lighting filters that affect how the
map is drawn to the screen.
@ -5,7 +5,7 @@ search
:summary: Adds search capabilities to the UI.
Search options are added to the Stocks, Animals, Trading, Stockpile, Noble
@ -3,7 +3,7 @@ siege-engine
:summary: Extend the functionality and usability of siege engines.
Siege engines in DF haven't been updated since the game was 2D, and can only aim
@ -3,7 +3,7 @@ steam-engine
:summary: Allow modded steam engine buildings to function.
The steam-engine plugin detects custom workshops with the string
@ -3,7 +3,7 @@ stockflow
:summary: Queue manager jobs based on free space in stockpiles.
:tags: unavailable fort auto stockpiles workorders
With this plugin, the fortress bookkeeper can tally up free space in specific
stockpiles and queue jobs through the manager to produce items to fill the free
@ -3,7 +3,7 @@ stocks
:summary: Enhanced fortress stock management interface.
:tags: unavailable fort productivity items
When the plugin is enabled, two new hotkeys become available:
@ -3,7 +3,7 @@ title-folder
:summary: Displays the DF folder name in the window title bar.
:tags: unavailable interface
@ -3,7 +3,7 @@ trackstop
:summary: Add dynamic configuration options for track stops.
When enabled, this plugin adds a :kbd:`q` menu for track stops, which is
@ -3,7 +3,7 @@ tweak
:summary: A collection of tweaks and bugfixes.
:tags: unavailable adventure fort armok bugfix fps interface
@ -3,7 +3,7 @@ workflow
:summary: Manage automated item production rules.
:tags: unavailable fort auto jobs
Manage repeat jobs according to stock levels. `gui/workflow` provides a simple
front-end integrated in the game UI.
@ -3,7 +3,7 @@ zone
:summary: Manage activity zones, cages, and the animals therein.
:tags: unavailable fort productivity animals buildings interface