diff --git a/library/pydfhack/pydftypes.py b/library/pydfhack/pydftypes.py index 81c0b23dd..998a17bbb 100644 --- a/library/pydfhack/pydftypes.py +++ b/library/pydfhack/pydftypes.py @@ -1,233 +1,212 @@ from pydfhack import * +from ctypes import * class DFAPI(API): def Read_Designations(self, x, y, z): - d_list = [DesignationFlags(d) for d in API.Read_Designations(self, x, y, z)] + temp = API.Read_Designations(self, x, y, z) + + d_list = [] + + for i in temp: + d = [] + + for j in i: + d.append(DesignationFlags(j)) + + d_list.append(d) return d_list + def Write_Designations(self, x, y, z, d_list): + temp = [] + + for i in d_list: + t = [] + + for j in i: + t.append(j.whole) + + temp.append(t) + + API.Write_Designations(self, x, y, z, temp) def Read_Occupancy(self, x, y, z): - o_list = [OccupancyFlags(o) for o in API.Read_Occupancy(self, x, y, z)] + temp = API.Read_Occupancy(self, x, y, z) + + o_list = [] + + for i in temp: + o = [] + + for j in i: + o.append(OccupancyFlags(j)) + + o_list.append(o) return o_list -class CreatureFlags1(_UnionBase): - move_state = property(fget = lambda self: self._get_mask_bit(0), - fset = lambda self, val: self._set_mask_bit(0, val)) - dead = property(fget = lambda self: self._get_mask_bit(1), - fset = lambda self, val: self._set_mask_bit(1, val)) - has_mood = property(fget = lambda self: self._get_mask_bit(2), - fset = lambda self, val: self._set_mask_bit(2, val)) - had_mood = property(fget = lambda self: self._get_mask_bit(3), - fset = lambda self, val: self._set_mask_bit(3, val)) - - marauder = property(fget = lambda self: self._get_mask_bit(4), - fset = lambda self, val: self._set_mask_bit(4, val)) - drowning = property(fget = lambda self: self._get_mask_bit(5), - fset = lambda self, val: self._set_mask_bit(5, val)) - merchant = property(fget = lambda self: self._get_mask_bit(6), - fset = lambda self, val: self._set_mask_bit(6, val)) - forest = property(fget = lambda self: self._get_mask_bit(7), - fset = lambda self, val: self._set_mask_bit(7, val)) - - left = property(fget = lambda self: self._get_mask_bit(8), - fset = lambda self, val: self._set_mask_bit(8, val)) - rider = property(fget = lambda self: self._get_mask_bit(9), - fset = lambda self, val: self._set_mask_bit(9, val)) - incoming = property(fget = lambda self: self._get_mask_bit(10), - fset = lambda self, val: self._set_mask_bit(10, val)) - diplomat = property(fget = lambda self: self._get_mask_bit(11), - fset = lambda self, val: self._set_mask_bit(11, val)) - - zombie = property(fget = lambda self: self._get_mask_bit(12), - fset = lambda self: self._set_mask_bit(12, val)) - skeleton = property(fget = lambda self: self._get_mask_bit(13), - fset = lambda self, val: self._set_mask_bit(13, val)) - can_swap = property(fget = lambda self: self._get_mask_bit(14), - fset = lambda self, val: self._set_mask_bit(14, val)) - on_ground = property(fget = lambda self: self._get_mask_bit(15), - fset = lambda self, val: self._set_mask_bit(15, val)) - - projectile = property(fget = lambda self: self._get_mask_bit(16), - fset = lambda self, val: self._set_mask_bit(16, val)) - active_invader = property(fget = lambda self: self._get_mask_bit(17), - fset = lambda self, val: self._set_mask_bit(17, val)) - hidden_in_ambush = property(fget = lambda self: self._get_mask_bit(18), - fset = lambda self, val: