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@ -789,29 +789,23 @@ end
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--------------------------
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-- Plain grey-colored frame.
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-- deprecated
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GREY_FRAME = {
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frame_pen = to_pen{ ch = ' ', fg = COLOR_BLACK, bg = COLOR_GREY },
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title_pen = to_pen{ fg = COLOR_BLACK, bg = COLOR_WHITE },
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signature_pen = to_pen{ fg = COLOR_BLACK, bg = COLOR_GREY },
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}
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-- The usual boundary used by the DF screens. Often has fancy pattern in tilesets.
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-- The boundary used by the pre-steam DF screens.
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-- deprecated
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BOUNDARY_FRAME = {
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frame_pen = to_pen{ ch = 0xDB, fg = COLOR_GREY, bg = COLOR_BLACK },
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title_pen = to_pen{ fg = COLOR_BLACK, bg = COLOR_GREY },
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signature_pen = to_pen{ fg = COLOR_BLACK, bg = COLOR_GREY },
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}
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GREY_LINE_FRAME = {
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local BASE_FRAME = {
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frame_pen = to_pen{ ch=206, fg=COLOR_GREY, bg=COLOR_BLACK },
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t_frame_pen = to_pen{ tile=902, ch=205, fg=COLOR_GREY, bg=COLOR_BLACK },
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l_frame_pen = to_pen{ tile=908, ch=186, fg=COLOR_GREY, bg=COLOR_BLACK },
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b_frame_pen = to_pen{ tile=916, ch=205, fg=COLOR_GREY, bg=COLOR_BLACK },
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r_frame_pen = to_pen{ tile=910, ch=186, fg=COLOR_GREY, bg=COLOR_BLACK },
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lt_frame_pen = to_pen{ tile=901, ch=201, fg=COLOR_GREY, bg=COLOR_BLACK },
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lb_frame_pen = to_pen{ tile=915, ch=200, fg=COLOR_GREY, bg=COLOR_BLACK },
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rt_frame_pen = to_pen{ tile=903, ch=187, fg=COLOR_GREY, bg=COLOR_BLACK },
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rb_frame_pen = to_pen{ tile=917, ch=188, fg=COLOR_GREY, bg=COLOR_BLACK },
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title_pen = to_pen{ fg=COLOR_BLACK, bg=COLOR_GREY },
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inactive_title_pen = to_pen{ fg=COLOR_GREY, bg=COLOR_BLACK },
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signature_pen = to_pen{ fg=COLOR_GREY, bg=COLOR_BLACK },
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@ -819,6 +813,35 @@ GREY_LINE_FRAME = {
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unpinned_pen = to_pen{tile=782, ch=216, fg=COLOR_GREY, bg=COLOR_BLACK},
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}
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local function make_frame(name, double_line)
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local texpos = dfhack.textures['get'..name..'BordersTexposStart']()
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local tp = function(offset)
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if texpos == -1 then return nil end
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return texpos + offset
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end
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local frame = copyall(BASE_FRAME)
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frame.t_frame_pen = to_pen{ tile=tp(1), ch=double_line and 205 or 196, fg=COLOR_GREY, bg=COLOR_BLACK }
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frame.l_frame_pen = to_pen{ tile=tp(7), ch=double_line and 186 or 179, fg=COLOR_GREY, bg=COLOR_BLACK }
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frame.b_frame_pen = to_pen{ tile=tp(15), ch=double_line and 205 or 196, fg=COLOR_GREY, bg=COLOR_BLACK }
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frame.r_frame_pen = to_pen{ tile=tp(9), ch=double_line and 186 or 179, fg=COLOR_GREY, bg=COLOR_BLACK }
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frame.lt_frame_pen = to_pen{ tile=tp(0), ch=double_line and 201 or 218, fg=COLOR_GREY, bg=COLOR_BLACK }
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frame.lb_frame_pen = to_pen{ tile=tp(14), ch=double_line and 200 or 192, fg=COLOR_GREY, bg=COLOR_BLACK }
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frame.rt_frame_pen = to_pen{ tile=tp(2), ch=double_line and 187 or 191, fg=COLOR_GREY, bg=COLOR_BLACK }
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frame.rb_frame_pen = to_pen{ tile=tp(16), ch=double_line and 188 or 217, fg=COLOR_GREY, bg=COLOR_BLACK }
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return frame
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end
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WINDOW_FRAME = make_frame('Window', true)
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PANEL_FRAME = make_frame('Panel', false)
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MEDIUM_FRAME = make_frame('Medium', false)
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THIN_FRAME = make_frame('Thin', false)
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-- for compatibility with pre-steam code
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GREY_LINE_FRAME = WINDOW_FRAME
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BOUNDARY_FRAME = PANEL_FRAME
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GREY_FRAME = MEDIUM_FRAME
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function paint_frame(dc,rect,style,title,show_pin,pinned,inactive)
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local pen = style.frame_pen
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local x1,y1,x2,y2 = dc.x1+rect.x1, dc.y1+rect.y1, dc.x1+rect.x2, dc.y1+rect.y2
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