diff --git a/data/examples/init/onMapLoad_dreamfort.init b/data/examples/init/onMapLoad_dreamfort.init index 418a299f1..7bd280357 100644 --- a/data/examples/init/onMapLoad_dreamfort.init +++ b/data/examples/init/onMapLoad_dreamfort.init @@ -44,7 +44,9 @@ seedwatch start prioritize -a StoreItemInVehicle StoreItemInBag StoreItemInBarrel PullLever prioritize -a DestroyBuilding RemoveConstruction RecoverWounded DumpItem prioritize -a CleanSelf SlaughterAnimal PrepareRawFish ExtractFromRawFish -prioritize -a --haul-labor=Food StoreItemInStockpile +prioritize -a TradeAtDepot BringItemToDepot CleanTrap ManageWorkOrders +prioritize -a --haul-labor=Food,Body StoreItemInStockpile +prioritize -a --reaction-name=TAN_A_HIDE CustomReaction # autobutcher settings are saved in the savegame, so we only need to set them once. # this way, any custom settings you set during gameplay are not overwritten