self._set_mask_bit(18, val)) - invader_origin = property(fget = lambda self: self._get_mask_bit(19), - fset = lambda self, val: self._set_mask_bit(19, val)) - - coward = property(fget = lambda self: self._get_mask_bit(20), - fset = lambda self, val: self._set_mask_bit(20, val)) - hidden_ambusher = property(fget = lambda self: self._get_mask_bit(21), - fset = lambda self, val: self._set_mask_bit(21, val)) - invades = property(fget = lambda self: self._get_mask_bit(22), - fset = lambda self, val: self._set_mask_bit(22, val)) - check_flows = property(fget = lambda self: self._get_mask_bit(23), - fset = lambda self, val: self._set_mask_bit(23, val)) - - ridden = property(fget = lambda self: self._get_mask_bit(24), - fset = lambda self, val: self._set_mask_bit(24, val)) - caged = property(fget = lambda self: self._get_mask_bit(25), - fset = lambda self, val: self._set_mask_bit(25, val)) - tame = property(fget = lambda self: self._get_mask_bit(26), - fset = lambda self, val: self._set_mask_bit(26, val)) - chained = property(fget = lambda self: self._get_mask_bit(27), - fset = lambda self, val: self._set_mask_bit(27, val)) - - royal_guard = property(fget = lambda self: self._get_mask_bit(28), - fset = lambda self, val: self._set_mask_bit(28, val)) - fortress_guard = property(fget = lambda self: self._get_mask_bit(29), - fset = lambda self, val: self._set_mask_bit(29, val)) - suppress_wield = property(fget = lambda self: self._get_mask_bit(30), - fset = lambda self, val: self._set_mask_bit(30, val)) - important_historial_figure = property(fget = lambda self: self._get_mask_bit(31), - fset = lambda self, val: self._set_mask_bit(31, val)) +class DesignationStruct(Structure): + _fields_ = [("flow_size", c_uint, 3), + ("pile", c_uint, 1), + ("dig", c_uint, 3), + ("smooth", c_uint, 2), + ("hidden", c_uint, 1), + ("geolayer_index", c_uint, 4), + ("light", c_uint, 1), + ("subterranean", c_uint, 1), + ("skyview", c_uint, 1), + ("biome", c_uint, 4), + ("liquid_type", c_uint, 1), + ("water_table", c_uint, 1), + ("rained", c_uint, 1), + ("traffic", c_uint, 2), + ("flow_forbid", c_uint, 1), + ("liquid_static", c_uint, 1), + ("moss", c_uint, 1), + ("feature_present", c_uint, 1), + ("liquid_character", c_uint, 2)] -class CreatureFlags2(_UnionBase): - swimming = property(fget = lambda self: self._get_mask_bit(0), - fset = lambda self, val: self._set_mask_bit(0, val)) - sparring = property(fget = lambda self: self._get_mask_bit(1), - fset = lambda self, val: self._set_mask_bit(1, val)) - no_notify = property(fget = lambda self: self._get_mask_bit(2), - fset = lambda self, val: self._set_mask_bit(2, val)) - unused = property(fget = lambda self: self._get_mask_bit(3), - fset = lambda self, val: self._set_mask_bit(3, val)) - - calculated_nerves = property(fget = lambda self: self._get_mask_bit(4), - fset = lambda self, val: self._set_mask_bit(4, val)) - calculated_bodyparts = property(fget = lambda self: self._get_mask_bit(5), - fset = lambda self, val: self._set_mask_bit(5, val)) - important_historical_figure = property(fget = lambda self: self._get_mask_bit(6), - fset = lambda self, val: self._set_mask_bit(6, val)) - killed = property(fget = lambda self: self._get_mask_bit(7), - fset = lambda self, val: self._set_mask_bit(7, val)) - - cleanup_1 = property(fget = lambda self: self._get_mask_bit(8), - fset = lambda