Fix the item flag bitfield & set the item vector ptr.

develop
Alexander Gavrilov 2011-04-10 16:55:22 +04:00
parent c1deee768e
commit cfc1dad4b6
2 changed files with 39 additions and 36 deletions

@ -2948,6 +2948,9 @@
<Address name="control_mode" value="0x8c3de90" />
<Address name="game_mode" value="0x8c3deA0" />
</Group>
<Group name="Items">
<Address name="items_vector" value="0x940b1fc" />
</Group>
</Offsets>
</Version>
</DFHack>

@ -120,46 +120,46 @@ struct t_item_df40d
//They all seem to be valid on 40d as well
struct naked_itemflags
{
unsigned int on_ground : 1; // Item on ground
unsigned int in_job : 1; // item currently being used in a job
unsigned int in_inventory : 1; // Item in a creatures inventory
unsigned int u_ngrd1 : 1; // only occurs when not on ground, unknown function
unsigned int on_ground : 1; // 0000 0001 Item on ground
unsigned int in_job : 1; // 0000 0002 Item currently being used in a job
unsigned int u_ngrd1 : 1; // 0000 0004 unknown, unseen
unsigned int in_inventory : 1; // 0000 0008 Item in a creature or workshop inventory
unsigned int u_ngrd2 : 1; // 0000 0010 unknown, lost (artifact)?, unseen
unsigned int in_building : 1; // 0000 0020 Part of a building (including mechanisms, bodies in coffins)
unsigned int u_ngrd3 : 1; // 0000 0040 unknown, unseen
unsigned int dead_body : 1; // 0000 0080 Dwarf's dead body or body part
unsigned int rotten : 1; // 0000 0100 Rotten food
unsigned int spider_web : 1; // 0000 0200 Spider web
unsigned int construction : 1; // 0000 0400 Material used in construction
unsigned int u_ngrd5 : 1; // 0000 0800 unknown, unseen
unsigned int unk3 : 1; // 0000 1000 unknown, unseen
unsigned int u_ngrd6 : 1; // 0000 2000 unknown, unseen
unsigned int foreign : 1; // 0000 4000 Item is imported
unsigned int u_ngrd7 : 1; // 0000 8000 unknown, unseen
unsigned int owned : 1; // 0001 0000 Item is owned by a dwarf
unsigned int unk4 : 1; // 0002 0000 unknown, unseen
unsigned int artifact1 : 1; // 0004 0000 Artifact ?
unsigned int forbid : 1; // 0008 0000 Forbidden item
unsigned int in_workshop : 1; // Item is in a workshops inventory
unsigned int u_ngrd2 : 1; // only occurs when not on ground, unknown function
unsigned int u_ngrd3 : 1; // only occurs when not on ground, unknown function
unsigned int rotten : 1; // Item is rotten
unsigned int unk1 : 1; // unknown function
unsigned int u_ngrd4 : 1; // only occurs when not on ground, unknown function
unsigned int unk2 : 1; // unknown function
unsigned int u_ngrd5 : 1; // only occurs when not on ground, unknown function
unsigned int unk3 : 1; // unknown function
unsigned int u_ngrd6 : 1; // only occurs when not on ground, unknown function
unsigned int narrow : 1; // Item is narrow
unsigned int u_ngrd7 : 1; // only occurs when not on ground, unknown function
unsigned int worn : 1; // item shows wear
unsigned int unk4 : 1; // unknown function
unsigned int u_ngrd8 : 1; // only occurs when not on ground, unknown function
unsigned int forbid : 1; // designate forbid item
unsigned int unk5 : 1; // unknown function
unsigned int dump : 1; // designate dump item
unsigned int on_fire: 1; //indicates if item is on fire, Will Set Item On Fire if Set!
unsigned int melt : 1; // designate melt item, if item cannot be melted, does nothing it seems
unsigned int unk5 : 1; // 0010 0000 unknown, unseen
unsigned int dump : 1; // 0020 0000 Designated for dumping
unsigned int on_fire: 1; // 0040 0000 Indicates if item is on fire, Will Set Item On Fire if Set!
unsigned int melt : 1; // 0080 0000 Designated for melting, if applicable
// 0100 0000 - 8000 0000
unsigned int hidden : 1; // designate hide item
unsigned int u_ngrd9 : 1; // only occurs when not on ground, unknown function
unsigned int unk6 : 1; // unknown function
unsigned int unk7 : 1; // unknown function
unsigned int hidden : 1; // 0100 0000 Hidden item
unsigned int in_chest : 1; // 0200 0000 Stored in chest/part of well?
unsigned int unk6 : 1; // 0400 0000 unknown, unseen
unsigned int artifact2 : 1; // 0800 0000 Artifact ?
unsigned int unk8 : 1; // unknown function
unsigned int unk9 : 1; // unknown function
unsigned int unk10 : 1; // unknown function
unsigned int unk11 : 1; // unknown function
unsigned int unk8 : 1; // 1000 0000 unknown, unseen
unsigned int unk9 : 1; // 2000 0000 unknown, set when viewing details
unsigned int unk10 : 1; // 4000 0000 unknown, unseen
unsigned int unk11 : 1; // 8000 0000 unknown, unseen
};
union t_itemflags