diff --git a/CMakeLists.txt b/CMakeLists.txt index dc9611eb9..3de10ea2a 100644 --- a/CMakeLists.txt +++ b/CMakeLists.txt @@ -185,7 +185,7 @@ endif() # set up versioning. set(DF_VERSION "0.47.04") -set(DFHACK_RELEASE "r4") +set(DFHACK_RELEASE "r5") set(DFHACK_PRERELEASE FALSE) set(DFHACK_VERSION "${DF_VERSION}-${DFHACK_RELEASE}") diff --git a/docs/changelog.txt b/docs/changelog.txt index d8081f96e..989a9c558 100644 --- a/docs/changelog.txt +++ b/docs/changelog.txt @@ -33,11 +33,13 @@ changelog.txt uses a syntax similar to RST, with a few special sequences: # Future +# 0.47.04-r5 + ## Fixes - `embark-assistant`: fixed order of factors when calculating min temperature - `embark-assistant`: improved performance of surveying -- `quickfort`: creating zones no longer causes eventual crashes -- `quickfort`: fix library aliases for tallow and iron, copper, and steel weapons; add aliases for bronze weapons and armor; add alias for tradeable crafts +- `quickfort`: fixed eventual crashes when creating zones +- `quickfort`: fixed library aliases for tallow and iron, copper, and steel weapons - `seedwatch`: fixed an issue where the plugin would disable itself on map load - `search`: fixed crash when searching the ``k`` sidebar and navigating to another tile with certain keys, like ``<`` or ``>`` - `stockflow`: fixed ``j`` character being intercepted when naming stockpiles @@ -46,10 +48,12 @@ changelog.txt uses a syntax similar to RST, with a few special sequences: ## Misc Improvements - Lua label widgets (used in all standard message boxes) are now scrollable with Up/Down/PgUp/PgDn keys - `autofarm`: now fallows farms if all plants have reached the desired count -- `buildingplan`: set global settings from the ``DFHack#`` prompt: e.g. ``buildingplan set boulders false`` -- `buildingplan`: add 'enable all' option for buildingplan (so you don't have to enable all building types individually). this setting is not persisted (just like quickfort_mode is not persisted), but it can be set from onMapLoad.init -- `buildingplan`: modified ``Planning Mode`` status in the UI to show whether we're in quickfort mode, enable all mode, or whether just the building type is enabled. -- `quickfort`: Dreamfort blueprint set improvements: add a streamlined checklist for all required dreamfort commands and give names to stockpiles, levers, bridges, and zones +- `buildingplan`: added ability to set global settings from the console, e.g. ``buildingplan set boulders false`` +- `buildingplan`: added "enable all" option for buildingplan (so you don't have to enable all building types individually). This setting is not persisted (just like quickfort_mode is not persisted), but it can be set from onMapLoad.init +- `buildingplan`: modified ``Planning Mode`` status in the UI to show whether the plugin is in quickfort mode, "enable all" mode, or whether just the building type is enabled. +- `quickfort`: Dreamfort blueprint set improvements: added a streamlined checklist for all required dreamfort commands and gave names to stockpiles, levers, bridges, and zones +- `quickfort`: added aliases for bronze weapons and armor +- `quickfort`: added alias for tradeable crafts ## Lua - ``dfhack.run_command()``: changed to interface directly with the console when possible, which allows interactive commands and commands that detect the console encoding to work properly