self, val: self._set_mask_bit(8, val)) - cleanup_2 = property(fget = lambda self: self._get_mask_bit(9), - fset = lambda self, val: self._set_mask_bit(9, val)) - cleanup_3 = property(fget = lambda self: self._get_mask_bit(10), - fset = lambda self, val: self._set_mask_bit(10, val)) - for_trade = property(fget = lambda self: self._get_mask_bit(11), - fset = lambda self, val: self._set_mask_bit(11, val)) - - trade_resolved = property(fget = lambda self: self._get_mask_bit(12), - fset = lambda self: self._set_mask_bit(12, val)) - has_breaks = property(fget = lambda self: self._get_mask_bit(13), - fset = lambda self, val: self._set_mask_bit(13, val)) - gutted = property(fget = lambda self: self._get_mask_bit(14), - fset = lambda self, val: self._set_mask_bit(14, val)) - circulatory_spray = property(fget = lambda self: self._get_mask_bit(15), - fset = lambda self, val: self._set_mask_bit(15, val)) - - locked_in_for_trading = property(fget = lambda self: self._get_mask_bit(16), - fset = lambda self, val: self._set_mask_bit(16, val)) - slaughter = property(fget = lambda self: self._get_mask_bit(17), - fset = lambda self, val: self._set_mask_bit(17, val)) - underworld = property(fget = lambda self: self._get_mask_bit(18), - fset = lambda self, val: self._set_mask_bit(18, val)) - resident = property(fget = lambda self: self._get_mask_bit(19), - fset = lambda self, val: self._set_mask_bit(19, val)) - - cleanup_4 = property(fget = lambda self: self._get_mask_bit(20), - fset = lambda self, val: self._set_mask_bit(20, val)) - calculated_insulation = property(fget = lambda self: self._get_mask_bit(21), - fset = lambda self, val: self._set_mask_bit(21, val)) - visitor_uninvited = property(fget = lambda self: self._get_mask_bit(22), - fset = lambda self, val: self._set_mask_bit(22, val)) - visitor = property(fget = lambda self: self._get_mask_bit(23), - fset = lambda self, val: self._set_mask_bit(23, val)) - - calculated_inventory = property(fget = lambda self: self._get_mask_bit(24), - fset = lambda self, val: self._set_mask_bit(24, val)) - vision_good = property(fget = lambda self: self._get_mask_bit(25), - fset = lambda self, val: self._set_mask_bit(25, val)) - vision_damaged = property(fget = lambda self: self._get_mask_bit(26), - fset = lambda self, val: self._set_mask_bit(26, val)) - vision_missing = property(fget = lambda self: self._get_mask_bit(27), - fset = lambda self, val: self._set_mask_bit(27, val)) +class DesignationFlags(Union): + _fields_ = [("whole", c_uint, 32), + ("bits", DesignationStruct)] - breathing_good = property(fget = lambda self: self._get_mask_bit(28), - fset = lambda self, val: self._set_mask_bit(28, val)) - breathing_problem = property(fget = lambda self: self._get_mask_bit(29), - fset = lambda self, val: self._set_mask_bit(29, val)) - roaming_wilderness_population_source = property(fget = lambda self: self._get_mask_bit(30), - fset = lambda self, val: self._set_mask_bit(30, val)) - roaming_wilderness_population_source_not_a_map_feature = property(fget = lambda self: self._get_mask_bit(31), - fset = lambda self, val: self._set_mask_bit(31, val)) + def __init__(self, initial = 0): + self.whole = initial -class ItemFlags(_UnionBase): - on_ground = property(fget = lambda self: self._get_mask_bit(0), - fset = lambda self, val: self._set_mask_bit(0, val)) - in_job = property(fget = lambda self: self._get_mask_bit(1), - fset = lambda self, val: self._set_mask_bit(1, val)) - in_inventory = property(fget = lambda self: self._get_mask_bit(2), - fset = lambda self, val: self._set_mask_bit(2, val)) - u_ngrd1 = property(fget = lambda self: self._get_mask_bit(3), - fset = lambda self, val: self._set_mask_bit(3, val)) - - in_workshop = property(fget = lambda self: self._get_mask_bit(4), - fset = lambda self, val: self._set_mask_bit(4, val)) - u_ngrd2 = property(fget = lambda self: self._get_mask_bit(5), - fset = lambda self, val: self._set_mask_bit(5, val)) - u_ngrd3 = property(fget = lambda self: self._get_mask_bit(6), - fset = lambda self, val: self._set_mask_bit(6, val)) - rotten = property(fget = lambda self: self._get_mask_bit(7), - fset = lambda self, val: self._set_mask_bit(7, val)) - - unk1 = property(fget = lambda self: self._get_mask_bit(8), - fset = lambda self, val: self._set_mask_bit(8, val)) - u_ngrd4 = property(fget = lambda self: self._get_mask_bit(9), - fset = lambda self, val: self._set_mask_bit(9, val)) - unk2 = property(fget = lambda self: self._get_mask_bit(10), - fset = lambda self, val: self._set_mask_bit(10, val)) - u_ngrd5 = property(fget = lambda self: self._get_mask_bit(11), - fset = lambda self, val: self._set_mask_bit(11, val)) - - unk3 = property(fget = lambda self: self._get_mask_bit(12), - fset = lambda self: self._set_mask_bit(12, val)) - u_ngrd6 = property(fget = lambda self: self._get_mask_bit(13), - fset = lambda self, val: self._set_mask_bit(13, val)) - narrow = property(fget = lambda self: self._get_mask_bit(14), - fset = lambda self, val: self._set_mask_bit(14, val)) - u_ngrd7 = property(fget = lambda self: self._get_mask_bit(15), - fset = lambda self, val: self._set_mask_bit(15, val)) - - worn = property(fget = lambda self: self._get_mask_bit(16), - fset = lambda self, val: self._set_mask_bit(16, val)) - unk4 = property(fget = lambda self: self._get_mask_bit(17), - fset = lambda self, val: self._set_mask_bit(17, val)) - u_ngrd8 = property(fget = lambda self: self._get_mask_bit(18), - fset = lambda self, val: self._set_mask_bit(18, val)) - forbid = property(fget = lambda self: self._get_mask_bit(19), - fset = lambda self, val: self._set_mask_bit(19, val)) - - unk5 = property(fget = lambda self: self._get_mask_bit(20), - fset = lambda self, val: self._set_mask_bit(20, val)) - dump = property(fget = lambda self: self._get_mask_bit(21), - fset = lambda self, val: self._set_mask_bit(21, val)) - on_fire = property(fget = lambda self: self._get_mask_bit(22), - fset = lambda self, val: self._set_mask_bit(22, val)) - melt = property(fget = lambda self: self._get_mask_bit(23), - fset = lambda self, val: self._set_mask_bit(23, val)) - - hidden = property(fget = lambda self: self._get_mask_bit(24), - fset = lambda self, val: self._set_mask_bit(24, val)) - u_ngrd9 = property(fget = lambda self: self._get_mask_bit(25), - fset = lambda self, val: self._set_mask_bit(25, val)) - unk6 = property(fget = lambda self: self._get_mask_bit(26), - fset = lambda self, val: self._set_mask_bit(26, val)) - unk7 = property(fget = lambda self: self._get_mask_bit(27), - fset = lambda self, val: self._set_mask_bit(27, val)) - - unk8 = property(fget = lambda self: self._get_mask_bit(28), - fset = lambda self, val: self._set_mask_bit(28, val)) - unk9 = property(fget = lambda self: self._get_mask_bit(29), - fset = lambda self, val: self._set_mask_bit(29, val)) - unk10 = property(fget = lambda self: self._get_mask_bit(30), - fset = lambda self, val: self._set_mask_bit(30, val)) - unk11 = property(fget = lambda self: self._get_mask_bit(31), - fset = lambda self, val: self._set_mask_bit(31, val)) +class OccupancyStruct(Strucure): + _fields_ = [("building", c_uint, 3), + ("unit", c_uint, 1), + ("unit_grounded", c_uint, 1), + ("item", c_uint, 1), + ("splatter", c_uint, 26)] + +class OccupancyFlags(Union): + _fields_ = [("whole", c_uint, 32), + ("bits", OccupancyStruct)] + + def __init__(self, initial = 0): + self.whole = initial + +class CreatureStruct1(Structure): + _fields_ = [("move_state", c_uint, 1), + ("dead", c_uint, 1), + ("has_mood", c_uint, 1), + ("had_mood", c_uint, 1), + ("marauder", c_uint, 1), + ("drowning", c_uint, 1), + ("merchant", c_uint, 1), + ("forest", c_uint, 1), + ("left", c_uint, 1), + ("rider", c_uint, 1), + ("incoming", c_uint, 1), + ("diplomat", c_uint, 1), + ("zombie", c_uint, 1), + ("skeleton", c_uint, 1), + ("can_swap", c_uint, 1), + ("on_ground", c_uint, 1), + ("projectile", c_uint, 1), + ("active_invader", c_uint, 1), + ("hidden_in_ambush", c_uint, 1), + ("invader_origin", c_uint, 1), + ("coward", c_uint, 1), + ("hidden_ambusher", c_uint, 1), + ("invades", c_uint, 1), + ("check_flows", c_uint, 1), + ("ridden", c_uint, 1), + ("caged", c_uint, 1), + ("tame", c_uint, 1), + ("chained", c_uint, 1), + ("royal_guard", c_uint, 1), + ("fortress_guard", c_uint, 1), + ("suppress_wield", c_uint, 1), + ("important_historical_figure", c_uint, 1)] + +class CreatureFlags1(Union): + _fields_ = [("whole", c_uint, 32), + ("bits", CreatureStruct1)] + + def __init__(self, initial = 0): + self.whole = initial + +class CreatureStruct2(Structure): + _fields_ = [("swimming", c_uint, 1), + ("sparring", c_uint, 1), + ("no_notify", c_uint, 1), + ("unused", c_uint, 1), + ("calculated_nerves", c_uint, 1), + ("calculated_bodyparts", c_uint, 1), + ("important_historical_figure", c_uint, 1), + ("killed", c_uint, 1), + ("cleanup_1", c_uint, 1), + ("cleanup_2", c_uint, 1), + ("cleanup_3", c_uint, 1), + ("for_trade", c_uint, 1), + ("trade_resolved", c_uint, 1), + ("has_breaks", c_uint, 1), + ("gutted", c_uint, 1), + ("circulatory_spray", c_uint, 1), + ("locked_in_for_trading", c_uint, 1), + ("slaughter", c_uint, 1), + ("underworld", c_uint, 1), + ("resident", c_uint, 1), + ("cleanup_4", c_uint, 1), + ("calculated_insulation", c_uint, 1), + ("visitor_uninvited", c_uint, 1), + ("visitor", c_uint, 1), + ("calculated_inventory", c_uint, 1), + ("vision_good", c_uint, 1), + ("vision_damaged", c_uint, 1), + ("vision_missing", c_uint, 1), + ("breathing_good", c_uint, 1), + ("breathing_problem", c_uint, 1), + ("roaming_wilderness_population_source", c_uint, 1), + ("roaming_wilderness_population_source_not_a_map_feature", c_uint, 1)] + +class CreatureFlags2(Union): + _fields_ = [("whole", c_uint, 32), + ("bits", CreatureStruct2)] + + def __init__(self, initial = 0): + self.whole = initial + +class ItemStruct(Structure): + _fields_ = [("on_ground", c_uint, 1), + ("in_job", c_uint, 1), + ("in_inventory", c_uint, 1), + ("u_ngrd1", c_uint, 1), + ("in_workshop", c_uint, 1), + ("u_ngrd2", c_uint, 1), + ("u_ngrd3", c_uint, 1), + ("rotten", c_uint, 1), + ("unk1", c_uint, 1), + ("u_ngrd4", c_uint, 1), + ("unk2", c_uint, 1), + ("u_ngrd5", c_uint, 1), + ("unk3", c_uint, 1), + ("u_ngrd6", c_uint, 1), + ("narrow", c_uint, 1), + ("u_ngrd7", c_uint, 1), + ("worn", c_uint, 1), + ("unk4", c_uint, 1), + ("u_ngrd8", c_uint, 1), + ("forbid", c_uint, 1), + ("unk5", c_uint, 1), + ("dump", c_uint, 1), + ("on_fire", c_uint, 1), + ("melt", c_uint, 1), + ("hidden", c_uint, 1), + ("u_ngrd9", c_uint, 1), + ("unk6", c_uint, 1), + ("unk7", c_uint, 1), + ("unk8", c_uint, 1), + ("unk9", c_uint, 1), + ("unk10", c_uint, 1), + ("unk11", c_uint, 1)] + +class ItemFlags(Union): + _fields_ = [("whole", c_uint, 32), + ("bits", ItemStruct)] + + def __init__(self, initial = 0): + self.whole = initial dig_types = { "no" : 0, "default" : 1, @@ -242,182 +221,3 @@ traffic_types = { "normal" : 0, "low" : 1, "high" : 2, "restricted" : 3 } - -class DesignationFlags(_UnionBase): - def dig(self, dig_type): - if dig_type == "no": - self.dig_1 = False; self.dig_2 = False; self.dig_3 = False - elif dig_type == "default": - self.dig_1 = True; self.dig_2 = False; self.dig_3 = False - elif dig_type == "ud_stair": - self.dig_1 = False; self.dig_2 = True; self.dig_3 = False - elif dig_type == "channel": - self.dig_1 = True; self.dig_2 = True; self.dig_3 = False - elif dig_type == "ramp": - self.dig_1 = False; self.dig_2 = False; self.dig_3 = True - elif dig_type == "d_stair": - self.dig_1 = True; self.dig_2 = False; self.dig_3 = True - elif dig_type == "u_stair": - self.dig_1 = False; self.dig_2 = True; self.dig_3 = True - elif dig_type == "whatever": - self.dig_1 = True; self.dig_2 = True; self.dig_3 = True - - def set_traffic(self, traffic_type): - if traffic_type == "normal": - self.traffic_1 = False; self.traffic_2 = False - elif traffic_type == "low": - self.traffic_1 = True; self.traffic_2 = False - elif traffic_type == "high": - self.traffic_1 = False; self.traffic_2 = True - elif traffic_type == "restricted": - self.traffic_1 = True; self.traffic_2 = True - - flow_size_1 = property(fget = lambda self: self._get_mask_bit(0), - fset = lambda self, val: self._set_mask_bit(0, val)) - flow_size_2 = property(fget = lambda self: self._get_mask_bit(1), - fset = lambda self, val: self._set_mask_bit(1, val)) - flow_size_3 = property(fget = lambda self: self._get_mask_bit(2), - fset = lambda self, val: self._set_mask_bit(2, val)) - pile = property(fget = lambda self: self._get_mask_bit(3), - fset = lambda self, val: self._set_mask_bit(3, val)) - - dig_1 = property(fget = lambda self: self._get_mask_bit(4), - fset = lambda self, val: self._set_mask_bit(4, val)) - dig_2 = property(fget = lambda self: self._get_mask_bit(5), - fset = lambda self, val: self._set_mask_bit(5, val)) - dig_3 = property(fget = lambda self: self._get_mask_bit(6), - fset = lambda self, val: self._set_mask_bit(6, val)) - smooth_1 = property(fget = lambda self: self._get_mask_bit(7), - fset = lambda self, val: self._set_mask_bit(7, val)) - - smooth_2 = property(fget = lambda self: self._get_mask_bit(8), - fset = lambda self, val: self._set_mask_bit(8, val)) - hidden = property(fget = lambda self: self._get_mask_bit(9), - fset = lambda self, val: self._set_mask_bit(9, val)) - geolayer_index_1 = property(fget = lambda self: self._get_mask_bit(10), - fset = lambda self, val: self._set_mask_bit(10, val)) - geolayer_index_2 = property(fget = lambda self: self._get_mask_bit(11), - fset = lambda self, val: self._set_mask_bit(11, val)) - - geolayer_index_3 = property(fget = lambda self: self._get_mask_bit(12), - fset = lambda self, val: self._set_mask_bit(12, val)) - geolayer_index_4 = property(fget = lambda self: self._get_mask_bit(13), - fset = lambda self: self._set_mask_bit(13, val)) - light = property(fget = lambda self: self._get_mask_bit(14), - fset = lambda self, val: self._set_mask_bit(14, val)) - subterranean = property(fget = lambda self: self._get_mask_bit(15), - fset = lambda self, val: self._set_mask_bit(15, val)) - - skyview = property(fget = lambda self: self._get_mask_bit(16), - fset = lambda self, val: self._set_mask_bit(16, val)) - biome_1 = property(fget = lambda self: self._get_mask_bit(17), - fset = lambda self, val: self._set_mask_bit(17, val)) - biome_2 = property(fget = lambda self: self._get_mask_bit(18), - fset = lambda self, val: self._set_mask_bit(18, val)) - biome_3 = property(fget = lambda self: self._get_mask_bit(19), - fset = lambda self, val: self._set_mask_bit(19, val)) - - biome_4 = property(fget = lambda self: self._get_mask_bit(20), - fset = lambda self, val: self._set_mask_bit(20, val)) - liquid_type = property(fget = lambda self: self._get_mask_bit(21), - fset = lambda self, val: self._set_mask_bit(21, val)) - water_table = property(fget = lambda self: self._get_mask_bit(22), - fset = lambda self, val: self._set_mask_bit(22, val)) - rained = property(fget = lambda self: self._get_mask_bit(23), - fset = lambda self, val: self._set_mask_bit(23, val)) - - traffic_1 = property(fget = lambda self: self._get_mask_bit(24), - fset = lambda self, val: self._set_mask_bit(24, val)) - traffic_2 = property(fget = lambda self: self._get_mask_bit(25), - fset = lambda self, val: self._set_mask_bit(25, val)) - flow_forbid = property(fget = lambda self: self._get_mask_bit(26), - fset = lambda self, val: self._set_mask_bit(26, val)) - liquid_static = property(fget = lambda self: self._get_mask_bit(27), - fset = lambda self, val: self._set_mask_bit(27, val)) - - moss = property(fget = lambda self: self._get_mask_bit(28), - fset = lambda self, val: self._set_mask_bit(28, val)) - feature_present = property(fget = lambda self: self._get_mask_bit(29), - fset = lambda self, val: self._set_mask_bit(29, val)) - liquid_character_1 = property(fget = lambda self: self._get_mask_bit(30), - fset = lambda self, val: self._set_mask_bit(30, val)) - liquid_character_2 = property(fget = lambda self: self._get_mask_bit(31), - fset = lambda self, val: self._set_mask_bit(31, val)) - -class OccupancyFlags(_UnionBase): - def set_splatter(self, state): - if state: - self.whole &= 0xFFFFFFC0 - else: - self.whole &= ~0xFFFFFFC0 - building_1 = property(fget = lambda self: self._get_mask_bit(0), - fset = lambda self, val: self._set_mask_bit(0, val)) - building_2 = property(fget = lambda self: self._get_mask_bit(1), - fset = lambda self, val: self._set_mask_bit(1, val)) - building_3 = property(fget = lambda self: self._get_mask_bit(2), - fset = lambda self, val: self._set_mask_bit(2, val)) - unit = property(fget = lambda self: self._get_mask_bit(3), - fset = lambda self, val: self._set_mask_bit(3, val)) - - unit_grounded = property(fget = lambda self: self._get_mask_bit(4), - fset = lambda self, val: self._set_mask_bit(4, val)) - item = property(fget = lambda self: self._get_mask_bit(5), - fset = lambda self, val: self._set_mask_bit(5, val)) - mud = property(fget = lambda self: self._get_mask_bit(6), - fset = lambda self, val: self._set_mask_bit(6, val)) - vomit = property(fget = lambda self: self._get_mask_bit(7), - fset = lambda self, val: self._set_mask_bit(7, val)) - - broken_arrows_color_1 = property(fget = lambda self: self._get_mask_bit(8), - fset = lambda self, val: self._set_mask_bit(8, val)) - broken_arrows_color_2 = property(fget = lambda self: self._get_mask_bit(9), - fset = lambda self, val: self._set_mask_bit(9, val)) - broken_arrows_color_3 = property(fget = lambda self: self._get_mask_bit(10), - fset = lambda self, val: self._set_mask_bit(10, val)) - broken_arrows_color_4 = property(fget = lambda self: self._get_mask_bit(11), - fset = lambda self, val: self._set_mask_bit(11, val)) - - blood_g = property(fget = lambda self: self._get_mask_bit(12), - fset = lambda self: self._set_mask_bit(12, val)) - blood_g2 = property(fget = lambda self: self._get_mask_bit(13), - fset = lambda self, val: self._set_mask_bit(13, val)) - blood_b = property(fget = lambda self: self._get_mask_bit(14), - fset = lambda self, val: self._set_mask_bit(14, val)) - blood_b2 = property(fget = lambda self: self._get_mask_bit(15), - fset = lambda self, val: self._set_mask_bit(15, val)) - - blood_y = property(fget = lambda self: self._get_mask_bit(16), - fset = lambda self, val: self._set_mask_bit(16, val)) - blood_y2 = property(fget = lambda self: self._get_mask_bit(17), - fset = lambda self, val: self._set_mask_bit(17, val)) - blood_m = property(fget = lambda self: self._get_mask_bit(18), - fset = lambda self, val: self._set_mask_bit(18, val)) - blood_m2 = property(fget = lambda self: self._get_mask_bit(19), - fset = lambda self, val: self._set_mask_bit(19, val)) - - blood_c = property(fget = lambda self: self._get_mask_bit(20), - fset = lambda self, val: self._set_mask_bit(20, val)) - blood_c2 = property(fget = lambda self: self._get_mask_bit(21), - fset = lambda self, val: self._set_mask_bit(21, val)) - blood_w = property(fget = lambda self: self._get_mask_bit(22), - fset = lambda self, val: self._set_mask_bit(22, val)) - blood_w2 = property(fget = lambda self: self._get_mask_bit(23), - fset = lambda self, val: self._set_mask_bit(23, val)) - - blood_o = property(fget = lambda self: self._get_mask_bit(24), - fset = lambda self, val: self._set_mask_bit(24, val)) - blood_o2 = property(fget = lambda self: self._get_mask_bit(25), - fset = lambda self, val: self._set_mask_bit(25, val)) - slime = property(fget = lambda self: self._get_mask_bit(26), - fset = lambda self, val: self._set_mask_bit(26, val)) - slime2 = property(fget = lambda self: self._get_mask_bit(27), - fset = lambda self, val: self._set_mask_bit(27, val)) - - blood = property(fget = lambda self: self._get_mask_bit(28), - fset = lambda self, val: self._set_mask_bit(28, val)) - blood2 = property(fget = lambda self: self._get_mask_bit(29), - fset = lambda self, val: self._set_mask_bit(29, val)) - broken_arrows_variant = property(fget = lambda self: self._get_mask_bit(30), - fset = lambda self, val: self._set_mask_bit(30, val)) - snow = property(fget = lambda self: self._get_mask_bit(31), - fset = lambda self, val: self._set_mask_bit(31, val))